Showing posts with label Chaos Cultists. Show all posts
Showing posts with label Chaos Cultists. Show all posts

Wednesday, September 4, 2013

Is Chaos In a State Of...Chaos? Looking At 6th Edition Chaos a Year In...

Hey there Chaos worshipers great and small, haughty and humble. Old Man Chaos here with a bit of an "op-ed" piece, as it were. I recently read an interesting article on Bell of Lost Souls and a bit more emotional, but no less interesting article on Spikey Bits regarding the state of Chaos Space Marines in the 6th edition. Both have come to the same conclusion- that 6th Chaos is a wreck- it doesn't have the versatility, lacks legion character/rules, and ultimately looks like its standing still compared to the newer 6th books (even though Chaos is ONLY one year old at this point). I can see where they are coming from, but I am not sure that their alarm is entirely justified... at the moment. I'd like to take a look at these issues for a moment.

1) Representing the Legions- We all love our legions. Its true- these are the ideas, the attitudes, the
visuals, etc. that made us fall for Chaos in the first place. I know so many of us dream of going back to the 3.5 book- which had so much character, imagination, flair, and so much content for those who wished to dedicate themselves entirely to a single legion. While times have changed, I believe that you could still pull it off for the most part. Have the Iron Warriors take allies from Imperial Guard- Leman Russ / Basilisks (traitor guardsmen or whatever for the troops). Word Bearers should team up heavily with Chaos Daemons (or the other way around?). The cult Marines are what they are (more on that later), but can be done. Alpha Legion SHOULD run cultist heavy (that is their nature, no?). The only ones I have a hard time seeing done "right" is Night Lords- not enough jump packs and bikes no matter what. It is my opinion that you could run your legion fairly close to the fluff- it's not perfect but way better than it was.

2) The book should be called Chaos Cultists instead- I for one see nothing wrong with the cultists. They are very cheap but not terrible at all- give them a mark to make them a bit tougher / fulfill the role you want them to. Sometimes power armor ISN'T enough or the correct application in a situation- a group of 25 cultists behind cover and going to ground can be just as survivable as power armor in some cases. It is a numbers game, and cultists are good at that. Further, the idea of cultists and traitors and mutants fit in perfectly with the fluff. Indeed, most of the books and such depict the actual Chaos Space Marine forces as being quite small- instead they have a ton of traitors and mutants and daemons. The recent Blood of Asaheim shows this incredibly well. Eisenhorn and Ravenor didn't fight a ton of Chaos Marines- they fought lower-level traitors and heretics, only rarely was a Chaos Marine involved. Since the old legions have broken into war bands and all that, I think any Chaos incursion would heavily feature cultists. Now, I don't want to play a cultist only army, but the option is there for you to have no cultists or a ton of cultists. That they are effective at holding backfield objectives and this is just fine for game purposes.

3) Just How Many Heldrakes? Now, most people would agree that the Heldrake is the book's one best/most powerful unit. Many opponents actually have a virulent dislike for it, and woe be the person that takes 3 of them (or 4 with the Black Legion supplement)! Now, I have only ever taken one in any game I have played (except against my brother- once). I have one for my Plague Marines and 2 for my Bezerkers, I was originally thinking that the second Khorne one would be for larger games or Apocalypse. But, some factors have recently changed my mind on this score. First, this summer I have met opponents who spammed a ton (I don't count troop choices as spamming, as they ARE the core of the army. If I take 6 troop choices of 5 Khorne Bezerkers each what do you want from me- I'm playing a World Eater army for goodness sakes!).

 I played one guy this summer (in a 1000 point game I believe) who fielded 8 Land Speeders for his Dark Angels (whatever the LS variants are for Dark Angels), with his librarian casting on them. The guy wrecked me, as I had little to counter such prodigious and mobile fire power. At the end of the game he admitted to me that this army list, while powerful, wasn't fun for HIM to play, since all he's doing is moving out of my range, shooting, moving out of my range, etc. He was a nice guy and sportsmanlike player, but he spammed, knew it, and basically said "my list sucks, though it got me the win". How many players have I seen taking 3 Land Raiders ("Marines take Land Raiders. Its fluffy. Deal with it"). Cron Air, anyone? A billion crisis suits and Riptides? Players take strong units- then why is there such anger for someone who takes 2 Heldrakes? With all of this, my thinking on Heldrakes is evolving further, since the Space Marines will have 2 brutal anti-air tanks (more on that later). Perhaps I'll want to take 2 Heldrakes for insurance purposes.-could you blame me, if I know I'll be seeing Stalkers/Hunters? Or perhaps... none?!

