Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Saturday, December 30, 2017

A Double Header

Hey there Chaos friends! Old Man Chaos is back with a brief report on two battles that happened in my subterranean layer the other day. I had a three friends over and we played two 1,500 point games of 40K back to back. We were originally going to do 3 games, but we decided the two games were more than sufficient.

Game 1- Secure and Control... in Hell!

So the first game saw Brian and his Ultramarines against Nick and his brand spanking new Tyranids. Ah. Ultramarines versus Nids in the Ultramar segmentum- just as nature intended LOL. Nick won the roll for deployment and selected the map Hammer and Anvil. At first I thought it was a weird choice for Tyranids (starting so far opposite would mean a long walk to get to grips with the Ultramarines), but Nick had a pretty good plan as it turned out.



With both sides deployed, Brian had more units than Nick so Nick got plus one and won the roll off. Nick set to work immediately by sending in two Trygons followed by 2 units of Genesetalers. Brian had castled up around the objective in the middle of the table and left plenty of room in his backfield for the Trygon to tunnel in and deep strike. Meanwhile, Nick's Hive Tyrand and Swarm Lord left their side, running straight on towards the front- veering to the left flank. Suddenly Nick's deployment made a lot more sense- Brian was swiftly under siege.


Brian immediately used a command point to allow him to shoot at a unit that just arrived via deep strike. His shooting managed to kill a couple of Genestealers on the right flank. Unfortunately, that's about as lucky as Nick got on that flank. On the charge, Brian's overwatch whittled down the Genestealers further. By the time they got to combat there were only three of them, too little to damage Brian's right flank. Nick's left flank attack did better- his Trygon destroyed a Dreadnought and the Genestealers destroyed a squad of bikers. The Tyranids then consolidated into other Ultramarine units.


In the Ultramarine turn, Brian used his Ultramarine tactic to withdraw and fire. This left the bulk of Nick's Tyranids open to an intense barrage of both heavy firepower and a ton of bolters. With some great rolling, Brian whittled down the Tyranids, wiping out the Genstealers and one Trygon. On the other end of the battlefield, Brian deployed his Inceptors near Nick's objective, shooting the babysitting Genestealer squad. They survived, angry with their Broodlord right behind them.


In turn 2, Nick was rapidly running out of options. His lone Trygon was still in the fight, but was weakening rapidly. His only hope was the Swarm Lord and his flying Hive Tyrant. Sadly, he rolled to charge with the Hive Tyrant and fell short. Meanwhile he suffered a few wounds from overwatch. With his Hive Tyrant hanging out there, he would prove to be easy pickings. On the other side of the field, the Genstealers killed two Inceptors, but the third hung on.



In Brian's second turn, he wheeled his castle toward the left flank. He shot the incoming beasts to death, while also dispatching the Trygon. While he made some great 5+ saves, it was just the hail of lead that killed the beasts. The bulk of Nick's army had been destroyed at this point. The Inceptor on the other side killed all but one Genestealer, which promptly killed the last Inceptor.

Although he was out of options, Nick still had the Broodlord and a lone Genstealer. Nick had hopped to babysit on the objective behind the volcano. Unfortunately Nick's advance rolls stunk, and he couldn't make it. Brian then turned all of his heavy firepower on them at distance, slaying them. It was over, but Nick played to the bitter end.

Brian, who never played against Tyranids before said "It was epic. A heroic struggle against the xenos, and such a cunning opponent". Nick said that it was a great game and "We need more biomass". Nick also said it was the "hail of bolter fire" that did him in. As an observer, it was a blast of a game, but it all hinged on die rolls, as both sides had great strategy.

Game 2- The Relic.. and a grand return!

So game two was between me and Joe. I had decided to play my Death Guard for the first time in the new 8th edition. I still don't have all the new models, but it was time to give them a go. And no, at 1500 I didn't use Mortarion. My list included: Lord of Contagion, Plaguecaster, 3 squads of Death Guard with a Meltagun (two squads had Rhinos, the third on foot). I also had 10 poxwalkers, two Drones (with Plaguespitters), and Plague Crawler, and a Preadator with Auotcannon and Heavy Bolters.



