Showing posts with label Sydonian Dragoons. Show all posts
Showing posts with label Sydonian Dragoons. Show all posts

Sunday, May 15, 2016

My Latest Mechanicus Stuff

I know its been a bit, but I welcome you back to Chaos Corner. I've been so busy for the past month or so. Sure, I've been able to paint and stuff, but I had very little time to blog. I have also managed to play in both a tournament and a couple of one off games too. Not too shabby.


As I said, I have been working on several things. One of them is a bit of a "project" that I'm going to show on a future installment. That "project" took longer than anticipated. It wasn't that it got tedious, but it took quite a bit of doing. More of a labor of love than anything else. As I said, I will be showing that soon enough.



Unfortunately, that project took time away from other things. Ultimately, once I finished the big project, I dove back into Mechanicus. I really love the army, though I got some mixed results at my recent Tournament; I'm still learning the rules and the options.


 I do wish the 2 codexes would be put into one. Having 2 books for it is really, really dumb; frankly, neither half is really complete without the other, as I discovered at the tournament (I had taken ALL my units from the Cult Mechanicus book, and I discovered their limitations big time).


So, let us start with my Kataphron Destroyers. Now, these guys are nasty on the battlefield. If you equip them with Grav, you are getting a ton of shots- whatever they shoot at is going to have a bad day (unless I'm rolling poorly, which happened at the Tournament, sadly). The Plasma Calivers are also pretty nasty, though I have an aversion to small templates drifting. But if it hits, it is devastating. You can also mix and match them in a squad (something that I haven't tried yet, but is really interesting).


So, as I had a box of Kataphrons that I had not assembled, I decided to make two Gravs and 1 Plasma. I figured that each of the Grav could go with my other grav squads (making two 4 man grav squads), and the Plasma joined my 3 man Plasma squad (thus making 4). Theoretically, I could have an 8 man squad of Grav--- talk about overkill! I wonder if a large grouping has its merits, or am I better off with MSU? I will have to try both approaches.


I really like this model and how they look uniform, and yet can be made to look more distinct with head swaps and weapon poses. I deliberately left the servo-arm off the smaller guns- just to further distinguish them from others.



They really have a lot of firepower, and at T5 they really can't be ignored, but can also be tough to kill, especially if you have them in cover or with a Tech-Priest Dominus. Combine that with Canticles and the Kataphrons are a great troop choice.


However, the Cult: Mechanicus book lacks speed. I took a list to the Tournament that was all Cult: Mechanicus and a Knight Ally. Now, I blew chunks with my Knight at the tournament. I couldn't make a 4+ ion shield roll to save my life, and my Knight blew up in all 3 rounds of the Tournament.


As this happened, I saw that the Cult: Mech units are all very slow. Tough, but slow. I love the Kastellan Robots, but since they can't deep strike or anything, have to slog 6" all the way. Same is true for the Kataphron Destroyers (Breechers can Deep Strike IF you take the formation- and I haven't yet as I don't have enough Breechers for that formation). The army has lots going for it, but without transports, it is a slow army.


But in Codex Skitarri- there are the Ironstriders and Dragoons. These are units that move fast and are actually much more formidable than one might think, considering they are open-topped walkers. In the few games I've used them, they have done very well. In one, they took on a Lord of War character (can't remember which one now- Draigo I think)- they got him down to one wound and then the game was over. They tied him up for two turns! He could have done a lot of damage before the endgame, and the Dragoons more than paid for themselves by keeping him out of the bigger fight. After the Tournament I decided to get a bunch more of them, so that I might do the formation with them.


 But to do the formation I had to build some of  them as the Ironstriders- these are walkers with either auto or las cannons. I think these guys may also be very useful, particularly in the formation. In tandem with the close combat walkers, moving 9" at a clip- they can be both mobile and hard hitting. If all these walkers target one vehicle or unit, I suspect it will indeed be dead meat.



As I have said in previous posts, I have envisioned a whole bunch of walkers supporting my Imperial Knights. I just love the idea of these "knights" charging into battle with their mechanical steeds. The mental image for me is very strong, and I am determined to make it a reality. I am not even considering it to be strong tactically or not- I just want these guys storming over the table! LOL


So, now I have 4 of the Dragoons and 2 of the Ironstriders. Ultimately, I would like to get 2 more Dragoons- this would enable me to do 2 squads of 3 or 1 squad of 6 (that must be brutal on the charge). I would also like 1 more Ironstrider, so that I could have 3 twin-las or autocannon shots to support the Dragoon charge. 