4) Is The Maulerfiend...Worth It?  Well, this has been an interesting one for me. I love the
Maulerfiend (it is perfectly suited for the World Eaters). However, it does get targeted... a friggin ton. Indeed, I have not actually seen it be effective, since it always gets shot to pieces. With Armor Value 12 and 3 hull points, it is just begging to be shot and glanced to death. I almost stopped taking it, since it rarely got to a target! However, last week I played against someone else (also using the Dark Angels book, but a much more varied list), and I had put the Mauler in the list after all. He moved his Land Raider forward to get a clear shot at the Maulerfiend- he smiled, figuring he'd just punch through with his Lascannons and then he... whiffed. He missed, even with twin linked. I was stupefied. What happened next? The Maulerfiend charged the Land Raider and blew to straight to hell- clawed his way clean through it. Next turn, he charged through a ruin to get to the guy's Dark Angel squad. He tore through them, and attacked yet another. By the end, he was attacking the squad that was ON the objective, thus contesting. The Maulerfiend single-handed turned a close 5-4 nail-biter of a game to a 5-1 blowout. Now, that got me thinking... 2 Maulerfiends? Hahahaha. I really don't know.

5) The Big Four- here's an issue that's been bugging us for a bit now, getting accurate renditions of the cult marines. Now, the Death Guard are indeed the most vicious out there- you pay for 'em, but their absolute buggers. Khorne Bezerkers are no slouches either (to hell with Overwatch! Charge!). However, Furious Charge no longer gives them +1 Strength (like it used to). Further, they can pay +3 a model for a chainaxe that is AP 4... WTF? That hurts some armies, but... really? Not even +1 Strength...? It ain't worth the 3 points. Thousand Sons have a bit to like (sorcerers in each squad? Cool. AP3 Bolters? Die Space Marines), but they are a bit too costly to field them in any worthwhile numbers. Finally, Noise Marines have some decent abilities, but their weapons are very costly points wise. Those of us who love our Cult Marines have despaired for quite some time that NONE of the other units can actually BE part of their legion. A Death Guard lord that doesn't get... Feel No Pain, Blight Grenades, or Plague Knife? World Eater terminators that don't get furious charge? We all know this old chestnut, and I can only hope that, one day, it might be fixed (but at a points cost so high it may not be worth it).

6) Codex Creep? When the book came out last year, many were very excited (first new book of 6th), and happy with the book. However, there were clearly issues and problems (over
costed Dreadnought HAD to be fixed, for example). The problem came with the next few books- Dark Angels, Tau, Eldar, and now, the hated Space Marines. Each book has been very strong- some argue that they are all better than the Chaos Marine book. Particularly, I look at this- the Heldrake was the premier model for the book, and powerful to boot. So what happened? They gave each book more skyfire options. Mein Gott-  it feels like the whole Tau army has skyfire (they don't, but it feels like it)!! And now the Marines have 2 dedicated anti-air options AND 2 flyers! And what can Chaos Space Marines do about these flyers themselves? Heldrakes can take out other flyers (if they survive the Stalker/Hunters long enough to do anything), and... a Havoc that has a missile launcher and spends MORE points to get flakk and... that's it. Done. That is just poor planning on GW's part. And it DOES put Chaos at a disadvantage. Looking at Tau and Eldar, the Chaos Marine book does look like at times like it is more of a remnant of 5th than a real 6th edition book.
So, it does hurt that the Chaos Marine Codex is a bit slower, "older", and blander than the more recent books.

