Hey there Chaos goons! Old Man Chaos is back with another riveting installment of Chaos Corner. All your Chaos needs right in one convenient spot. I have some more Tzeentchian goodness (or badness, if you will): 3 more Exalted Sorcerers and Flamers of Tzeentch. So, without further ado...
First up, my Flamers. These were a gift from my wife for Valentine's Day (yes, she knows exactly what kind of a nerd her husband is). I have a bunch of the metal ones, which I am very fond of. These "new" plastic ones are fine- the flames coming from them are nicely sculpted. The whole model has a nice sense of uneven motion- perfect for the Flamers of Tzeentch.
However, I was troubled by the multiple heads. Seriously, the detail there is SO damn small. The bodies were fine; I just had a hell of a time with the heads. I decided NOT to paint them much or differentiate them. Instead they are just indistinct- as if they are forming from the Flamer's warping body without actually being different from that body. Leering faces that you may or may not be able to see---- this sounded Tzeentchian enough for me.
Their bodies I painted with Kantor Blue. The long tendrils I did Ahriman Blue as a complementary but also vivid color. As for the highlights, I did each Flamer with a slightly different blue, so each one looks a bit distinct from the others, but still unified (Teclis, Thunderhawk, Thousand Sons, Altdorf, etc).
The part that sticks out the most is the flames. Now, A couple of years back I did an Exalted Flamer of Tzeentch (see pics HERE), and I did the flames green. But, my old metal ones I did with more flame colors- red, yellow, orange. So- I decided since I had 6 I would do both- some green, some burning yellows/oranges. I started with white, then put either yellow or green washes on them. Then I highlighted with Moot Green, or Averland Sunset and Troll Slayer Orange. The bright colors stand in contrast to the darker blues of the Flamers.
Overall, they are not my best paintwork, but certainly adequate for my Daemons. I worked on them while I was working on my second wave of Exalted Sorcerers, which are far more detailed. Now, I'm not going to go over how I painted these new Exalted Sorcerers, as I have already discussed my Thousand Sons paint scheme (HERE). I will say that the bands of yellow and blue are tough for me, as my hand shakes when I tray to paint such little lines, unfortunately (a problem I don't have with Khorne Bezerkers or Plague Marines). I will instead give a little fluff for each of the new Sorcerers, to compliment my previous three (which you can read about HERE).
Sethos- Prince of the Crimson King
Sethos was, at one time, one of Magnus the Red's closest advisors, behind only Amon and Ahriman. With his red hair, he even resembled his Primarch physically. Sethos was one of the best of the Pavoni Cult, and his reputation for being a master of the use of biomancy on the battlefield. When the Space Wolves attacked Prospero, Sethos was at the forefront, using his powers to initiate the "flesh change" within members of the Space Wolves 13th Company.
After their defeat and retreat to the Planet of the Sorcerers, Sethos would play no part in the casting of the Rubric, as his ego was so overblown that he believed that Ahriman's efforts were doomed to fail and Sethos would not be associated with such a risky venture. As a result, when Ahriman and the others were exiled, Sethos remained, and in the days(?) that followed, Sethos became Magnus' right hand. His power was so great, that many called him "The Prince of the Crimson King".
In recent years, Sethos has worked very hard at unlocking the mutation present in all Space Wolves due to the Canis Helix. With Magnus overseeing, it was Sethos who worked out the original formula- the biomantic process of transforming the Space Wolves into the Wulfen beasts. Magnus was able to take that discovery and magnify it to such a tremendous extent (such is the power of Magnus), that the Magnus would be able to trigger mutation in many of the Space Wolves, leading to the disaster at Fenris. Once again, Sethos proved his worth to the Crimson King, and is the undisputed crown prince.
Banitih, "The Teacher of Tzeentch"
Banitih served long and faithfully during the Great Crusade; although he was subordinate to Ahriman, he was a fine Librarian in his own right. When not on the battlefield, Banitih worked as a senior- a teacher of the younger Thousand Sons. Not only dud he teach them the history of the Legion, but it was his job to assess each new warriors psychic potential and aid them in discovering their powers and help them to understand the enumerations.
