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Sunday, May 22, 2016

Chaos Corner... On YouTube!? It Can't Be!?!

Hey there Chaos fanatics! Like the title says... it is true. The legions of Chaos have been vomited out of the Eye of Terror, and even now they strike out against the Imperium! The forces of Chaos Corner have taken over YouTube!!! Nothing will ever be the same again! LOL

Seriously, I have decided to take the plunge and do YouTube. Now, this will be to supplement Chaos Corner, not replace it. I will still do plenty of blog posts, showing off miniatures, terrain projects, pics of recent games, reviews, and all the other things you have come to expect on Chaos Corner. However, I am itching to try my hand on YouTube. I have seen so many videos on line for 40K- great battle reports and other hobby videos-they have inspired me to try it out.

So my first video is decidedly Un-Chaos, I must say. I show off my Adeptus Mechanicus army as a whole (which I have not done yet on the blog). I didn't do ANY editing or have music (which is trickier than I thought on YouTube). I will be experimenting with all kinds of things as time goes on though.



Here is my channel, be sure to check it out- Corners of Chaos

Let me know what you think of my first YouTube video! Hope you enjoyed it. 

Until next time...

Wednesday, May 18, 2016

Space Hulk

Hello everyone and welcome back to a new installment of the blog you never asked for- Chaos Corner. Now, we all know that the warp consumes all- everything is taken by the Immaterium. But, every once in a while, the Sea of Souls gives something back---- in this case, a dreaded Space Hulk!


This has been a project I have been working on for the better part of 2 months. Now, I can hear already what you're saying "Come on, Old Man Chaos- this game was released years ago! You mean you haven't done it yet?!"


Too true. Too true. The game was released in late summer 2009. I have owned it for that long, as a matter of fact. Sad but true story to follow: It was August of 2009 and the rumors were true: GW was going to make a new version of Space Hulk, with gorgeous models and gaming boards. However, just at I pre-ordered it, I experienced a family tragedy. My father passed away after a brief battle with cancer. I recall my friend Joe talking to me about Space Hulk after my father's passing; Joe was obviously trying to take my mind off things, but it wasn't working, for obvious reasons.


So, when I got the game, I opened it and looked at the contents, but I just couldn't seem to be able to sit down and paint the models. I just couldn't at that point. So, I gave my friend Pete the Broodlord from the box and then put the thing in my basement. And forgot about it pretty much. Every once in a while I'd look it over, maybe even read the rules. But I just couldn't bring myself to do it. I guess it just reminded me too much of my father.


So, fast forward to this past winter. GW announced the new game, Deathwatch: Overkill. This box looked simply amazing. The Genestealer cults?! I have always loved that idea. And I am a fan of the Deathwatch. How could I not get this game? So of course, my wife ordered it for me. As soon as I got it, I immediately put all of those models together.


But then it suddenly occurred to me... I said to myself "Self, wouldn't it be cool to do Space Hulk? You could paint the Tyranids in the same way you did for that commissioned work from last year... Paint up Space Hulk, then Deathwatch: Overkill, and you could do a huge "campaign" based on these Tyranid board games..."


Of course, I always listen to the voices that whisper to me (that's what got me to the Chaos Corner in the first place). So I dug up the Space Hulk set, opened the long closed box, and began modeling away... Everything but the Broodlord was there. Heck, the corridors and markers hadn't even been punched out yet.


My first order of business was to put all the models on bases. I figured, IF I ever wanted to use them for a regular 40K game for what ever reason, I could. Plus, I felt it made them look better, and the bases fit well enough on the Space Hulk corridors. This way I could handle them by the base, not by the model itself.


I painted the Tyranids first. I used the same technique as I had on that commission I did last year. The skin was painted white and then washed with Sepia all over, and then some Earthshade in the recesses. I painted their chitin armor I did in blues- Altdorf with a blue wash, highlighted with more Altdorf and Temple Guard, and then I did the blue glaze over it. I also went to town adding copious amounts of green slime and blood. I also added some corrosion to the metal corridors that the Nids were walking on- for all the rust and grime on these old Space Hulks.