However, I do not believe that it is the doomsday that others feel it is. I have a few ideas about what Chaos players could do to even the score...

a) Stop taking Heldrakes?! I know that a lot of Space Marine players will be looking for sweet, sweet vengeance against all the baleflamers that burned them this past year. Thus, we can expect to be seeing a lot of Hunters/Stalkers on the tabletop. So, what should we do? Don't take Heldrakes. Let those fancy Hunters sit there and rot- in the new WD Battle Report it killed the Heldrake and pretty much did NOTHING the rest of the game. So when Space Marine players bring out 2 of those things... the joke will be on them- no heldrakes!.

b) Don't forget the Daemon Codex! I still believe that Phil Kelly saw in his mind's eye that the two books should act as one. Allying with Daemons can remedy some of the problems of the Chaos Marine codex. Daemons will make a mockery of the Centurion grav guns. Plague daemons can use poison to get rid of the Centurions in close combat, and not worry about getting shot up on the way to them. Bloodletters with S4 AP 3 Helblades are nasty against most Space Marines. Tzeentch deamons, well... they're screwed (we know that). Fiends of Slaanesh are still vicious. The Soul Grinder does have skyfire, and the Daemon Princes here are nasty (even if a bit pricey). I think the Daemons are a "monkey wrench", to be turned by the Chaos Marines.

c) Get Away from Online Lists! I have never published a list on this blog. Never will. I think of building a list as an art form- suited to each player and their sensibilities. Trial and error, experimenting, taking the units that bring a smile to your face (Dark Angel Land Speeder person did not have "fun," even though he won, and he said it was HIS list that wasn't fun to play, not his opponent or the mission or his codex), that is what it is all about, in my opinion. Those that copy and paste their lists from the internet have a weakness- everyone KNOWS their list. It's common to face a certain amount of X because all the net lists take X. Stop there. Don't copy/paste. Try something different. Something players don't always see. People are shocked when I whip out my Khorne Bezerkers ("CC troops? They don't work in 6th). Truth is, I have a 75/25 record with them this summer, by my reckoning. Opponents are taken by surprise, and thus have to adapt, and can't because they were planning on seeing the usual net list of Heldrakes, Obliterators, and "vanilla" Chaos Marines with a mark. Go for a more personal touch. It makes the game more exciting for you and your opponent.

d) Be Patient. Now look, a lot of Chaos players are looking at new Space Marine book and thinking "I'm screwed". Perhaps so. But I also know that weaknesses WILL be there. It will just take a bit of time to discover them (we can already see that Centurions are vulnerable to Daemons). Further, when the Tyranid and Ork books come out- there's going to be a ton of fun! Marine players will be hard pressed against the Xenos books, if Tau and Eldar are any indication. If the rumors are true, there will also be more supplements for Chaos, which is no bad thing. We just have to hang in there on this front.

To sum up, things are rough for Chaos players, but I do not think that it is THAT bad at all. The sky is not falling. Chaos players just need to adapt. I do agree that the newer codexes are much "fancier" than our book, and that certain things are unfair (Chaos could use more skyfire options, for example). However, Chaos Space Marines still have a lot to offer. No one should be saying that we Chaos players should just pack it in. No way. We must continue our war against the false emperor! Er... you know what I mean.

Until next time.

Thursday, December 20, 2012

Taking a Look At The Maulerfiend

Hey there Chaos fanatics! The holidays are fast approaching, and I hope you all get some 40K as your holiday of choice presents. I've got a few 40K things on my list, so I hope Santa will remember how good I was this year. I am also planning on seeing The Hobbit this weekend, so I will certainly write a review on that too.

So, I have two things going on here. First, I finished painting the Maulerfiend last week. I really like the size of this model. It is absolutely huge. A real monstrous creature, no doubt.  I got the kit for my birthday, along with 2(!) Heldrakes. So, with the Maulerfiend, I debated if I would put it together as a Mauler or a Forgefiend. Seeing as I have been working non-stop on my new Khorne Bezerker army, I thought that a Maulerfiend would be more appropriate.


First off, I put both the Heldrake and the Maulerfiend together at the same time. The Heldrake was very easy, and the directions were clear and numbered. The Mauler, on the other hand, was very, very difficult. The instructions were just unclear pictures without numbers. It really sucked- I cursed like a sailor as I assembled it. The thing is heavy, and it doesn't want to stand, so you have to be really careful getting it to stand right. I ultimately gave it a dramatic pose, but it was a pain to do. Well, perhaps now that I've done one, I'll be able to do others later on with more ease. I gave it lasher tendrils for the dynamic look (whether they are better than the Magma Cutters or not I'm not so sure). I also used the Ectoplasma head because it looks more mechanical- the other head (with tongue sticking out) looks rather dumb to me. I didn't do much to convert this one, as I was apprehensive about putting it together and painting it (I will certainly do more conversions on the next one). However, I did put a Khorne symbol on the large Chaos icon on its main plate- it looks rather striking I think, despite its simplicity.