Like so many, Banitih was terrified when his Legion began to mutate on the Planet of the Sorcerers. For him, it was actually very personal, as he had taught so many of these younger legionaries. Banitih blamed himself- if only he had taught them better, maybe they could resist the flesh change wrought by the powers of the warp. When Ahriman proposed his Rubric, Banitih was one of the first to join the Cabal, hoping to save his students (and, erase his own failure). Needless to say, Banitih was horrified by the results of the Rubric.
After being banished by Magnus, Banitih and his Rubricae traveled from Chaos warband to warband. Banitih would teach the warband's aspiring sorcerers, helping them to truly tap into the powers of the warp. In exchange for his services, Banitih would be given any relics or tomes that the ravaging warbands found on their raids. Thus, Banitih has amassed a large collection of artifacts, although his collection pales in comparison to Ahriman's. That does not dissuade Banitih from trying to acquire more pieces of ancient knowledge and power.
Hanbal The Impure
The story of Hanbal is a tragic one, even by Thousand Sons standards. Hanbal was a powerful sorcerer of the Raptora Cult in the days of the Great Crusade. He was one of the first children of Prospero to survive the implantation of the gene-seed. He fought with Magnus in many battles in the Crusade, and was always looking for knowledge of the civilizations that the Thousand Sons brought into compliance.
When the Thousand Sons retreated into the warp after Prospero fell, Hanbal was horrified when he began to exhibit signs of the flesh change. He fought hard against it, but his body and mind were slipping away. As Ahriman was gathering sorcerers into his Cabal, Hanbal was two steps from being a mindless Chaos spawn, his powers now useless. Once Ahriman cast the Rubric, the mutations in Hanbal stopped and reversed themselves, but not fully.
Hanbal retained many avian mutations, with his head distended into a beak and feathers growing from his arm. But it went no further than that, and his mind and powers were restored and enhanced. After Ahriman and his Cabal were banished, Hanbal remained with the loyal sorcerers at the Tower of Magnus. However, he seemed to not "fit in" as it were- the other sorcerers were not mutated at all, and Hanbal seemed to be a freakish in-betweener- part sorcerer, part mutant. He earned the nickname "The Impure" from Sethos, who saw Hanbal as a weak and imperfect sorcerer.
Eventually, Hanbal took his Rubricae and left the Planet of the Sorcerers. Now, Hanbal did not seek out a cure to his mutation or a way to improve the Rubric (as Ahriman had). No- instead Hanbal swore to become a Daemon Prince, cast in the image of Magnus and the Lords of Change. Hanbal has done horrific things to catch the attention of mighty Tzeentch. Little does Hanbal know that Tzeentch will never give him daemonhood- his rage and energy is much better spent this way, as a frustrated champion of Tzeentch driven to ever greater acts of destruction on the material plane.
So, that makes 6 Exalted Sorcerers for me, plus Ahriman. That's a lot of sorcery right there folks. Sadly, I have played two 2,000 point games with the Thousand Sons, and neither battle went particularly well at all. My first battle saw me virtually defeated on turn one, as my Ultramarine opponent dealt out so much damn firepower that I discovered the old adage "a 3 is a 3 is a 3"- youre going to roll 1s and 2s eventually. But unlike regular marines, you are paying a premium for the Thousand Sons.
My second game went better, though it was still a defeat. My biggest problem was that I didn't have anything to punch through my Dark Angel opponent's armor, which included Dreadnoughts. Ahriman did fairly well casting, as did the exalted sorcerers, but it just wasn't enough. My Scarab Occult Terminators were worth every penny though, as they destroyed a squad of bikers and absorbed a ton of firepower. I think my problem is that the Thousand Son footprint is small (like most Chaos Marine armies). Thus you are outnumbered by virtually any army, and the psychic powers alone can't win you the day. Brian and Joe keep telling me to do Magnus, but I'll be disappointed if my army can ONLY do well with Magnus.
