Showing posts with label Plague Marines. Show all posts
Showing posts with label Plague Marines. Show all posts

Sunday, January 6, 2019

A New Bloat Drone Makes Three


Hey there my fellow Chaos lunatics. Old Man Chaos is back with a rather brief update. I got a couple of goodies from Santa for Christmas. I won't spill the beans on what they all are yet (as I need much more time to build and paint them). So I will show a model that I completed- a new Bloat Drone.


I got my third Bloat Drone from my brother as a Christmas present. So thanks to Steve I now have a trifecta of drones. I imagine that three of these buggers using their plague spitters is pretty lethal to most armies (D6 per spitter- each with 2 spitters). If you're rolling hot you can deal out a lot of damage (as long as you are within 9").  Ohhh... that makes me want to try them on the battlefield ASAP LOL.


So painting-wise, I painted him just like my previous Bloat Drones- Death Guard Green with liberal washes of Earthshade. Yes, Earthshade makes everything better. In Nurgle's case it makes models look nice and dingy.


As for the rust, I followed what I did with Typhus - I did dark browns followed by a stippling of orange and leadbealcher. It looks close enough to the other drones but I prefer it- the browns add a depth to the rusty parts.


The smoke I did tan with yellow washes. It keeps it consistent with the other models for Death Guard that have smoke (or whatever disease or gas) coming from them.





The drone's flesh I did differently from my previous drones. I did Kislev Flesh with successive washes of crimson. It looks like inflamed, diseased, irritated skin. I used Blood for the Blood God technical around some of the sores and gashes in the flesh.




So, thats my new drone. I now have a complete set. I can't wait to see them liquify things on the battlefield. Until next time...


Friday, July 27, 2018

Examining a Movie: Day of the Dead

Hey there my friendly neighborhood warp entities! Old Man Chaos is back in action just as I promised.


Almost a year ago, we learned of the passing of George A. Romero. While he was 77 years old and had lived a full life, I was very saddened when I saw it on my phone. If you have read this blog a bit you'll have noticed that Romero's dead films have a special place in my heart. Heck- my Plague Marines and Plague Zombies draw a lot of inspiration from those films!

I was lucky enough to have met Romero once. It was at NY Big Apple Convention at the Hotel Pennsylvania. This was I think in either fall 2005 or 2006 (I can't quite remember). Now this was before "Comicon" became the huge draw. There were plenty of smaller cons then (and now, but Comicon is obviously just huge). At any rate, George Romero was signing autographs. Naturally, I knew exactly what I wanted him to sign- a mini poster for Dawn of the Dead. When I finally got up to him I couldn't believe how tall he was. He was also very friendly and laid back. As he signed my poster I sheepishly asked him if there was going to be another Dead film after Land of the Dead (a film that I like quite a bit actually). He smiled and said something akin to "we shall see what happens". Now, he must have been asked that question 10 million times by every film and horror geek out there. But at no time did he show that. He was a friendly gentleman. Period.

Later in the Con, my brother and our friend Pete went outside to have a hot dogs and soda. While we were out there, Romero came out all by himself for a smoke. I wanted to go over and say "hey" but Pete was like "Let the man smoke in peace". Pete was right and so I left him alone. But it was awesome nevertheless.

The autographed mini poster is one of my most prized possessions. No, it has no certificate of authenticity. It is not numbered. Nor is it an original poster or something. None of that matters. This is special to me. It is now occupies a central place in my man-cave.

A while back, I did reviews of both NotLD and DotD, both as films and their interesting reflections on the times in which they were made. NotLD stands not just as a zombie film, but as a reflection of the uncertainties of a changing world (the 1960s), while DotD is a satire of our media and consumer obsessed society (the 1970s). It is those things for me that elevate the films beyond simple horror films. They have larger things to say about both history and the human condition. That makes them timeless.

After I watched Dawn of the Dead, I immediately sought out Day of the Dead on VHS. And immediately, I was disappointed. I really didn't like the film all that much. The movie lacked both the originality and action of the first two films. I recall watching it, hearing a lot of yelling and indiscriminate cursing, a fairly blood soaked finale, and then... a stupid ending. At the time, it was bland in comparison to the two that came before.