Paint-wise, I utilized the same scheme as the one I'm suing on all my Bezerkers. The effect is harder to do on vehicles because of their size and large flat surfaces, but the Mauler has all kinds of curves and plates, so the effect actually worked out well here. As for the exposed metal, I did Leadbealcher followed by a heavy wash of Nuln Oil, followed by successive light highlights of the brighter silvers.  silvers. The metal trim of the armor plates and tendrils was my usual Bronze-->Scorpion Brass-->Runelord Brass. Of course the blood was a bit of Mephiston and Wazdakka Red. I decided to use blues to show the internal warp energies- a great contrast to the


Overall, I was thrilled by the completed paint job. It really goes with the rest of my army. The dark red plates, the brass highlights, and the fresh blood all combine to make a nice and unique looking model, while still tying in to the overall.


My second order of business here is to discuss my first attempt with my Khorne Bezerkers, a 1500 point battle against Eldar. Now, I only have a few things done- I never play with something that is unpainted. I just can't do it. One of the things I enjoy most about the whole hobby is placing my army out there- fully painted and ready to fight- I like seeing the fruits of my labor out on the field; plus, if I start playing with unpainted stuff, I may never FINISH a model again, which is not what I want.


So, my army list was very limited in options, since most of my stuff just ain't done. I took a Khorne Lord with a retinue of Terminators (5 with Lightning Claws, one with Heavy Flamer). I wanted to deep strike them in. I had 2 squads of 10 Bezerkers plus Rhinos- the Bezerkers had 2 Plasma Pistols and Chainaxes. I took a Helbrute with Twin Lascannon and Power Flail. I also took my Maulerfiend and a Vindicator. Coming up a bit short in points, I took 2 Spawn for 60 points. My opponent took a mix of Warwalkers, 2 Wraithlords, 3 squads of Dire Avengers and some wave serpents.


Needless to say, I didn't do too well at all. I did the stupidest thing in the world- I charged my Mauler right into the Wraithlord. I really thought that my Mauler stood a chance. But, the Wraithlord has a higher initiative, and is S10 (even though he had no Close Combat sword- is it the fact that the new rules don't jibe with the Eldar Codex or am I just dumb? I don't know). He cleaved the Mauler with ONE dice roll. Ugh.


The rest of my game went like that. Once my 1st squad of Bezerkers got to combat, they murdered the Dire Avengers. However, they were left exposed to ALL the Eldar fire, and were shot to hell. My Helbrute took two wounds out of the other Wraithlord, but couldn't finish the job and was destroyed. My vindicator destroyed one Wave Serpent, but that was about it. Finally, it took till turn 4 for the terminators to appear, and when they did they drifted 9 whole damn inches- away from any cover and right into his fire lines- they too were shot to pieces. At the top of turn 5 my friend had mercy and we called it a game- 5 to 2 victory points, though if the game continued he would have claimed more.



My friend played just fine. Joe is a tough, meticulous opponent, so I expected nothing less than a challenge. In fact, I fought him nearly every week 2 summers ago, and as I like to say, he "taught me how to hate"- the losses I suffered with my Dark Eldar against his Eldar taught me to look at and approach the codex differently- and when I did I became a tougher, better player. My friend Pete still blames Joe for making me a truly "evil" Dark Eldar player. You can check out that battle, if you are interested: Tyranids vs. Dark Eldar

This game was a rout though. I was disappointed that I lost so handily, and that my first time out with a new army was so bad right out of the gate. Now, I can see that I need cultists to hold objectives and run interference (I have zombies and renegades for my Plague Marines, but they don't look right for Khorne, so I'll need to start getting cultists). I also may have over-equipped my Bezerkers- they really don't need Chainaxes- they helped against the Eldar but weren't pivotal. My terminators were an out and out disaster though. Also, I can't figure if I used the Mauler totally wrong, or was it just the fact that the Wraithlord was so good rules-wise? I didn't use my Heldrake, as he's not finished yet. I'm also working on bikers, possessed, and eventually Havocs.