Until Next Time...
Showing posts with label Tzeentch. Show all posts
Showing posts with label Tzeentch. Show all posts
Monday, April 10, 2017
Wednesday, March 15, 2017
Ahriman and the Exalted Sorcerers
Hey there Chaos boys and girls! Welcome back to yet another "exciting" edition of Chaos Corner. I have been working hard to add to my Thousand Sons forces. I have put a lot together, but painting these highly detailed models is slow going. Having done 2 squads of Rubric Marines and 1 squad of Scarab Occult Terminators, I decided to do some work on the other half of the Thousand Sons- their "enlightened" leaders, the sorcerers!
I was fortunate enough to get two boxes of Exalted Sorcerers for the holidays, so I was able to do some mixing and matching to give each sorcerer a different and dynamic look. I also used some staff heads from the other Thousand Sons boxes to spice things up even more. Heck, I even did some minor conversion work on one of them by including some bitz from my box of horrors... er, bitz box.
I have already gone over my paint scheme in a previous post. I did do some alterations on their cloaks and head-dresses to make them stand apart, so I won't get into that too much (except for Ahriman at the end, as he is a bit different). Instead, I'll give you a little fluff/background on each Exalted Sorcerer, since each is an independent character.
Ahmes The Scribe of Magnus:
Ahmes, also known as the "Scribe of Magnus" was one of the Thousand Son's greatest librarians. When the legion began to mutate on the Planet of the Sorcerers, Ahriman did not even attempt to recruit Ahmes to his cause, knowing that Ahmes was loyal to the Primarch to a fault and would not countenance what Ahriman was attempting with the Rubric.
After the casting of the Rubric, Ahmes began to rise in stature in the eyes (or is that eye) of Magnus, becoming one of his most trusted lieutenants and apprentices. At the feet of Magnus, Ahmes learned many of the deepest truths about Tzeentch and Chaos in general. Finally, at the order of Magnus, Ahmes was charged with writing down every scrap of knowledge and wisdom that Magnus had learned since becoming a Daemon Primarch. It is said that Ahmes is assisting Magnus in writing a new book, which will dwarf the mighty Athenaeum of Kallimacus itself.
At certain times, Magnus will task Ahmes with going into the material universe. This may be to find a certain artifact, destroy an important Imperial Shrine, kill a certain individual- anything that will further the schemes of Magnus and his patron, Tzeentch. Ahmes is a superb sorcerer, and an able military tactician. Woe to any foe that crosses the path of one of Magnus' favored sons.
The Blind Seer (formerly known as Kaemqed)
Many millennia ago, Kaemqed was a librarian and follower of the Corvidae sect. Naturally, Kaemqed was convinced by Ahriman to participate in the casting of the Rubric. In the aftermath, Kaemqed was banished by Magnus for his participation in casting the Rubric.
Once back in the material realm, Kaemqed roamed with his Rubricae, searching for artifacts that would boost his power. He seemed to wander without any real goal other than the acquisition of such trinkets and books. Several thousand years ago, Kaemqed found a chaos-tainted artifact- a tome known as the Encyclopedic Mathematica. Containing many powerful spells and incantations, Kaemqed's power grew, in fact, his powers now eclipsed many other Exalted Sorcerers.
But it was not enough for Kaemqed, for he sought something more- he wanted to be more powerful than any sorcerer, so that when he returned to the Planet of the Sorcerers Magnus would have no choice but to take him back. Kaemqed would take his rightful place at the right hand of Magnus. With the Encyclopedic Mathematica fully deciphered and in hand, Kaemqed attempted to call out to Tzeentch, offering his eye for great power, as Magnus had so long ago. Tzeentch did answer and promised to give Kaemqed great power indeed- but the cost was both of Kaemqed's eyes!