That was years ago, while I was in college. But of course, as one gets older, things change. A refined movie-viewing palette develops. New experiences and knowledge. Perhaps a growing amount of cynicism. But several years later when I revisited it I discovered that it was actually a powerful ending to the trilogy. Now some fans say Day is the best. I won't go that far. NotLD and DotD are superior films. But Day has a lot to offer, again about the human condition and the time period in which it was filmed. In previous reviews I went all out reviewing every nook and cranny of the movies. I won't do a beat for beat review here. Instead, I'll focus on some of the larger points that are threaded throughout the film and the trilogy as a whole.

Reaganism and the 1980s


Like the other two Dead films, this movie is an attempt at reflecting the times Romero was living in. This one is a bit different though, as it was made in the middle of the decade rather than at the end of a decade (which means he's commenting on things unfinished as it were). What exactly is he commenting on?

Well, in the 1960s America was going through a variety of identity crises- we were a changing nation in the 1960s, and NOTLD reflected the uncertainties of those changes. The 1970s saw America become helpless- ending of Vietnam, Watergate, Oil Crisis, etc. It also saw America become a lot more pessimistic and cynical.

The year 1980 became a bit of a turning point for America. The serious, though flailing, Jimmy Carter ran against Ronald Reagan, a Hollywood actor turned politician, promising to restore America via conservative programs. Reagan promised he would cut government spending, whilst increasing the size and power of the military. Trust Reagan, and he would solve the problems. Obviously, Reagan won that election.


At that point, "Reaganism" swept America. Liberals held Reagan in disdain, but also felt his vision was both flawed and dangerous. As Reagan increased the size of the armed forces, some Americans and Western Europeans alike thought he would unleash World War 3- massive protests were held in both America and Europe when Reagan wanted to deploy new missile systems in Europe. His rhetoric was also incendiary, calling the Soviet Union the Evil Empire. Finally (and importantly for this film), Reagan called upon scientists to create better (defensive?) weapons, such as the Strategic Defense Initiative (SDI- popularly known as Star Wars).

But Reagan's pro-military stance did more than that. It permeated American culture. American films became more violent, more "gung-ho", if you will. Rambo was a popular hero, taking us back to Vietnam and "winning" it retroactively. On TV, cartoons such as G.I. Joe promoted both America's military and the idea that shooting is the answer to any problem. Jingoism was omnipresent in American pop culture.


This is the world of Romero that he is commenting upon in Day of the Dead. A small group of soldiers and scientists have been ordered to solve the "zombie problem". The soldiers are certain of their guns alright; however they are callous, crude, etc. Obviously Romero is criticizing Reagan militarism- for Rhodes, Steel, etc., shooting is the answer to the problem. The scientists don't escape Romero's criticism either, as embodied by the rather amoral but brilliant Dr. Logan. It is clear that Romero thinks that Reaganism isn't going to solve anything, but rather, make it all worse. Neither the soldiers nor the scientists can get us out of this jam, despite what Reagan says. Humanity's days are numbered, and not all the bullets in the world are going to change that.

Is It Just Me or Is Everybody Crazy?

Something that escaped me on first viewing but is now something obvious is that every single character but one is crazy. Yep. Batshit insane. All but one. This is what makes the film difficult to watch, as opposed to the previous Dead films. The world is effectively over- Zombies outnumber humanity by the hundreds of thousands to one. There is simply nothing left. All that's left of humanity might well be in that missile base. That the base is filled with trigger happy soldiers and oblivious scientists make it all the sadder and more pathetic.

As I said, the film must be understood from that point of view. Humanity is dead and the few stragglers are simply crazy. How could they not be? After all of this, how could they not be unhinged? Let's look at Rhodes for example. The death of his superior has put him in charge. Rhodes screams, he threatens, he yells, waves his gun, even at the most innocuous of things. If the zombie apoc hadn't happened he'd be a military prick blowhard. But since all went to hell, Rhodes is just about shattered, and it clearly shows.


Naturally, Dr. Logan (AKA Frankenstein) has also seen better days. It is obvious he is a smart man, but has lost touch with reality. He wants to understand the zombie problem- but at this stage what's the point? He is interested in their memories, and hopes to domesticate them, zombies like Bub. It doesn't seem to register that feeding Bub parts of dead soldiers might be a bad idea for many reasons. Nor does it register that there is no chance of actually solving the problem. Logan just seems interested in his macabre experiments, nothing more or less.