I'm basically trying to figure out where I went wrong.  If any of you have any ideas, I'd love to hear them! No, I don't want an "Internet List" or "Meta" or whatever. I have played a long time with Plague Marines, and Khorne Bezerkers are a different animal. It's not about winning (I'd wager that I don't have a good win record, if I tallied up all of my games over the years). I don't care about that, it's about being competitive- having a game that has some crazy rolls, or daring tactics, or incredible reversals- a game that has big moments and some laughs. A game like that anybody can (and should) enjoy, win or lose. Here, I was dead in the water almost immediately. That just isn't cool for anybody, as a one-sided game just doesn't have those highlights that make it so much fun for both players. So yes, I'm looking for ways to better my army, and better myself as a player. Win or lose, I just want some exciting games. So, like I said, if anybody has any ideas/advice, I'd love to hear from you.

Until next time...


Thursday, September 27, 2012

"I Love The Drake" / "I Hate The Drake"

Hey there Chaos fanatics! I've been slowly but surely recuperating from my surgery and hospital stay and all that. I have been painting a bit, reading a bit, surfing the web, etc. I realize that I haven't done a posting in a bit, so here I am, back to the grindstone.

It has been a time of change for us Games Workshop and 40K players people, huh? But, is it a case of "the more things change, the more they stay the same" perhaps? Hehe! It depends on which message boards you read of course. Some say that the changes to the rules, WD, and the upcoming Chaos Codex are all fantastic- the rapture is here! Others fear that these changes are the doom of GW- that the Chaos gods are about to destroy everything we hold dear. I suspect, as with most things, the truth lies somewhere in between. I'll give you my 2 cents, which, in this economy, ain't worth 2 cents, but you get what I mean...

Let's talk 6th for a moment. Since I have been ill, I did not get in nearly as many games as I had intended on, though I did play a few. I love the book- the art, the format, etc. I think the rules are also fairly strong, and that there's going to be a lot of things that come to the fore as I play more. I love some of the randomness- random objective effects, random charge lengths (crazy- but I like how it reflects the chaos of the battlefield). I'm not sure yet if Overwatch completely ruins getting into CC, as I'll need more games to determine this. Overall, I think 6th is a strong book, certainly more complex than the previous few editions, which is a plus. I just need to play a few more games to get the rest of the intricacies (I haven't played with flyers or flying Daemon Princes yet, for example).

Now, how about that White Dwarf...? I like most of the changes here. The overall layout was really good. The inclusion of a hobbying section (I love that huge base), and a painting section harking back to ye olde WD. The battle report was much more sharply written, getting right down to the game play. Yes, the book is still a huge advertisement (natch) but it is moving in a much better direction.  Now, all they have to do is have a few fluff pieces in there, and it will be like the old days. However, they MUST ditch the red backgrounds for the pix- it just clashes way to damn much, and I am convinced it made the models look worse.







Speaking of... what about the new Chaos stuff. First, I am sure that the Codex will be up to snuff, based on the pages that have been seen online, Phil Kelly does good work, and we have nowhere to go but up from the past edition. I like the look of the book (hardcover and color), though that cover makes me laugh- Blood Gorgons was an 'OK' book, but now I'll always think of it when I look at the Codex (its nice art, but couldn't we pick from a better book- say First Heretic or something). I can't wait to play with cultists/zombies in a non-Apoc match, that's all I can say. I have already reserved the book at my local store.

As for the models- well, here's where it gets dicey. First, the red backgrounds did no favors for these models. Look at the 360 online or the battle report pics to get a better idea of these models. They are in no way the "abomination" that some have suggested. On the contrary, I think the Heldrake is a very good- check out the Black Legion paint job to see how cool it is. The Maluer/Forge Fiend is a bit unusual, but a good paint scheme and a bit of conversion will make that model into a solid entry. The Warpsmith is a great model, as is the Dark Apostle (amazing sculpt). The Sorcerer hearkens back to the old metal sorcerers (retro, but more detailed). I love the Warp Talons (Yes! Plastic Raptors at last). However, the Mutalators are just plain ugly- yes, I know they look like the Oblits, but- damn they suck. I sense another "Save Money The Chaos Way" in the future when I do those...

Herein lies the rub. I hate to say it, but most of the new models aren't really "Nurgl-y".  Let's take the Heldrake, for instance. It just doesn't scream "Death Guard" to me. Now, you paint that up in Black Legion or World Eaters (imagine a Red and Bronze dragon- holy shit), it its great. Paint it up in a darker Night Lords scheme (the one in the WD is too bright), good. But... Nurgle... meh. I don't know. It just doesn't scream that to me. It did inspire me to finish my Forgeworld fighter though... Yep, I had it for a while but never finished it. Now, it is done, and I intend to use the Heldrake rules (the 'drake wings are based on this model- look closely).

