Ahem. Anyway, I had a battle last week with the new Chaos Daemons. As nature intended, my Daemons went up against the Grey Knights. Now, my Daemon force is missing many things, as it was never my primary focus (no Steeds of Slaanesh, no Flesh hounds, etc). I also haven't picked up anything from the new release except for 3 Plague Drones (I prefer the term Rot Flies) and the Nurgle Herald (wicked model, by the way). Thus, my choices are more limited than what I'm used to.
I took a Great Unclean One (We call him "Jimmy"), and 1 Nurgle Herald, 1 Khorne Herald, Skulltaker, and Epidemus. I took 2 squads of 10 Plaguebearers, 2 squads of 10 Bloodletters, a squad of 5 Bloodcrushers (the metal ones), a squad of 10 Blue Horrors, and a squad of 5 Screamers. I gave all the troops banners and instruments. The GUO had 2 Nurgle powers (one was the Primaris). I took the various Loci (FNP is a MUST for a Nurgle Herald). I had some good greater gift rolls, too.
The troops each have their roles, and I learned a bit about the utility of each unit. Let's look:
Khorne- Bloodletters are good in close combat, no doubt. But, they have their limits. First, never have them charge Terminators. Their Hellbalde is only AP 3- thus, Terminators get their 2+ save. I made that mistake when I sent 1 squad against Termies- he just kept rolling those 2+ saves. My Bloodletters would have been more effective against his Marines instead. The Bloodcrushers are a bit pricey, but they have speed, toughness, and a bunch of attacks (next time, I'll take a herald for them). They are great on the charge. Also, if they have a banner, you can use them to race in, and then drop Khorne daemons from their banner with no scatter. Ironically, Skulltaker never got into combat (he was in the unit sneakily going for the objective), so I can't attest to his utility. Yet.
Its a good time to be a Chaos player folks. I hope those of you who have Chaos armies are getting out there and raising some hell. Until next time!!