Kaemeq's power was greatly augmented, and his power to divine the threads of fate and the future became arguably second only to Karios Fateweaver himself. However, the cost was greater than his eyes. Tzeentch allowed Kaemeq to see almost anything- except a path to the Planet of the Sorcerers. Thus, Kaemeq's plans were frustrated, and he continued to wander the galaxy. Since, that time, he has become known as "The Blind Seer". Many Chaos warlords have sought Kaemeq's insight and wisdom to plan future campaigns against the Imperium. The Blind Seer often exacts a high price for the use of his vision, perhaps a great sacrifice, or perhaps an artifact that must be obtained at a great cost. Sometimes, The Blind Seer offers his vision in exchange for a role on the battlefield, as he longs to use his powers to destroy the followers of the false-emperor. At any rate, The Blind Seer has, either directly or indirectly, become a major threat to the Imperium, his foresight allowing him (or other Chaos Warlords) to attack Imperial worlds at exactly the right moment.
(Note- the head of The Blind Seer is from the old "Chaos Mutant" sprue from like 15 years ago- I still have a bunch, as they were so useful that I have hoarded them since. As for the book- that comes from an old metal 40K Inquisitor model. Again, I have a huge bitz box. Hence the Encyclopedic Mathematica is represented on the model- even if he can't actually see to read it! Oh Tzeentch, what a sense of humor you have there)
Nakht The Wanderer
Once a Captain of the Thousand Sons, Nakht was a disciple of the Pyrae cult. Nakht fought furiously at the battle of Prospero, using his powers to kill many Space Wolves. He cursed all of creation when Magnus whisked them away to the Planet of the Sorcerers. Nakht felt further humiliation when so many of his battle brothers began to succumb to the curse of the flesh change. Naturally, he was eager to take part in casting the Rubric of Ahriman.
After being exiled, Nakht and his Rubricae joined forces for a time with a Word Bearer warband known as the "Bloody Betrayal". During those years, Nakht took his frustration out on weakling humans and their foolish Astartes defenders. Although he did not participate in the ceremonial worship practiced by the Word Bearers, he did delight in bringing destruction wherever the warband went. As the warband (and Nakht and his Rubricae) went far and wide, other Thousand Sons sorcerers came to call Nakht "The Wanderer".
In recent years, the "Bloody Betrayal" suffered spectacular defeats at the hands of their ancient enemies, the Ultramarines. As a result, the warband broke up, and Nakht took to space on his own once again. As if by fate (for certainly there is no coincidence to Tzeentch), Nakht was contacted by Ahriman himself, who asked for The Wanderer's aid. This time, Ahriman said, his new Rubric would not fail, if he could access the Webway and learn the secrets of the Black Library. From that time forward, Nakht has pledged himself to Ahriman once more, hoping to make the Rubric successful, so that a newly empowered Thousand Sons could take to the battlefields once more, and cast down the Emperor for good.
(Note- Like a good Chaos fanatic, I am always looking to the past for inspiration, I decided to make Nakht's disc a "Fungoid Disc", which comes from like 2nd edition or something. I used tentacles from Chaos Spawn to make the "fungoid" effect. I didn't use putty to mutate the disc, as I think the finished looking top contrasts greatly with the writhing tentacles.)
Ahriman
Naturally, Ahriman is one of the centerpieces of the army. And like all such models, he should be tied into the army, and yet still somehow distinct. I painted his armor and gold trim just as I had the rest of the Thousand Sons. I also did the gemstones the same way as other Thousand Sons.
The real difference comes in two areas. First, his head-dress / horns. Rather than do them gold (like other Thousand Sons), I painted them silver. After all, the forces of Tzeentch have "Silver Towers", so I thought silver would tie into that and make him stand out.
The other big difference is the cloak. While all my Exalted Sorcerers have variations on their cloaks, I also tied them together. With Ahriman, I went in a completely different direction, by going for a truly dark color. I painted the cloak Kantor Blue, then did washes of Nuln Oil (in the recesses) and a general wash of Nightshade. Then, I highlighted with slightly lighter blues. This gave the cloak a dark but deep color, contrasting him nicely with the brighter cloaks of the other sorcerers.