The Blood Angels I painted in the same way that I did for that commission (which I never got a chance to take pics of before the guy needed them). Their basecoat is naturally Mephiston Red, with a wash of earthsahde, with more Mephiston over it, with successive lighter highlights.


I didn't do anything too fancy to the Blood Angels. After all, they are Blood Angels and they should look a certain way. No experimentation or anything here- just straight up Blood Angels. I did add some character in terms of adding Tyranid blood (slime) on their power fists.



In particular, the guy holding an eviscerated Tyranid head and torso was a lot of fun to paint. The bone/blue makes a great contrast with the red armor, and the green slime accentuates both, pulling your eye to that poor dead Tyranid.



I also had fun painting the Librarian. I have never liked the idea of painting them blue, as I felt that made them look too much like Ultramarines. I decided, in this case, to paint the armor Blood Angel red, however, I painted the shoulder pad and psychic hood blue, in honor of the Librarius. Thus, he looks like a Blood Angel, and yet he stands apart and is very distinct.








I also enjoyed painting the dead Blood Angel on the command throne- it was a bit of a hoot for this old Chaos player to paint up a slain servant of the false Emperor lol. But seriously, it is a nice model with lots of detail that I enjoyed painting.


All in all, with this many models, it took me nearly 2 months off and on to paint. I enjoyed it, but at times I was getting tired of painting so many damn Genestealers. One good thing about the Deathwatch box is that there is some variety among the Genestealer cult, which I will have a lot of fun painting. And the Deathwatch marines have so much character, and I look forward to bringing that out as I paint them.

Don't get me wrong, I enjoyed painting Space Hulk, but at times it was more a labor of love than just hobby fun. I guess 'Nids are not the army for me then LOL. I need another army like I need a hole in the head.

At any rate, I am greatly looking forward to playing Space Hulk with my friends, or even taking the game down to my local. I am planning to start Deathwatch within the next month or so- I have a few other projects simmering that I must attend to first. As it turns out, I have quite a bit to assemble and paint over the summer... But as soon as I do Deathwatch I will show it off here.

Until next time....


Sunday, May 15, 2016

My Latest Mechanicus Stuff

I know its been a bit, but I welcome you back to Chaos Corner. I've been so busy for the past month or so. Sure, I've been able to paint and stuff, but I had very little time to blog. I have also managed to play in both a tournament and a couple of one off games too. Not too shabby.


As I said, I have been working on several things. One of them is a bit of a "project" that I'm going to show on a future installment. That "project" took longer than anticipated. It wasn't that it got tedious, but it took quite a bit of doing. More of a labor of love than anything else. As I said, I will be showing that soon enough.



Unfortunately, that project took time away from other things. Ultimately, once I finished the big project, I dove back into Mechanicus. I really love the army, though I got some mixed results at my recent Tournament; I'm still learning the rules and the options.


 I do wish the 2 codexes would be put into one. Having 2 books for it is really, really dumb; frankly, neither half is really complete without the other, as I discovered at the tournament (I had taken ALL my units from the Cult Mechanicus book, and I discovered their limitations big time).


So, let us start with my Kataphron Destroyers. Now, these guys are nasty on the battlefield. If you equip them with Grav, you are getting a ton of shots- whatever they shoot at is going to have a bad day (unless I'm rolling poorly, which happened at the Tournament, sadly). The Plasma Calivers are also pretty nasty, though I have an aversion to small templates drifting. But if it hits, it is devastating. You can also mix and match them in a squad (something that I haven't tried yet, but is really interesting).


So, as I had a box of Kataphrons that I had not assembled, I decided to make two Gravs and 1 Plasma. I figured that each of the Grav could go with my other grav squads (making two 4 man grav squads), and the Plasma joined my 3 man Plasma squad (thus making 4). Theoretically, I could have an 8 man squad of Grav--- talk about overkill! I wonder if a large grouping has its merits, or am I better off with MSU? I will have to try both approaches.