With some conversion, the Mauler/Forge Fiend will find a home in my Plaguemarine force, no doubt. But again, the aesthetic looks better for some of the other legions. I WILL buy a Dark Apostle, but again, he doesn't look to be easily Nugle-fied. As for the Warpsmith, I can paint him to be all rusty, and he'll fit in, though I still am under the old illusion that nurglings run the inside of tanks, thus the Death Guard would not need a Warpsmith. That's just old fluff though. As for the sorcerer, I already have my one from Forgeworld, whom I also recently finished (and I'm pleased with my work, considering I'm still not at my best).

I am excited for Chaos, and I can't wait to field my Plague Marines alongside my old plague zombies again. I also want to use the allies rules to bring Nurgle daemons with me again. I have the new plastic Plague Bearers, and have been slowly working on them. Those are great models, by the way. Even if you have some of the old metals, these new plastics are very detailed, and will fit in nicely with the old ones.





I am looking forward to playing with the new rules and the new codex. Its just a few days away now. I know that some people are cynical, but I am hopeful. It won't ever match what we have in our heads, as I think that Chaos players tend to love their fluff/characters/army look more than liking to win. Now, that is not an insult to anyone, I just know that many Chaos players are passionate, and would rather have a codex that allows for fluffy lists than anything else. They are committed to Chaos itself- if they can field daemons and cultists and all that but still face a tough time on the battlefield, most Chaos players would take it. Win or lose, they just want to be Chaos fanatics. Why do you think I haven't gone and played the all-powerful Grey Knights? Or ran my Nurgle force with Spacewolf rules? No. Way. I am a Chaos player (and let's face it- I play Dark Eldar too. Dark Eldar are pretty evil, and no one would say I care about only winning if I have played DE since their earliest incarnation. Ouch- talk about punishment). But now, with the new Codex and the 6th allies rule, I can take my Nurgle Daemons and zombies. Iron Warriors can bring in their Basilisks. Word Bearers and Alpha Legion can bring in their Cultists. I know they'll be more goodies in the Codex; even if not every old time fluff idea CAN be done, it is nice to see that most of it is restored. Reason to be hopeful. Then, Chaos can destroy those hopes by tearing down the false throne and desecrate the weakling Emperor and... ahem. You know what I mean.

Until next time, my friends. 


Thursday, September 6, 2012

Old Man Chaos!! Where Have You Been???

Hey there Chaos fanatics! Old Man Chaos is back in action. But where have I been? Why haven't I been posting? Why was my TDKR review so short?Why haven't you reported on things like Dark Vengeance?

Well... without getting too specific on what is supposed to be a fun blog, I have been ill for a few months. I was born with a certain defect, which recently became a major health problem. I thought I was going to be OK, but it only got worse. I ended up going to the emergency room and needed major surgery to fix the defect now. It was a bit scary for me and my family, but it ultimately turned out very well. I was out of the hospital in a week.


I have spent the past few weeks recovering at home, and I won't be able to go back to work for another few weeks. I only just started painting again (a little a day, but longer each day). I haven't written my blog because at first I was too medicated to, and then I have been too tired to until now- I was fatigued, unfocused, and my mind was fuzzy.

Now, as I am well on the road to recovery, I feel better enough to write again. So, I figured I'd begin writing again. I will be writing a longer, more in-depth review of The Dark Knight Rises (it deserves a longer review), and I have some new models to show you. I'll get those up within the next few days.











I certainly am excited about the upcoming Warhammer 40K stuff. I would love to get my hands on Dark Vengeance, but the cash flow is a little dried up lately, as I've got medical bills and all. However, I love those Chaos models. In particular, I love the champion. I also would love to see the Hellbrute up close (I wonder how different the model will be when released individually). Finally, I think I can speak for most Chaos fanatics when I say I am thrilled to see Chaos Cultists. I am really looking forward to making real fluffy scenarios using the Cultists (I already have a ton of Plague Zombies that can be Nurgle Cultists, and I have some Forgeworld Vraks Traitor Guard too). I will need to get some of those new Cultist models too... Hehe!! I can not wait to see what else is up the sleeve of the Forces of the Dark gods.

At any rate, I'll be back soon with some updates. I have been working on some cool stuff, little by little. I will also remember to do a long review of TDKR.

Until next time...