One thing I am disappointed with in the model is that there is virtually NO posibility. He goes together only one way. I was too nervous to cut the model- if I cut wrong it could be ruined (this isn't the Death Guard or Khorne Bezerkers, where a few tentacles or lots of blood can hide a multitude of sins). As a result, my Ahriman is very "average" looking. I love the model, but as I was unwilling to risk it, he now looks like every other Ahriman (which goes against these old converter's bones). Also, by accident, I dropped him on his head, breaking his horns. One managed to stay on, the other was just such a small break that the glue literally didn't have enough surface area to stay connected. He still looks fine, even slightly battle-worn.
So, there you have it, ladies and gentlemen. My Thousand Sons force continues to grow apace. I hope to be able to finish more in the next few weeks. Once all of that is done, I intend on starting Magnus. As Magnus is the other centerpiece, I want to make sure I have my army's look completely down. As of now, I have NO idea what I'll be doing with him LOL...
Until next time... Stay thirsty my friends.
Ahriman
I was fortunate enough to get two boxes of Exalted Sorcerers for the holidays, so I was able to do some mixing and matching to give each sorcerer a different and dynamic look. I also used some staff heads from the other Thousand Sons boxes to spice things up even more. Heck, I even did some minor conversion work on one of them by including some bitz from my box of horrors... er, bitz box.
I have already gone over my paint scheme in a previous post. I did do some alterations on their cloaks and head-dresses to make them stand apart, so I won't get into that too much (except for Ahriman at the end, as he is a bit different). Instead, I'll give you a little fluff/background on each Exalted Sorcerer, since each is an independent character.
Ahmes The Scribe of Magnus:
Ahmes, also known as the "Scribe of Magnus" was one of the Thousand Son's greatest librarians. When the legion began to mutate on the Planet of the Sorcerers, Ahriman did not even attempt to recruit Ahmes to his cause, knowing that Ahmes was loyal to the Primarch to a fault and would not countenance what Ahriman was attempting with the Rubric.
After the casting of the Rubric, Ahmes began to rise in stature in the eyes (or is that eye) of Magnus, becoming one of his most trusted lieutenants and apprentices. At the feet of Magnus, Ahmes learned many of the deepest truths about Tzeentch and Chaos in general. Finally, at the order of Magnus, Ahmes was charged with writing down every scrap of knowledge and wisdom that Magnus had learned since becoming a Daemon Primarch. It is said that Ahmes is assisting Magnus in writing a new book, which will dwarf the mighty Athenaeum of Kallimacus itself.
At certain times, Magnus will task Ahmes with going into the material universe. This may be to find a certain artifact, destroy an important Imperial Shrine, kill a certain individual- anything that will further the schemes of Magnus and his patron, Tzeentch. Ahmes is a superb sorcerer, and an able military tactician. Woe to any foe that crosses the path of one of Magnus' favored sons.
The Blind Seer (formerly known as Kaemqed)
Many millennia ago, Kaemqed was a librarian and follower of the Corvidae sect. Naturally, Kaemqed was convinced by Ahriman to participate in the casting of the Rubric. In the aftermath, Kaemqed was banished by Magnus for his participation in casting the Rubric.
Once back in the material realm, Kaemqed roamed with his Rubricae, searching for artifacts that would boost his power. He seemed to wander without any real goal other than the acquisition of such trinkets and books. Several thousand years ago, Kaemqed found a chaos-tainted artifact- a tome known as the Encyclopedic Mathematica. Containing many powerful spells and incantations, Kaemqed's power grew, in fact, his powers now eclipsed many other Exalted Sorcerers.