I really like this model and how they look uniform, and yet can be made to look more distinct with head swaps and weapon poses. I deliberately left the servo-arm off the smaller guns- just to further distinguish them from others.



They really have a lot of firepower, and at T5 they really can't be ignored, but can also be tough to kill, especially if you have them in cover or with a Tech-Priest Dominus. Combine that with Canticles and the Kataphrons are a great troop choice.


However, the Cult: Mechanicus book lacks speed. I took a list to the Tournament that was all Cult: Mechanicus and a Knight Ally. Now, I blew chunks with my Knight at the tournament. I couldn't make a 4+ ion shield roll to save my life, and my Knight blew up in all 3 rounds of the Tournament.


As this happened, I saw that the Cult: Mech units are all very slow. Tough, but slow. I love the Kastellan Robots, but since they can't deep strike or anything, have to slog 6" all the way. Same is true for the Kataphron Destroyers (Breechers can Deep Strike IF you take the formation- and I haven't yet as I don't have enough Breechers for that formation). The army has lots going for it, but without transports, it is a slow army.


But in Codex Skitarri- there are the Ironstriders and Dragoons. These are units that move fast and are actually much more formidable than one might think, considering they are open-topped walkers. In the few games I've used them, they have done very well. In one, they took on a Lord of War character (can't remember which one now- Draigo I think)- they got him down to one wound and then the game was over. They tied him up for two turns! He could have done a lot of damage before the endgame, and the Dragoons more than paid for themselves by keeping him out of the bigger fight. After the Tournament I decided to get a bunch more of them, so that I might do the formation with them.


 But to do the formation I had to build some of  them as the Ironstriders- these are walkers with either auto or las cannons. I think these guys may also be very useful, particularly in the formation. In tandem with the close combat walkers, moving 9" at a clip- they can be both mobile and hard hitting. If all these walkers target one vehicle or unit, I suspect it will indeed be dead meat.



As I have said in previous posts, I have envisioned a whole bunch of walkers supporting my Imperial Knights. I just love the idea of these "knights" charging into battle with their mechanical steeds. The mental image for me is very strong, and I am determined to make it a reality. I am not even considering it to be strong tactically or not- I just want these guys storming over the table! LOL


So, now I have 4 of the Dragoons and 2 of the Ironstriders. Ultimately, I would like to get 2 more Dragoons- this would enable me to do 2 squads of 3 or 1 squad of 6 (that must be brutal on the charge). I would also like 1 more Ironstrider, so that I could have 3 twin-las or autocannon shots to support the Dragoon charge. 

I also recently finished a squad of Skitarii Vanguard. Thus far, I only had a squad of Rangers, so I realized I really need to bulk the troop choices out a bit. I decided to do Vanguard, so I could try out the other troop option.


As far as the models look goes, I like the Vanguard better. While the Ranger hoods are nice, I feel that the Vanguard look far more mechanical than the Rangers. They look more mechanical with that extra metal head exposed. I also like that their regular guns are shorter than the Ranger rifles, which gives the Vanguard a sleeker look.


I gave the leader a power sword and an Arc pistol, while the 2 special weapons are Plasma and Arc. I think both of those special weapons are quite useful. I also gave one an Omnispex. I was inspired to paint its lenses as red, blue, and green by the 1950s version of War of the Worlds. The device made me think of the Martian probe in that film- since the Mechanicum are based on Mars I thought it was appropriate.


Well, that's all I got for now. I have plenty of other projects in the pipeline, so I'm sure you'll be seeing them on here sooner or later. Until next time...





Wednesday, March 30, 2016

Movie Review: Batman versus Superman: Dawn of Justice

Hey there Chaos fanatics! No, I haven't forgotten about you, not at all. Its just that I've been really busy the past few weeks. I am working on a large painting project which I will show off when its done. I have a ton of 40K stuff that I have to put together... Wowza.