What about John, the chopper pilot? He seems sane on the surface, and he understands that there is no solving the zombie plague. His answer is that they should all forget the past (keep it buried in the silo he basically says) and just live their lives on an island some where How can one do that in the midst of hell on earth I'm not sure- hence I think John isn't too tightly wound either. His belief that the zombie plague is God's punishment against man doesn't make him sound any saner.


Surely the heroine and main character, Sarah, is sane. Again, on the surface she appears to be, but again this is not true. Sarah as it turns out truly believes that a solution can be found. That there is a way to reverse the effects of the zombie plague. She puts up with both Rhodes and Logan, hoping that a cure will be found. Despite her skills and demeanor, she is crazy if she really expects to end this. Her hallucinations/dreams show that she is falling apart as well.

No, the only sane character left in the entirety of the base is McDermott. Why? Because his solution is to drink booze. He is always wanting a drink from his flask throughout the film. He stays with John because he's the least insane and is a capable fighter (to protect McDermott). But the booze helps him cope with the situation- I think that's a rational response LOL. And if this lush is all humanity has left then you can appreciate Romero's sick sense of humor.

Is That Really The End?



One of the things that bugged me was that, once again, our main characters escape by helicopter, this time to a sunny island and Sarah, McDermott, and John live happily ever after. Night's ending was nihilistic, with all the main characters dead. Dawn's wasn't much better- they leave on a helicopter without much fuel left- they won't be getting too far. But this ending seems false- we leave it all behind just like John says and they're all OK?

Perhaps the ending IS false. As you will have noted, Sarah has been plagued by nightmares the whole time, earlier in the film. At the end, just before she gets into the helicopter, a zombie jumps out at her and then... she awakens on that beach. Suppose the zombie really did get her, and this last dream of a happily ever after is just that. It's not real. Her irrational mind is trying one last defense against the inescapable. If that is true, perhaps no one makes it out of that base after all. I do not know what Romero intended, but my hypothesis makes it fit better with Romero's other endings. (It still bugs me though).


At any rate, thus ends Romero's original Dead trilogy. Now he's gone on to make a few more Dead films, but they are all weaker efforts- even Land of the Dead, which I do enjoy, is not on the same level as these three. No contest. However, these three are secure, having originated a genre of film whose power today is undeniable. But it wasn't just blood and guts that made Romero's films. It was the subtext, the combination of real world issues in this apocalyptic setting that makes Romero's films worthy of being called "great". Day of the Dead, though not as strong as the previous two, continued that trend, if in a rather bleak and even more hopeless way (despite its "happy" ending). These three films are commentaries on the times in which they were made, and that makes them all the more unique and special.


Saturday, December 30, 2017

A Double Header

Hey there Chaos friends! Old Man Chaos is back with a brief report on two battles that happened in my subterranean layer the other day. I had a three friends over and we played two 1,500 point games of 40K back to back. We were originally going to do 3 games, but we decided the two games were more than sufficient.

Game 1- Secure and Control... in Hell!

So the first game saw Brian and his Ultramarines against Nick and his brand spanking new Tyranids. Ah. Ultramarines versus Nids in the Ultramar segmentum- just as nature intended LOL. Nick won the roll for deployment and selected the map Hammer and Anvil. At first I thought it was a weird choice for Tyranids (starting so far opposite would mean a long walk to get to grips with the Ultramarines), but Nick had a pretty good plan as it turned out.



With both sides deployed, Brian had more units than Nick so Nick got plus one and won the roll off. Nick set to work immediately by sending in two Trygons followed by 2 units of Genesetalers. Brian had castled up around the objective in the middle of the table and left plenty of room in his backfield for the Trygon to tunnel in and deep strike. Meanwhile, Nick's Hive Tyrand and Swarm Lord left their side, running straight on towards the front- veering to the left flank. Suddenly Nick's deployment made a lot more sense- Brian was swiftly under siege.


Brian immediately used a command point to allow him to shoot at a unit that just arrived via deep strike. His shooting managed to kill a couple of Genestealers on the right flank. Unfortunately, that's about as lucky as Nick got on that flank. On the charge, Brian's overwatch whittled down the Genestealers further. By the time they got to combat there were only three of them, too little to damage Brian's right flank. Nick's left flank attack did better- his Trygon destroyed a Dreadnought and the Genestealers destroyed a squad of bikers. The Tyranids then consolidated into other Ultramarine units.