Joe took his usual Dark Angels (though this was his first with the new codex. His force included 5 squads of Terminators, a Contemptor Dreadnought, and Azrael and Belial. I must admit that I was intimidated, as I didn't know how I was going to destroy so many Terminators. Yikes.



The mission was The Relic. Joe won the roll off for the deployment, and he decided on Search and Destroy. After placing our models, I won the roll off with a six, so I got to go first. I immediately set to work shooting at the terminators. The Crawler, which I had serious doubts about, did a good job killing a couple of terminators. My Bloat Drones raced to meet them, but still out of range of their 9" weapon. Joe's turn, all his terminators moved toward the objective. He took a lot of shots at my Drones, and their Disgustingly Resilient did a great job allowing them to shrug off a lot (though not all) of their wounds.


It became a war of attrition around that objective. My drones now took shots at the terminators, as did everything else. It was a slow grind, just whittling them down one at a time. I tried to shake up his plans but dropping my Lord of Contagion near his flank, in an attempt to draw off some Terminators. Sadly, the tactic didn't work, and the Lord of Contagion got killed quick enough by the Terminators.

As the game went on, I lost my Bloat Drones. But he was losing Terminators. I still had 21 Plague Marines ready to go, plus my vehicles. By turn three, I had killed his Dreadnought, Azrael, and scores of Terminators. Joe couldn't make a 2+ roll to save his life, and terminators died to massed bolter fire.



At the end, it came down to Belial. He had made it to the relic, with some terminators BEHIND him. It was unavoidable, but Belial was now the closest enemy target. While he endured a shit ton of firepower (and killing off my Plaguecaster), in the end it was case of a wall of lead, and Belial died.

At the end he had only 3 terminators left. He was near the relic, but I had like 19 Plague Marines, the Crawler, the Predator, two Combi Plasma Rhinos, and a handful of Poxwalkers. Joe said that he had to concede, as there was no way 3 terminators could hold off that firepower.



It was a bitterly fought contest, in my opinion. He paid for every inch he advanced, and in the end he just kept rolling two or three 1s for saves, killing off his terminators slowly but inexorably. Joe said "It was a good first time out with a new codex. I still think the key concept is unit synergy and next time I will push that synergy to the max".

The back to back games were a lot of fun. We had a lot of laughs, some snacks, and lots of gaming carnage. Next time I promise to take better pictures- I hadn't intended to do battle reports but that's OK. Next time I will do a better job of it.

Until Next Time

Friday, June 24, 2016

The New GW Containers, A Battle Report and a "Brexit"

Hey there Chaos fanatics! Old Man Chaos is back with an update to this part of the Realm of Chaos, known as the interweb. Like the title says I've got a lot so lets get started:

GW Containers


After seeing them in a recent issue of White Dwarf I knew I was going to get a set. My friend Joe and I have decided to split the cost, as they will be used frequently on his ice world table. I really like the look of the big containers- they were fairly easy to assemble and paint up. The barrels are also nice and an improvement on the old barrels. Finally, the ammo cases are a cool, though I think they give you too many- save that plastic for something else!


At any rate, I painted the containers and ammo crates pretty much like it says on the back of the box. I did one in Mephiston Red, with a drybrush of Astorath Red. I used Nuln Oil (matte) on the recesses to give it a bit of depth. I also added signs of wear and tear with dark browns and metals, as well as some acid or slime coming through the vents.







I painted half of the barrels the same way- Mephiston Red, with copious amounts of slime and grime. The other barrels I did in Leadbelcher with plenty of Typhus Corrosion. I think that putting a singular barrel somewhere is OK, but grouping them together is just so much cooler.


As for the other tow storage containers, I did one in Mechanicum Grey with lighter highlights. The green one was naturally Castellan with a drybrush of Niblet Green. To these two I added streaks of blood and even bullet holes. These details would have been lost on the red container, but they show up just fine on these. I also gave them signs of wear and tear as I described above.