But it was not enough for Kaemqed, for he sought something more- he wanted to be more powerful than any sorcerer, so that when he returned to the Planet of the Sorcerers Magnus would have no choice but to take him back. Kaemqed would take his rightful place at the right hand of Magnus. With the Encyclopedic Mathematica fully deciphered and in hand, Kaemqed attempted to call out to Tzeentch, offering his eye for great power, as Magnus had so long ago. Tzeentch did answer and promised to give Kaemqed great power indeed- but the cost was both of Kaemqed's eyes!
Kaemeq's power was greatly augmented, and his power to divine the threads of fate and the future became arguably second only to Karios Fateweaver himself. However, the cost was greater than his eyes. Tzeentch allowed Kaemeq to see almost anything- except a path to the Planet of the Sorcerers. Thus, Kaemeq's plans were frustrated, and he continued to wander the galaxy. Since, that time, he has become known as "The Blind Seer". Many Chaos warlords have sought Kaemeq's insight and wisdom to plan future campaigns against the Imperium. The Blind Seer often exacts a high price for the use of his vision, perhaps a great sacrifice, or perhaps an artifact that must be obtained at a great cost. Sometimes, The Blind Seer offers his vision in exchange for a role on the battlefield, as he longs to use his powers to destroy the followers of the false-emperor. At any rate, The Blind Seer has, either directly or indirectly, become a major threat to the Imperium, his foresight allowing him (or other Chaos Warlords) to attack Imperial worlds at exactly the right moment.
(Note- the head of The Blind Seer is from the old "Chaos Mutant" sprue from like 15 years ago- I still have a bunch, as they were so useful that I have hoarded them since. As for the book- that comes from an old metal 40K Inquisitor model. Again, I have a huge bitz box. Hence the Encyclopedic Mathematica is represented on the model- even if he can't actually see to read it! Oh Tzeentch, what a sense of humor you have there)
Nakht The Wanderer
Once a Captain of the Thousand Sons, Nakht was a disciple of the Pyrae cult. Nakht fought furiously at the battle of Prospero, using his powers to kill many Space Wolves. He cursed all of creation when Magnus whisked them away to the Planet of the Sorcerers. Nakht felt further humiliation when so many of his battle brothers began to succumb to the curse of the flesh change. Naturally, he was eager to take part in casting the Rubric of Ahriman.
After being exiled, Nakht and his Rubricae joined forces for a time with a Word Bearer warband known as the "Bloody Betrayal". During those years, Nakht took his frustration out on weakling humans and their foolish Astartes defenders. Although he did not participate in the ceremonial worship practiced by the Word Bearers, he did delight in bringing destruction wherever the warband went. As the warband (and Nakht and his Rubricae) went far and wide, other Thousand Sons sorcerers came to call Nakht "The Wanderer".
In recent years, the "Bloody Betrayal" suffered spectacular defeats at the hands of their ancient enemies, the Ultramarines. As a result, the warband broke up, and Nakht took to space on his own once again. As if by fate (for certainly there is no coincidence to Tzeentch), Nakht was contacted by Ahriman himself, who asked for The Wanderer's aid. This time, Ahriman said, his new Rubric would not fail, if he could access the Webway and learn the secrets of the Black Library. From that time forward, Nakht has pledged himself to Ahriman once more, hoping to make the Rubric successful, so that a newly empowered Thousand Sons could take to the battlefields once more, and cast down the Emperor for good.
(Note- Like a good Chaos fanatic, I am always looking to the past for inspiration, I decided to make Nakht's disc a "Fungoid Disc", which comes from like 2nd edition or something. I used tentacles from Chaos Spawn to make the "fungoid" effect. I didn't use putty to mutate the disc, as I think the finished looking top contrasts greatly with the writhing tentacles.)
Ahriman
Naturally, Ahriman is one of the centerpieces of the army. And like all such models, he should be tied into the army, and yet still somehow distinct. I painted his armor and gold trim just as I had the rest of the Thousand Sons. I also did the gemstones the same way as other Thousand Sons.
The real difference comes in two areas. First, his head-dress / horns. Rather than do them gold (like other Thousand Sons), I painted them silver. After all, the forces of Tzeentch have "Silver Towers", so I thought silver would tie into that and make him stand out.