In the Ultramarine turn, Brian used his Ultramarine tactic to withdraw and fire. This left the bulk of Nick's Tyranids open to an intense barrage of both heavy firepower and a ton of bolters. With some great rolling, Brian whittled down the Tyranids, wiping out the Genstealers and one Trygon. On the other end of the battlefield, Brian deployed his Inceptors near Nick's objective, shooting the babysitting Genestealer squad. They survived, angry with their Broodlord right behind them.


In turn 2, Nick was rapidly running out of options. His lone Trygon was still in the fight, but was weakening rapidly. His only hope was the Swarm Lord and his flying Hive Tyrant. Sadly, he rolled to charge with the Hive Tyrant and fell short. Meanwhile he suffered a few wounds from overwatch. With his Hive Tyrant hanging out there, he would prove to be easy pickings. On the other side of the field, the Genstealers killed two Inceptors, but the third hung on.



In Brian's second turn, he wheeled his castle toward the left flank. He shot the incoming beasts to death, while also dispatching the Trygon. While he made some great 5+ saves, it was just the hail of lead that killed the beasts. The bulk of Nick's army had been destroyed at this point. The Inceptor on the other side killed all but one Genestealer, which promptly killed the last Inceptor.

Although he was out of options, Nick still had the Broodlord and a lone Genstealer. Nick had hopped to babysit on the objective behind the volcano. Unfortunately Nick's advance rolls stunk, and he couldn't make it. Brian then turned all of his heavy firepower on them at distance, slaying them. It was over, but Nick played to the bitter end.

Brian, who never played against Tyranids before said "It was epic. A heroic struggle against the xenos, and such a cunning opponent". Nick said that it was a great game and "We need more biomass". Nick also said it was the "hail of bolter fire" that did him in. As an observer, it was a blast of a game, but it all hinged on die rolls, as both sides had great strategy.

Game 2- The Relic.. and a grand return!

So game two was between me and Joe. I had decided to play my Death Guard for the first time in the new 8th edition. I still don't have all the new models, but it was time to give them a go. And no, at 1500 I didn't use Mortarion. My list included: Lord of Contagion, Plaguecaster, 3 squads of Death Guard with a Meltagun (two squads had Rhinos, the third on foot). I also had 10 poxwalkers, two Drones (with Plaguespitters), and Plague Crawler, and a Preadator with Auotcannon and Heavy Bolters.



Joe took his usual Dark Angels (though this was his first with the new codex. His force included 5 squads of Terminators, a Contemptor Dreadnought, and Azrael and Belial. I must admit that I was intimidated, as I didn't know how I was going to destroy so many Terminators. Yikes.



The mission was The Relic. Joe won the roll off for the deployment, and he decided on Search and Destroy. After placing our models, I won the roll off with a six, so I got to go first. I immediately set to work shooting at the terminators. The Crawler, which I had serious doubts about, did a good job killing a couple of terminators. My Bloat Drones raced to meet them, but still out of range of their 9" weapon. Joe's turn, all his terminators moved toward the objective. He took a lot of shots at my Drones, and their Disgustingly Resilient did a great job allowing them to shrug off a lot (though not all) of their wounds.


It became a war of attrition around that objective. My drones now took shots at the terminators, as did everything else. It was a slow grind, just whittling them down one at a time. I tried to shake up his plans but dropping my Lord of Contagion near his flank, in an attempt to draw off some Terminators. Sadly, the tactic didn't work, and the Lord of Contagion got killed quick enough by the Terminators.

As the game went on, I lost my Bloat Drones. But he was losing Terminators. I still had 21 Plague Marines ready to go, plus my vehicles. By turn three, I had killed his Dreadnought, Azrael, and scores of Terminators. Joe couldn't make a 2+ roll to save his life, and terminators died to massed bolter fire.



At the end, it came down to Belial. He had made it to the relic, with some terminators BEHIND him. It was unavoidable, but Belial was now the closest enemy target. While he endured a shit ton of firepower (and killing off my Plaguecaster), in the end it was case of a wall of lead, and Belial died.