Anyway, like the title says, I'm going to share my two cents on Batman Versus Superman: Dawn of Justice. No doubt you've heard the film is divisive, to say the least. Well, Old Man Chaos intends to wade into those waters, with his own take on the proceedings. So- away we go.


First, I must acknowledge that Batman Versus Superman is not a perfect film. Indeed, it has serious flaws. However, it is also a very entertaining movie, with some thought provoking ideas and two incredible performances (and a bunch of good ones as well). Indeed, I feel the good far outweighs the bad.

SPOILERS TO COME






STILL THERE? SPOILERS ARE COMING!



To start, one must admit that BvS, like The Force Awakens, serves many masters. TFA had to accomplish a TON- show that SW is viable and relevant, get the bad taste of the prequels out of our mouths, dial up the nostalgia/fan service, create new compelling characters, create an exciting movie in its own right, and lots more. TFA is, frankly, a minor cinematic miracle in how many of these things it accomplished. We can quibble about having yet another super-death star and the like, but the fact is TFA did what it HAD to do to save the SW franchise and pull it forward- and the result is a highly entertaining film to boot.

BvS also serves many masters. Snyder and co had to: make a quality sequel to Man of Steel, try to deal with fan anger over the "mass deaths" issue, try to create a new Batman after Bale/Nolan's definitive take, lay the groundwork for a new DC franchise, go head to head with Marvel, and lots more. BvS accomplishes many of those as well. However, while JJ made it look EASY in TFA (seriously, the movie feels like seeing an old friend), Snyder runs into problems in BvS. For some people, these problems derail the whole thing. I however do not see it that way. I think the whole is stronger than the sum of its parts.


I want to start with the negatives first, if I may. First and foremost, the damn flashbacks / dream sequences / warning from the future. Right here is where the filmmakers try to build their universe too quickly. They throw so much at you, stuff that makes little sense. But worse, these sequences stop the film dead in its tracks. The movie just starts to build momentum when the first dream happens. Then the film chugs to recover when a (thankfully) shorter dream takes center stage, once again jarring the viewer out of the main thrust of the film. Both annoyed me- I think they should have been trimmed into a melange of images that make no sense- but happen quickly. Or perhaps they should have been excised entirely. The flow of the film suffers for these sequences.

The flow of the ending is very choppy, as we jump from ending to ending. Once again, I wish this had been done in a more linear fashion. But instead we jump from place to place, backwards and forwards. This diminished what I felt could have been a truly powerful conclusion. Instead it gets muddled, and again their eye is on setting up the future DC franchise, taking it off the BvS film itself.


I wish that the Lois Lane story was given a bit more import and time- I think showing Lois as a peerless investigative reporter is essential, and the "bullet" mystery is great, but it gets lost amidst the rest of the film's bombast. And its so important, but that importance has been blunted because of the truncated feel of her "side story".

There are some pacing issues overall, and a few things that don't make 100 percent sense to me (admittedly, I think I need to see the movie again to sort it out. I say that because as I think about it so much in BvS actually DOES make sense. It may be me. It may be that scenes were deleted).

Now, I really want to get into the plot and our three leads, as I feel these aspects are what makes the movie better than a casual look and/or the negatives might suggest.



First, Snyder and company throw a lot of questions at you about the Man of Steel. Should he be held responsible for the battle of Metropolis? Is he a hero or not? Should he be held to the same rules as the rest of us? Is he a god? A savior? An alien? The film devotes some time to these questions- politicians and the TV pundits / talking heads debate these quite a bit. Some criticisms have been laid that Snyder doesn't resolve these. That's outrageous. Of COURSE there's no consensus or conclusion to these. Look at the US right now- we argue about EVERYTHING. Nothing is "settled". I think the film does a fine job of building all of these up without a "full" resolution. That would be too easy, and Snyder doesn't fall for it.