I also recently finished a squad of Skitarii Vanguard. Thus far, I only had a squad of Rangers, so I realized I really need to bulk the troop choices out a bit. I decided to do Vanguard, so I could try out the other troop option.


As far as the models look goes, I like the Vanguard better. While the Ranger hoods are nice, I feel that the Vanguard look far more mechanical than the Rangers. They look more mechanical with that extra metal head exposed. I also like that their regular guns are shorter than the Ranger rifles, which gives the Vanguard a sleeker look.


I gave the leader a power sword and an Arc pistol, while the 2 special weapons are Plasma and Arc. I think both of those special weapons are quite useful. I also gave one an Omnispex. I was inspired to paint its lenses as red, blue, and green by the 1950s version of War of the Worlds. The device made me think of the Martian probe in that film- since the Mechanicum are based on Mars I thought it was appropriate.


Well, that's all I got for now. I have plenty of other projects in the pipeline, so I'm sure you'll be seeing them on here sooner or later. Until next time...





Sunday, January 31, 2016

Another Knight, Another Dream, But Always You

Hey there Chaos fanatics! Welcome back to another addition of Chaos Corner. I must confess that it doesn't feel too Chaos-y here at the moment. I have been painting furiously my Mechanicus forces, leaving my Chaos lovelies neglected. Now- I've heard that the new campaign book for 40K will feature some type of Chaos forces (Daemons, at least for the 1st book), so I'm sure I'll be pulled back to to Chaos soon.


However, I have been trying to get my Mechanicus REALLY off the ground. It's kind of weird trying to build an army from 2 codexes like this. I hope they do unite the books- but who knows? Anyway, I have a tournament coming up and I'm trying to finish some stuff so that I'll be able to build a strong, versatile list. Plus, I'm loving this army, so...


So first up- yes, as the title says, I have just finished my second knight. You may have seen my first Imperial Knight completed in March 2014 (was it really that long ago? Time flies here in the Warp I suppose). That Knight was named Veritas (Latin for "Truth"). I even made a history for him which you can read HERE. The thing is I never thought I'd get another Knight. I imagined Veritas to be a "Freeblade", and my whole story was that he was the last Knight of his House. So- what the heck happened?!


Well, a few things. First, the new Knight Codex makes it possible to take several Knight formations and detachments. Ideally, one would like to do the Oathsworn Detachment- where you could take up to 3 (The Household Detachment is also possible in that case, though I can't imagine going to the full 5 Knights). Second, since I have introduced my friend Brian to the game, he has played with the my Knight Veritas more than I have. He was talking about fielding 2 (for Oathsworn) possibly. That of course got me thinking. Third, my Mechanicus force is growing nicely. Having a Knight or two to compliment my new army makes sense both play-wise and fluff-wise. And lastly- I'm freaking weak. There. I said it. I love the new Knight options, particularly the Thunderstrike Gauntlet.


So, I caved in and bought a new one (again, so weak). I assembled my second Knight on the morning of December 31, and I made him a Knight Warden with the Avenger Gatling Gun, the Gauntlet, and the missile pod. This time, I actually tried to have the arms move- they both move fairly well actually, and I'm not afraid of them breaking. Whew.


At any rate, I have spent the better part of January painting him, alongside my Kastellan Robots and something else (which I'll show in a bit). I finished him on January 30th. It was a lot of fun to paint, like the last one. I really love the model- it just seems to tower over things and has a great look to it. On this one, the Gauntlet just makes the thing look bad-ass. I like how the Warden looks like an jazzed up terminator.


The armor plates are my now standard Stegadon Scale Green, with Thunderhawk Blue in spots, all with Russ Grey edge highlights. The metal trim I did Balthazar Gold basecoat with Copper layered over it generously. It gives it a metallic luster in the light, but it doesn't overwhelm the model. The metal joints, back, etc. I did very simply- Leadblecher with Nuln Oil all over, with certain areas highlighted in Leadbelcher or Ironbreaker. I also dabbed on some Earthshade, just to make it look a little dirty.