At the end he had only 3 terminators left. He was near the relic, but I had like 19 Plague Marines, the Crawler, the Predator, two Combi Plasma Rhinos, and a handful of Poxwalkers. Joe said that he had to concede, as there was no way 3 terminators could hold off that firepower.



It was a bitterly fought contest, in my opinion. He paid for every inch he advanced, and in the end he just kept rolling two or three 1s for saves, killing off his terminators slowly but inexorably. Joe said "It was a good first time out with a new codex. I still think the key concept is unit synergy and next time I will push that synergy to the max".

The back to back games were a lot of fun. We had a lot of laughs, some snacks, and lots of gaming carnage. Next time I promise to take better pictures- I hadn't intended to do battle reports but that's OK. Next time I will do a better job of it.

Until Next Time

Friday, November 17, 2017

Mortarion :-(


Hey there Chaos fanatics! Old Man Chaos is back with yet another piece of hobby goodness (or badness, depending on your point of view). This article is a bit mixed in terms of my own feelings and sentiments. So let's take a look...


So, I must admit to several things. First, I was really excited by the idea of a Death Guard codex and special releases. I was also greatly looking forward to the new units, the new tank particularly. Of course, I was stoked about the impending release of Mortarion. Especially as I loved my finished Magnus- what a great model.


Unfortunately, my hopes were dashed on all fronts. The Death Guard codex is lackluster. It is very gimmicky with the POTENTIAL Mortal Wounds, but it is not strong, relying on hordes of Poxwalkers (which is fine, but I want an all marine option too). As it stands, the Plague Marines are too expensive points wise. Further the book invalidated things like Heldrakes and the like (I guess you could have a separate CSM detachment for them, but that becomes annoying). The Plaguecrawler is also a lackluster vehicle with a poor ballistic skill. I want to get one, but the rules make it suck in my opinion. And then, there's Mortarion...


I have never felt so torn on a GW model. On the one hand, its great to have another Daemon Primarch on the field. Mortarion is a large model, much larger than Robute Guilliman (though smaller than Magnus, which I "get"). The inclusion of Silence and the Lantern shows that GW pays attention to their own fluff. Finally, the face and gas mask is very nicely done- he looks sickly and deformed, but still strong. Love the face. And his armor is quite cool too, complete with pockmarks and the like.



Unfortunately, I have way too many problems with the rest of the model. First, the total lack of posibility. The model only goes together two ways. One way both weapons are down. The other the gun is pointed (obviously I went with that one). But I am really upset about the poses. I envisioned Mortarion sweeping with his scythe like the grim reaper, rather than it just kind of being at his side.


I am also not too fond of Mortarion's pose as a whole. I despise how it looks like Mortarion is leapfrogging. I know its supposed to make him dynamic. But Mortarion shouldn't be dynamic. His is slow creeping death, not a jumpy and hovering. I imagine him standing all nice and decayed, like a monolith. I also dislike how the cloak holds him up- it just looks stupid in my eyes.


Finally, the other things on the model make it look WAAAAAYYYY too busy. There are way too many censers on Mortarion. One would have been sufficient. As it stands there's just too many jutting off him. And then there's the Nurglings. I made a huge mistake in putting them on his base. I did because he MUST have the two flying ones carrying the censers (otherwise you would have to make some nasty cuts on the model).


I would be remiss if I didn't mention the wings. The model comes with two bug wings, which look similar to the wings on the daemon Plague Drones of Nurgle. On a regular daemon prince they would be cool. But Mortarion needs something bigger and more evil looking. The bug wings just look silly on him. So I added different wings, from the old Balrog LoTR set. He looks more like an angel of death instead of moth man. LOL


The model took me forever to paint. Part of the problem is that it is way too busy and detailed. Deatil is fine, but add on the cloak, the nurglings, the censers, etc... well, it tends to slow painting production down quite a bit. Then there is another issue. Enthusiasm. Or the lack thereof. I was just so not into painting him. Unlike say Magnus or the Bloodthirster, I wasn't too excited to paint Mortarion. I just kept feeling indifferent about the model. No doubt the paint job suffered as a direct result.



So how did he turn out? Considering all of the above not too bad, though he pales in comparison to my work on Magnus or the bloodthirster. It's just too bad I don't like the model more. To me, while I get what GW was going for, it just doesn't work for me. I am looking forward to using him in battle sometime soon.