Indeed, that is the core of the film. If such a "Superman" existed, how would the world respond? How would people view him? The entire film is about this very issue. Both Batman and Lex Luthor are, for their own reasons, consumed by these questions.


 Let's start with the easier of the two, Batman. First, I want to say that Ben Affleck gives this his all and then some. His performance is so good, so on the mark for THIS version of Batman, that its practically a revelation. Not only does he have the physical presence, the gravitas, the determination- he also has doubts about his "mission", and his witty banter with Alfred (played nicely by Jeremy Irons)- all done to near perfection. I cannot wait to see "Batffleck" in future DC films. He's that good. I still think Bale is the best, but in time... who knows?


Now let's look at Batman's motivation. He has been fighting crime for years. He has grown frustrated in his mission (criminals pop up like weeds, he laments to Alfred). He has lost Robin, and possibly other allies. You sense the weariness. It seems that fighting crime is a losing proposition. As he hits this point and becomes so bitter, his life is changed when he witnesses Superamn fighting Zod in Metropolis. Wayne Enterprise workers are killed, and Bruce can do nothing. He sees gods fighting with him and his people as nothing but ants. This feeling of powerlessness is added to his frustrations of a weary Batman, creating an even more bitter and vindictive Batman.

The film makes it quite clear that Batman has been getting worse. He has, as the film starts, been branding some criminals. In the film he does indeed kill (indirectly with the Batmobile and plane, but still). While many are screaming that this is breaking Batman's cardinal rule, I say not so fast. First, every modern film Batman (except for Clooney- and that should tell you something) has killed. Burton's Batman killed the Joker, Joker Henchmen, Penguin Henchmen, Penguin... Val Kilmer killed Two-Face at the end of Batman Forever. And Nolan... try as he might, he didn't avoid it either. How many League of Shadows goons did Bruce kill escaping their mountain citadel? He then later KILLS Ras (the line "I won't kill you... but I don't have to save you" hardly absolves him). In TDK he doesn't kill, but in TDKR his Bat-Plane surely blows up a few LoS henchmen (along with Talia). He may not kill Bane, but Batman doesn't even blink when Catwoman guns him down. Hell, Batman doesn't even check to see if Bane is alive! So please- don't give me the Batman doesn't kill thing. At least in film.

However, and more importantly, it serves the plot and arc for Batman. He has no hope, and he descends, ever closer to that line, the abyss that will make him what he hates. A villain. He's so close to that. And the appearance of Superman makes Bruce feel as if his entire career as Batman is pointless. What difference does a criminal make when you've got Superman and others who could destroy the world. Batman has been fighting small fires (and losing). Superman upends Bruce entirely.


Now, while Bruce is internalizing this, he comes to the conclusion that Superman must be destroyed. This may be the only thing Batman might do to keep the world safe, the only thing Batman can succeed at. Bruce becomes determined to stop Superman, using ANY means necessary. He believes that only such a measure can save THE WORLD. Not Crime Alley or Gotham- the future of the world.


Batman cannot see that Superman is good, as Bruce is too far lost in his own despair. Alfred tries to act as Bruce's conscience, but Bruce may already be too far gone. All he can see is the danger. He cannot admit to other possibilities. So, he sets out to fight and destroy Superman.


That brings us to... Lex Luthor. Now, Jesse Eisnberg's performance may be the most divisive thing in the film. And while I get some of the complaints, I find that the character is actually well handled in the final analysis. And what he symbolizes in the plot is just enormous.





First, this version of Lex is an amalgamation of all the versions of Lex. So many people want the bald ruthless industrialist version. The fact is this version has only been around since the 1980s. Lex has gone through LOTS of incarnations. In the Golden Age, "Luthor" was a mad scientist with red hair, with futuristic weapons at his disposal- he threatened the world many times over in the 1940s. Later versions have Lex Luthor as a bald mad scientist type blaming Superboy for an accident that caused the baldness.