The ammo crates were painted using the methods above. I really like them, but painting that many was a bit annoying. They are also somewhat small, so to give it a good effect on the table you'll have to pile them all together to look cool. 


I wanted to show them off, so I staged some photos of them with models so you can see the sizes. I pitted my Mechanicus against my Khorne Bezerkers and Chaos Cultists. I think you'll find that the storage containers are a good size, as are the barrels. I think they are quite interesting looking, and will give your battlefield a bit more detail.


I painted these ones quite "neutral", though one could paint them to be almost anything- cargo for Space Marines, or perhaps rusted out wrecks, or maybe they've been "looted"... The possibilities with these are endless. The price ain't too bad either, considering the 3 cargo containers are, together, bigger than a Rhino.


When we use them in a game I will be sure to use them as terrain, though I'm rather dubious of using the somewhat silly rules they have- but who knows? I'll have to give it a shot at any rate.


Speaking of battles, I had a "final grudge match" against one of my regular opponents at my local store. Nick is a great player- friendly, even-tempered, very fair and laid back. He also plays very much old school- no wacky allies, no broken formations. He plays in the old style, and I have always appreciated that, and he had become one of the opponents I most looked forward to playing- our matches were not only fun- but just about all of them were nail bitters, right down to the wire! And yet we were both always laughing and laid back. Great games.


Unfortunately (for me at least), Nick is moving quite far away, and won't be around the local anymore. Nick also sold most of his stuff (a bit of it to me actually. He's a damn pirate, appealing to my weakness for plastic crack at a discount), and now he only has a small Dark Angels force.


At any rate, we decided to have a "final grudge match". It was a small game, at 1250 points. The mission was The Relic. It was tough for me to make a Plague Marine list at 1250, so I included 6 meltas in 3 squads of 5 Plague Marines in 3 Rhinos (champions had power fists). I also had a Heldrake, Predator, Vindicator, and a lord and 4 terminators all armed with power fists.Nick had like 4 squads of terminators and 2 tac squads with plasma cannons.


Our final match was no different from the others. My heldrake incinerated his tac squads. His terminators attacked my heavy armor with their powerfists. It went back and forth like that for a while. But, Nick faced 2 problems. First, the Meltas ruined his day, killing whole swaths of terminators (his 5 inv sav rolling was lousy).


However, the game truly ended when one of my champions challenged one of his in combat. Nick's power sword attacks all whiffed (1s!!). When it was my champion's turn, he nailed him with the powerfist. I then rolled on the Chaos Boon Table and... Bam! Instant Daemon Prince. At that point, there was no real way for Nick to win, though he gave it a good go. In the end, I had the relic and he had virtually nothing to stop me, especially with a rampaging Daemon Prince running amok.


The game was a ton of fun. One of the things I liked about the battle was that at 1250, you had to make tough choices about what to take. It also meant no allies or formation tom foolery. It made for a fast, intense, and desperate game- each unit is vital, and yet you must risk them to win. You don't always feel that in 2000 plus point games. It was a lot of fun. I salute Nick- a worthy and honorable opponent. I hope to play him again someday.


Finally, I want a word about the "Brexit". Now, I have been following it fairly closely, and I get the arguments on both sides. It was a close vote, unquestionably. I find myself thinking that if the EU leaders were a bit more careful with their decisions, they might have not faced British backlash. Instead, the EU mismanaged and made big mistakes. I get British anger. I just don't know if the "Brexit" will help them or not, in the long run.



However, like a lot of you, I decided to act as a vulture (it's their fault for making me want it so bad)- I ordered some stuff from Forgeworld. As the dollar vs pound ratio shifted so crazily today, my friend Joe and I placed a $400 (American) order at FW. What did I order? I won't tell you now, as if I did it would be a HERESY and I'd have to kill you. You will just have to wait and see...

Until next time!!