Sorry if this article seemed to be a complain-fest. But hey its my blog so I'm allowed LOL

I am however looking forward to my next projects. I'm finishing up a few more mechanicus pieces (Rangers with Arquebuses). I also have some of the Plague Marine special characters which I got from my friend Pete. Finally, my wife bought Shadespire for me. I just like the idea of a fast paced game that takes less than half an hour. And I love the models in the set. Reminds me of Heroquest a little bit...

Until Next Time... 

Sunday, September 24, 2017

Let's Celebrate Mortarion and the New Codex with some new Plague Marines

Well, after that rather sad interlude in which Robute Guilliman took control of Chaos Corner, I am pleased to say that thanks to Mortarion the Death Lord, Guilliman was chased out and thus Chaos Corner is back in the hands of the gods (and Old Man Chaos himself, naturally).



I am very excited about getting Mortarion and the codex. Plus all the new models (terminators, the vehicles, etc). Great times for us Death Guard players, no doubt. Our own codex? How wild is that? My only regret is that Heldrakes aren't in the book- YES, you can bring them in a Chaos keyword detachment but.. I have 2 Heldrakes of Nurgle after all! LOL It'll be fine, but I wouldn't be doing my job as a Chaos player without complaining about something...



Anyways, I have a bunch of the Plague Marines from the Dark Imperium box set. Lets start with a model that is both cool but a bit weird, the Plaguecaster.




I like the model, but still not sold on the smog he's blowing as it were. I also think the staff is a bit too small for the rest of him (at lease I gave him a Death Guard icon for the top- a small conversion). I do love his guts hanging out there though. Nicely done GW on that, just wish the rest of him was that good.


Speaking of guts hanging out and looking good, the Lord of Contagion is next. I really dig this model. He just looks badass (indeed, I think he looks better than the new Typhus, based on the pics). That axe just poised for action, the direction of the helms spike. The guts spilling out. The dead Nurglings underfoot. What a great model.



Instead of doing his cape dark, I opted to go a light tan color (Rakarth Flesh) with many brown washes at the bottom and recesses, giving it a damp and dirty feel (and not just dirty). This is slick with dirt and filth.


Another model I like is the Noxious Blightbringer. Again, he looks pretty badass, even with the Nurglings capering on him. I wish he were pointing his gun at something, but alas the model only goes together one way.

I love the horns and the bell. The horns are Rakarth with brown washes. The bell I decided to do like brass, rather than outright rust. I just thought it looked better that way. Besides, there would be plenty of rust for the rest of the army...


Now, for the Plague Marines. Most of these models are just amazing. The vents. The potato masher German style grenades. The spiked helms. I would like more blood and guts but perhaps we shouldn't overdo that.

As for painting- I did a few different variations. Some I based in the new Death Guard green (the darkest). Others were done in Nurgling Green (middle), and others still with Ogryn Cammo (the brightest).I used Balthazar Gold for the trim.  Then I washed them with regular Eathshade, making the whole model slightly duller and dirtier.

After all that was done, I added all the slime and blood details. I used greens, purples, or flesh colors for the tentacles and growths. I also did the metals rusty- the plague knives, guns, etc. I started with dark brown, then orange, then Leadbelcher. Again I wanted it rusty and dull.



These models are exactly what I had envisioned when I made my conversions all those years ago. At the time, I used putty for the stomachs. Guitar wire for their air hoses. Nails with the heads cut off and stuck into their helms like a WW1 German helmet (just like the pics). Now with these new models, you get all of that now, without the work of conversion.

That brings me to something a bit more serious. So much GW stuff looks great, but is very very mono-pose. It is more difficult to be creative with these models. Not that I have the time to convert an entire army, but these guys go together one way only (though I did a head swap on one- but that was nothing).

As a Chaos player, I love conversions. I'm glad the models look so good now, but there isn't much to differentiate my new Plague Marines from anyone else's, which hurts Old Man Chaos' feelings a bit.


I now feel compelled to convert Mortarion somehow. I won't know until I get the model if I can do any alteration / personalization. But the fact that GW is proudly proclaiming he has two poses is a bit outrageous. It is almost as if they are challenging me to convert him somehow... LOL



Well, that's it for now. Enjoy the Death Guard goodies!

Until next time...