The other big difference is the cloak. While all my Exalted Sorcerers have variations on their cloaks, I also tied them together. With Ahriman, I went in a completely different direction, by going for a truly dark color. I painted the cloak Kantor Blue, then did washes of Nuln Oil (in the recesses) and a general wash of Nightshade. Then, I highlighted with slightly lighter blues. This gave the cloak a dark but deep color, contrasting him nicely with the brighter cloaks of the other sorcerers.
One thing I am disappointed with in the model is that there is virtually NO posibility. He goes together only one way. I was too nervous to cut the model- if I cut wrong it could be ruined (this isn't the Death Guard or Khorne Bezerkers, where a few tentacles or lots of blood can hide a multitude of sins). As a result, my Ahriman is very "average" looking. I love the model, but as I was unwilling to risk it, he now looks like every other Ahriman (which goes against these old converter's bones). Also, by accident, I dropped him on his head, breaking his horns. One managed to stay on, the other was just such a small break that the glue literally didn't have enough surface area to stay connected. He still looks fine, even slightly battle-worn.
So, there you have it, ladies and gentlemen. My Thousand Sons force continues to grow apace. I hope to be able to finish more in the next few weeks. Once all of that is done, I intend on starting Magnus. As Magnus is the other centerpiece, I want to make sure I have my army's look completely down. As of now, I have NO idea what I'll be doing with him LOL...
Until next time... Stay thirsty my friends.
Ahriman
Tuesday, July 2, 2013
Maximizing Your Gaming Dollar The Chaos Way: The Tzeentch Burning Chariot
Hey there Chaos fanatics! I know many of you are drooling over the soon to be released Apocalypse book (I know I am). While the Lord of Battles and the Tesseract are both expensive, I can forgive it because they are both huge models and are not necessary for regular games, so one doesn't actually need to get them (yes, for my own part I need to get a Lord of Battles at some point for my Khorne Bezerker warband). However, I was kinda upset about the fortification pieces. They are just too damned expensive- at least the Wall of Martyrs pieces are reasonably priced. These new pieces are too much money; in no way am I spending $115 on the Strongpoint... no freakin' way. To me, there's just so much I'm willing to spend- a Super Heavy is useful in battle, while the cannon is just terrain, really. I can't justify it.
In light of that, I have a new edition in my series "Maximizing Your Gaming Dollar The Chaos Way" which I hope you will find helpful or interesting. A couple of weeks ago, my wife surprised me by getting me the Tzeentch Burning Chariot for my daemon army (this is why I married her- she understands me!). So yesterday, I decided to assemble it.
I figured I would make it an Exalted Flamer chariot, as I love the look of the giant Flamer and I think some extra firepower may be what my Daemonic hordes need. The model went together quite quickly despite its size (getting the Screamers to stay up was the most difficult part, but even then not that bad). It is a really nice, detailed, and frankly imposing looking model. Very cool!
As I neared completion, I looked at all the extra bits on the sprues, and my brain started talking to me, as it is oft to do. The little voice said "Old Man Chaos... look at that sprue. There's so many bits on this... surely you cant just let this go to waste...". Suddenly, I was inspired. I decided not to put the Horrors on the Chariot, as I thought they would be distracting from the Flamer itself. I decided to put the 3 Horrors on bases. Yes, they are slightly smaller than the regular Horrors but so what? They are daemons, they can be a bit bigger or smaller- you could paint them pink/blue, put them in the mob, and you'd never notice it. I even gave one of them a book, so he could be an Iridescent Horror (and thus the regular squad leader can be a Herald) if I so chose.
As I was building the 3 Horrors, the voice again said "Give in to your anger...", oh wait, wrong voice. Actually, it said "There's still so many pieces here--- surely you can do more". And suddenly, I was inspired again. With a little bit of work, conversion, and inspiration, I could see it. I could mount the spare herald on a disc!! Huh? How? Madness you say...Ah. Perhaps madness, but it was my inherent Chaos Conversion Skills that got me going. Using some of the leftover pieces from the Herald Chariot (whose base IS actually quite different from the Exalted Flamer's chariot base) I was able to cobble together a Herald on a disc of Tzeentch.