Sunday, January 3, 2016

A New Year, and a New Gaming Table

Hey there Chaos fanatics! It's a New Year in the crazy Warp- indeed, every day here is like a big New Year's Eve Party- if your idea of partying involves the complete disregard for physics, daemonic incursions, and the like. LOL

Anyways, I have a special article here for your approval.My friend Joe and I have recently put the "finishing" touches on his "new" gaming table, and we just played our inaugural game on it. I know that I have written about this table before (Part 1 and Part 2 and Part 3  if you are interested in an "in-depth" look).


In brief, I once had a huge gaming table. However, after getting married and "life event" stuff, I was no longer able to keep the large battlezone. So I gave it to my friend Joe. Now, for him as well, "life events" intervened, and for a while he did nothing with the table. But, in recent months, Joe's life has settled a bit and he has once again gotten the 40K bug. Since last summer, we have worked to create a new gaming table, made from the ashes of my old one.


Basically, Joe wanted something different from the cityfight table that I made. So, we just flipped the table over. Once again, Pete planned the design and cut the foam, while I would work to paint the table. Joe would help with both, but he's mostly a "supervisor" LOL.


So, what type of table did Joe want? Why, an ice world table, of course! Joe has visions of a Hoth-like situation- cold, desolate, frozen. Of course, he is currently building Dark Angels as opposed to Space Wolves (which is what I'd do if I had a damn snow table), but that's not important. Once the table was painted (blue with heavy stippling of white texture paint on top), we then set out to make the frozen lake / river that takes up a chunk of the table. We decided to use lots of water effects. It worked great, though the stuff isn't as resilient as resin (such as what Pete used on his lava table). The ice LOOKS great, though we may have to revisit it later with resin or something else.


In the meantime, I also made several terrain pieces for the board, complete with ice and snow. I used both 40K and Fantasy pieces. I painted up the prometheum pipes I had laying around. I also finished the Fortress  of Redemption (that Pete and Joe had given me for the holidays a few years ago)- I decided to give it some ice and snow and give it to Joe, since he's now playing Dark Angels. I'll still get to use it, so that's the important thing. Finally, I bought some Christmas trees for decorating holiday villages- on sale! So I bought 2 bags of them. We could make a small forest on the table if we wanted to (and we just might).


So, after working on it off and on for so long, the table was finally ready to be played on. I must say that Joe has the perfect "man cave" set up. The gaming table is in his garage. Now, the garage is finished, but it could only fit one car and not much else. However, it is LARGE enough to make an entire man cave out of it. Whilst he is still working on it, he has already put a small couch in there, and a space heater. With a bit more time, effort, and purchases of essentials, Joe will have the perfect gaming space. Heck- it is big enough to put a smaller table in there as well. We could have a small game going at the same time as the big one. Perhaps 2 elite squads are in the facility under the frozen lake, desperately battling to control the super weapon within. Or, if GW finally gets its act together, we could do a Battlefleet Gothic game alongside- the fight on the planet and in the stars above... the possibilities are endless.


So, about a week and a half ago, we fought our first game on the table. I decided that I HAD to use Khorne Daemonkin against his Dark Angels. Loyalist versus Chaos, as nature intended. Plus, I thought the red would look striking against the white and blue frozen board (it certainly did).


The mission was Secure the Relic, which was placed dead center on the table. Joe was clearly out for blood from our last game in which I played Mechanicus (see HERE). My Mechanicum forces brutalized Joe, and now he wanted to make me pay for it, There would be no mercy, no quarter in this game. It was also the idea that he wanted to win on HIS table for the first time out that made the game extra spicy.


However, I wasn't going to go quietly into that good night. I built up a rather effective Khorne list (I actually used a variation of it at one of the tournaments). I allied it with CSM Codex, to get Kharn and a Heldrake (cultists being the mandatory Troop).  Once again, Joe did not know much about the Daemonkin, as he has not faced anything quite like this before (the book has far different synergy than a traditional CSM / CD alliance). I, on the other hand, have had some experience against the new DA book (sadly, I was beaten handily but the Tournament Organizer who used  DA). However, I learned from that, and planned to use that knowledge against Joe.