Three things make this Knight stand out from Veritas, my previous Knight. First, the missile pod. I decided to paint the missiles red (Khorne and Evil Sunz over it). This makes the missiles stand out, and the red really pops on the otherwise dark model.


Second, the faceplate. I decided to do the mechanicus skull faceplate. Now, I couldn't do it Mechanicus style red (as my Mechanicus are Stegadon Green). Nor did I want to do it Stegadon, as I felt that wouldn't stand out. So, instead, I decided on a bright white, with a little Nuln Oil in the recesses. The face really draws your attention to the model (though I made sure I used white transfer decals, so the face isn't the ONLY white thing on the model).


Finally, I decided to do the banner Sunset Yellow. I wanted something that would stand out, but not too much. The yellow is "close" to the cream color of one of the skull decals. Also, I used yellow for some of the wires. Again, the eyes are drawn to the white skull, but as your eyes move over the model, the red missiles and yellow banner give the piece some variety. After all, Knights are supposed to be somewhat individualistic and they are well-cared for- so they would look cleaner and brighter perhaps than your standard Imperial tanks or the like.


For the transfers, I used Mechanicus symbols to tie this Knight in MORE with my Mechanicus. On Veritas, I deliberately DIDN'T use the cog symbols, as I made him a Freeblade (and I had no idea that a Mechanicus army was coming, let alone that I'd get such an army). THIS Knight would be clearly Mechanicus. However, I kept the skull and reaper motif going (the reaper decals are from Imperial Guard tanks), as this would tie the 2 Knights together if I ever fielded both.


So- what about this Knight's background? Well, that is another story for another time. Perhaps. However, I can tell you that his name is Vindicta (again, from the Latin "Vindictae", which means "Revenge"). This name enabled me to keep the "V" and Latin-esque motifs going, again tying both my Knights together.


So, that's my Knight. I do have another something to show you, my fellow denizens of the 40K universe. One of the things that I envisioned as I worked on my Mechanicus is how they would work with my Knight (Veritas at first, but now I've got 2 Knights to consider). One of the ideas that took root in my mind was this: I could just see a bunch of Sydonian Dragoons with their lances, standing at the side of the Imperial Knight. They are his allies on the battlefield (Knights, lances- all so medieval). If danger approaches the Knight, the Dragoons would charge in. The Knight would fire to weaken the foe, while the Dragoons race in to finish the job up close.


As it turns out, I have discovered that the Dragoons actually pack quite a punch. They are cheap, fast (can move and charge 3 extra inches because of their Dunestrider rule), have extra protection (Incense gives 5+ cover), and finally, they have a great weapon. The Taser Lance can be brutal against the right opponents. On the charge, their initiative doubles AND they gain 3 to their strength. They can hit REALLY hard under the right circumstances.


Supported by the Knight (and perhaps, the Kastellan Robots or the Kataphron Destroyers), the Dragoons would make a very fast and hard-hitting force on the battlefield. Against a squad of Terminators or Land Raiders they aren't much. But against regular troops (even Space Marines) and lighter vehicles, they are formidable. Against single characters the Dragoons are also effective- with their higher initiative and strength on the charge, they *could kill a character (as long as he has no or a strong retinue to hide behind).


So, I have completed 3 Dragoons to escort my Knight onto the battlefield. My first one (completed over the summer of 2015) has his lance up, as if contemplating or about to issue the command for the charge. The other 2 (completed along with the Knight this month) I have with their lances down, as if preparing to follow the order to charge the foe.


The model is quite nice, though it can be a bit of a challenge to put together correctly (the darn legs have to be "just so" in order to stand properly). I actually have one more to put together (which would make 4 for me). Theoretically, a squad could have up to six. I may stop at 4. However, I would like some Ironstriders to compliment them- so I may have to buy a few more... Oh. Ignore that sound. That's just my wife saying "You NEED what?! Don't you have enough to paint...?". LOL


Anyways, I must get back to the manufactorum. I've got a few more Mechanicus pieces to finish up. I also want to do Skarbrand. I also have some Ultramarine pieces that I need to paint for Brian (though it's technically for me). Whew- perhaps my wife is right? Do I really have too much? Nah...

Until Next Time...