 The eccentric and outlandish insane genius persisted for years (and is the basis for the Gene Hackman version). Then, in the 80s, Luther got reinvented as the megalomaniac industrialist billionaire businessman that we know and love today.


BvS Lex Luthor is a combination of those elements, combined with the new billionaire, the tech guru. Look at guys like Jobs, Zuckerberg, Beezos, and any of the other silicone valley billionaires. They are an eccentric bunch- nerds and geeks. But- they are a major force in our economy and just about every other facet of our lives. Indeed, their nerdiness and tech have made them VERY powerful. The Internet not only has info on EVERYBODY, it also has the power to mold people, shape events, change the world. In fact, it is scary how much power and influence the tech world has over us.

Eisnberg's Luthor combines the various Lex incarnations with this modern "tech industrialist" sensibility. The result is a Lex who is full of insecurity, nervous tics, and eccentricities. Underneath that veneer though, is a man used to getting his own way. His company literally has the sum of human knowledge at his fingertips. as well as the money and power that goes with that. Luthor is truly the (invisible) master of his domain. He is used to having total control, with everyone dancing to his tune- other businessmen, consumers, the media, and naturally politicians...


Luthor is king of the world- but like Batman, his world changes when Superman fights Zod. Suddenly, like Batman, Luthor's accomplishments feel VERY small. He is the king of nothing. He is an ant to Superman. This feeling of powerlessness drives Luthor. But, rather than be like Bruce, wanting to protect the world, Lex only sees his own ego. He views Superman (and the meta-humans that he is researching) as a personal challenge. Lex will have all of these beings dancing to his tune, one way or the other. Its the only we he can stay powerful and, frankly, relevant.

Some critics have said Luthor's intentions are murky. Nonsense. He spells it out (in his eccentric way). Luthor compares himself to Prometheus at a party. This legend tells how Prometheus challenged the gods- stealing fire and giving it to man. That is exactly how Luther sees himself- he is going to take on the gods. What other challenge is there in life for someone like him?

This scene takes on new meaning when you realize Lex KNOWS who both of his guests are long before.
 So- Luthor does many things- and you have to sort though his many layers of machinations. He begins to keep tabs on meta-humans (and Batman presumably). He learns a lot about them- facial recognition software is a wonderful tool- Luthor quickly figures out that Batman is Bruce, and Superman is Kent. Lex learns about Kryptonite as well. So he sets out to put the two against each other. Lex engineers events that make Superman look questionable (the dessert bullets, the explosion of the Senate). Meanwhile, he ALLOWS Batman to dig in a little into Lex's knowledge, with Batman discovering Kryptonite. Lex WANTS Batman to get the Kryptonite. He wants to make Bats kill Supes. Why should Lex get his hands dirty? After all- he's making this happen, and that gives him his kicks.


But- why would Superman fight Batman? Lex kidnaps Ma Kent (and in his best scene) Luthor explains that if Supes doesn't fight Batman, Ma Kent will die. Some have criticized this, after all is this all Lex is capable of- brute force against an old woman? Nonsesne. He manipulated Batman so well, testing his intelligence. For Superman, brute strength will do (hence the crude threat to Ma Kent). As Luthor throws pics of the captive Ma Kent at Superman, the hero falls to his knees. Lex is exultant, and Eisnberg gives him a cruelty unmatched by many modern comic movie villains (he exudes more menace and evil in this ONE scene than Mandarin, Ultron, Dark Elf, Ronan, and most of the other Marvel movie villains put together). In this moment he is evil, despicable and perhaps, MORE powerful than Superman.