First, I was determined to rush EVERYTHING forward. Nobody waits, everyone goes. Now, this meant casualties. My Daemon Prince got zapped immediately by Joe's Dreadnoughts. His terminators made short work of my bikers. My cultists were used as cannon fodder, naturally.


My aces in the hole were my Maulerfiends and Flesh Hounds. These two are very very effective. I decided to run the 3 Maulerfiends together, rather than spread them out across the battlefield. This meant that if they collided with ANYTHING in CC, that enemy would die, no question. The Flesh Hounds, with their 2 wounds each and S5 on the charge are great at killing Space Marines, or at the very least tying them up for several turns. Any +3 armor saves would be toasted by my third ace- my Heldrake. He would make quick work of Joe's regular Marines.


The game was certainly a back and forth. As more of my stuff died, I summoned Bloodletters and a new Daemon Prince to replace the one he killed. The Drake/Mauler/Hound combo was taking its toll on Joe. It didn't help matters that some of his Deep Striking terminators scattered off the board- and were LOST! Good times, good times.


Ironically, it was my bikers and cultists that actually won me the game. They played a crucial role, delaying the advance of Joe's terminators toward the Relic. Due to the delay, my newly minted Daemon Prince grabbed the Relic first, and began slowly walking away with it. The terminators just finished up when my Maulerfiends were swinging round, fresh from killing a squad of terminators and Devastators. They were now flanking, and took out those pesky relic-seeking terminators as well. Plus, my Heldrake was also flying in support, torching a squad of Space Marines (that had been tied down by my hounds).


 The game ended with my DP in possession of the Relic, with Rhinos and Khorne Bezerkers led by Khorne in protective support. Ultimately, the score was 5 to 2. I got 3 for the Relic, 1 for Slay, 1 for Linebraker (Maulerfiends were in his zone by that point). He got 1 for Slay and 1 for First Blood (both for shooting my first DP to death).


The game was a ton of fun, and the beautiful table certainly helped to make it an evocative setting to our battle. Joe vowed revenge once more, and I have no doubt that he shall have it, sooner or later. Nevertheless, the Scions of Gorechild have gotten a hold on an important Dark Angel relic. Who knows what that Daemon Prince will do to desecrate it?

(Please note- I took few pics of Joe's models because they are either grey plastic or just coated black. Once he works on them I'll be sure to put them on my blog). 

Have a Happy New Year. Until Next Time...

Tuesday, June 10, 2014

7th Edition Thoughts and a Short Battle Report

Hey there Chaos fanatics! I know I've been away a bit, but things have really been crazy in my corner of the Eye of Terror. Yet, I know you don't care about any of that hogwash. You just want an update from Old Man Chaos- well, I'm back baby! As the summer begins I'll be posting more regularly once again.


So, 7th edition landed a couple of weeks ago, and I've read through it cover to cover once, and re-read certain sections (like the Psyker phase stuff). Ultimately, I find that the book is more of a 6.5 edition than an outright new edition, but... that's fine by me. There are changes, big and small (look at counterattack for an example of a slight change that could go unnoticed).


Basically, if you liked 6th then you'll pretty much like 7th. Most of the mechanics are the same, and ultimately the changes that were made (save two) don't have an enormous impact. The Psyker phase isn't quite a "game breaker"- the odds against getting off warp charge 3 spells are higher than you think, and Deny The Witch can block any psychic power- well, let's just say that unless you are fielding an all sorcerer army, then the new phase isn't going to drastically alter the game. Even a Daemon summoning Daemons isn't easy. The Maelstrom of War cards/missions are fun, but again don't change everything about 40K.