So, Batman and Superman fight. Now lets get to the third piece, Superman himself. Henry Cavil does a good job here, though his role is less flashy than either Batman or Luther. Superman is a man still unsure of himself, his powers, and his place in the world. He WANTS to help, and doesn't want reward. He is idealistic (a dream of a Kansas farmer). But, even he sees how dark and hopeless our world is. Can he stay pure? Can he truly "save" others? Superman is uncomfortable of the hero worship, and he is truly hurt by the criticism and jealousy. He has many doubts. However, he does have convictions. As Kent, he appears to be a bit of a crusading journalist, feeling that Batman only attacks the poor and disadvantaged, and his tactics are brutal, savage. To Superman, Batman is bad- and worse, represents what Superman could be if Kent LOST his moral compass.

For both good and bad, Superman is forced into a bit of a reactionary role, reacting to Batman, Lex, and events that Lex has caused. This both strengthens and weakens the character's portrayal. When he confronts Lex, he is hamstrung- he wants to protect both Lois and Ma Kent. He has no choice but to dance to Lex's tune. Or does he?

When Supes goes to fight Batman (unaware of the Kryptonite threat), rather than fight Superman tries to reason with Batman, but Bruce is past that. The fight is brutal, but Batman has the upper hand with the Kryptonite. As Batman is about to land the killing blow (with a Kryptonite Spear of Destiny no less), Superman calls out Martha- his mother's name AND ironically Bruce's mothers name. Now, some asked "Why did Superman call out his mother's first name rather than say 'mom'"? They didn't hear the whole thing- Superman is struggling to breathe- he says to Batman that he needs to save Martha Kent- how else would Batman have known who "mom" was? No. So it actually makes sense. With that, Batman stays his hand- he and the god have something in common after all. All of Bruce's doubts (and Alfred's lecturing) come to the surface. Batman has been a fool. Superman is GOOD. Bruce was wrong. But he vows to correct the mistake by rescuing Ma Kent. Batman's line "Martha will not die tonight" sent shivers down my spine.


Meanwhile, Lex plays his last hand. He has spent a part of the film researching the secrets of Kryptonian knowledge and technology. Once again playing Prometheus, he uses this knowledge to build Doomsday- again, to prove his superiority, but also as insurance against Superman (should he win) and the other meta-humans. The battle with Doomsday is brutal, with Wonder Woman making her appearance (a minor role, but Lex had her in his file and she was concerned about it). When all seems lost, Superman grabs the Kryptonite spear, and destroys Doomsday with it. In the process, Superman is also killed.

(For those complaining about Doomsday- in the original Death of Superman comic storyline, Doomsday was one dimensional, to say the least. A force of nature without direction or goal. Indeed, Doomsday is just a plot device to kill Superman. The main meat of the storyline is the Return of Superman- which involves various Super-imposters and versions of the Man of Steel. Now, Doomsday has been upgraded since. But in the original story, he has ZERO character or motivation. For me, Lex's engineering of Doomsday is good enough for me. There are more Superman villains out there- to me Doomsday is sub par at best- so I'm glad they got him out of the way). 


In the end, Bruce realizes the error of his way, and vows not to fail again. He swears to honor Superman's sacrifice. It is clear that Superman's example has redeemed Batman. Batman has come out of the darkness, morally and spiritually. And now Batman wants to assemble these other meta human heroes to protect the world. The life and death of Superman now serve as an example, and Bruce means to live up to that as best he can. It is a great conceit, and it flies in the face of the "comic standard" idea that Bruce is reluctant to join  the Justice League. I loved the turnaround. It also plays into Jor El's lines in MoS saying that Superman should be an example to all mankind, and I appreciated the callback to that.


To me- that is what the film is about- Batman's redemption. Naturally, Superman will come back (I think...). We will also see new DC heroes as well. The film successfully makes you WANT to see what happens next. But it is Batman's character arc (compared/contrasted with Lex's) that make the heart and soul of the film.

I left a ton out, but that's OK. I think the film is a good, but not great one. It's flaws detract from what could have been a great movie. I give it 3 out of 4 Marks of Chaos. Subsequent viewings may change the rating, but that's what I'm thinking right now.