 There are two changes that are huge though. First is the whole unbounded/battle-forged army list. With ALL units now counting as scoring, this changes the dynamic of the whole thing- I know everyone is rethinking their troop usage and the like. The concept of unbounded armies is an idea fraught with peril, but also filled with promise. On the one hand, you know there's going to be butt-holes (this is a family publication) that are going to field an army of Riptides or Heldrakes. Sadly, there won't be much you can do about them except choose not to play them. However, unbounded also opens up the codexes, allowing for more variety. For example, an Iron Warriors army could field 4 Maulerfiends and a couple of Vindicators and a handful of Warpsmiths. That is a fluffy army and one that ISN'T invincible. That means a Khorne Bezerker army can take Bloodcrushers without the old HQ/2 Troop "Tax". It is endless possibilities, and no two armies need be the same ever again. Again, I just hope players act reasonably with this.







The other big change is that indeed, Lords of War ARE part and parcel of the new rule set, meaning you could see super-heavies at any time in any battle. While I don't think this is a "bad thing" per se, I just again hope that players act responsibly, and discuss with their opponents if this is OK or not. I do think TOs can choose to have them or not (indeed, I think GW is being quite open ended, making it easy for TOs to make the tournaments as they wish).


I played my first game of 7th edition last Friday. My brother and my friend Brian teamed up, with Brian as Grey Knights and my brother as Imperial Guard. The total was 3,000 points per side/faction- Brian and Steve had 1500 each then. My bro went unbounded, taking only tanks as his force (since they were together, we decided that their whole army was "unbounded"). I was originally going to do battle-forged, but... the temptation to do unbounded was just too great! For the first time ever, I did a combined Khorne Bezerker / Plague Marine army. I've had combined daemon forces, but never Khorne and Nurgle Chaos Marines. I didn't have to worry about who was troops or elites, as with unbound they are all scoring. I must confess it was quite freeing.


I ended up taking Kharn, a Nurgle Sorcerer, a Warpsmith, 2 squads of Bezerkers, 2 squads of Plague Marines, 2 Heldrakes (I normally don't do that, but at 3,000 I think its acceptable), 3 Maulerfiends, a Land Raider, 2 Dreadnoughts (one with Helcult), 2 squads of cultists, and a Daemon Prince of Nurgle (so that's a mastery 6 total). Taking an army with no limits is great, but I kept thinking "Ohhh... how about I take this? Or how about that...?".


We decided to use the tactical cards, with each side having 3 secret cards (discard, etc allowed). The game started off rough for me, with the Imperial scum going first. Steve's tanks blew chunks out of my army, felling a Maulerfiend turn 1. The only way to win was to get in there and negate his tanks range as much as possible.


The game was a see-saw at first. Ultimately I managed to summon two squads of plaguebearers but- every other thing I tried to summon failed- either denied or I didn't get enough 4s. The Plaguebearers distracted my opponents, and even Touch of Rust-ed a tank, but they were more annoyance than game changing. The Grey Knights proved frustrating with all of their bells and whistles, as usual. Iron Arm was amazing though, allowing my Sorcerer to survive just about anything, and cursed earth is good for daemons, no doubt.


By mid-game, my 2 Maulerfiends began to tear up the tanks, as did my close combat Helbrute. I kept my daemon prince airborne, attempting to use my psychic powers to lash out at the enemy or summon new daemons (which didn't work out so well). My Heldrakes arrived, torching the Grey Knights quite a bit. My brother's Hydra couldn't hit the broad side of a barn.


The cards made things interesting. There was a constant shuffle to try to reach one objective or another. I wouldn't play with the cards EVERY time, but when you get tired of Eternal War missions the Maelstrom ones make for a fresh experience. I approve, and I hope they release other cards (for campaigns or just new missions), as I think there is a lot of potential here.



In the end, adding kill points and objectives gained, it was a score of 11 to 15. My forces were all over the Imperial table edge at the end, and I still had fresh guys in their tanks (you try not to put troops outside of their transports when you are facing several ordinance launching tanks). The game was an absolute blast though, with plenty of back and forth throughout.




It was a fun game, and I am pleased to say that this first test was just fine. The sky isn't falling. The only big concern is how people might abuse the rules as I mentioned above. Barring that, 7th is worthy. At any rate, I'll be playing at my local this week- my opponent and I already talked, and let's just say both of us will be bringing a super-heavy (see? agreed in advance). Should be a blast!

Until next time...