See, since they actually give you 2 different chariots (but only one set of Screamers and only one bigger chariot platform) I eliminated the portions that needed the screamers. I then put the Herald's round platform on the chariot. Yes, it is without the other large piece (which went on the Flamer's chariot). but that's what made it a perfect size for a disc. I assembled the Herald, put him on and presto- a Herald on a disc. While he may not be as fancy as the Finecast one, he still does the trick, and is unmistakably a Herald on a disc of Tzeentch. And one could add more details, but I just wanted to keep it simple. Not a bad bit of work here eh?
So, let's look at the money. The Chariot box was $40. The Finecast Herald on disc sells also for $40. A box of Horrors sells for $29 (each individual Horror is $3 rounding up from 2.9). So, to get a Flamer Chariot, Herald on Disc, and 3 Horrors would be $89. Instead, using the Chaos Way, I built a Flamer Chariot, a Herald on Disc, and 3 Horrors- all for $40! That is a savings of $49!!
So, if you were going to actually spend say $80 (the price of a Flamer Chariot and a Finecast Herald on a disc of Tzeentch), look at how the Chaos Way could save you even more money...That means, for the price of $80, using my method, buy two Flamer Chariot kits and you actually get TWO Flamer Chariots ($80), TWO Heralds on Disc ($80), and SIX Horrors ($18). Holy Cow! You spent $80 but actually got $178 worth of stuff.... What a savings!! $98 bucks worth, to be exact.
If you are building a Tzeentch Daemon Army, or just looking to bolster your current daemonic forces, my Chaos Way method can really save you big money. I hope that this helps your wallet and gives you more bang for your gaming buck.
Until next time...
In light of that, I have a new edition in my series "Maximizing Your Gaming Dollar The Chaos Way" which I hope you will find helpful or interesting. A couple of weeks ago, my wife surprised me by getting me the Tzeentch Burning Chariot for my daemon army (this is why I married her- she understands me!). So yesterday, I decided to assemble it.
I figured I would make it an Exalted Flamer chariot, as I love the look of the giant Flamer and I think some extra firepower may be what my Daemonic hordes need. The model went together quite quickly despite its size (getting the Screamers to stay up was the most difficult part, but even then not that bad). It is a really nice, detailed, and frankly imposing looking model. Very cool!
As I neared completion, I looked at all the extra bits on the sprues, and my brain started talking to me, as it is oft to do. The little voice said "Old Man Chaos... look at that sprue. There's so many bits on this... surely you cant just let this go to waste...". Suddenly, I was inspired. I decided not to put the Horrors on the Chariot, as I thought they would be distracting from the Flamer itself. I decided to put the 3 Horrors on bases. Yes, they are slightly smaller than the regular Horrors but so what? They are daemons, they can be a bit bigger or smaller- you could paint them pink/blue, put them in the mob, and you'd never notice it. I even gave one of them a book, so he could be an Iridescent Horror (and thus the regular squad leader can be a Herald) if I so chose.
As I was building the 3 Horrors, the voice again said "Give in to your anger...", oh wait, wrong voice. Actually, it said "There's still so many pieces here--- surely you can do more". And suddenly, I was inspired again. With a little bit of work, conversion, and inspiration, I could see it. I could mount the spare herald on a disc!! Huh? How? Madness you say...Ah. Perhaps madness, but it was my inherent Chaos Conversion Skills that got me going. Using some of the leftover pieces from the Herald Chariot (whose base IS actually quite different from the Exalted Flamer's chariot base) I was able to cobble together a Herald on a disc of Tzeentch.
See, since they actually give you 2 different chariots (but only one set of Screamers and only one bigger chariot platform) I eliminated the portions that needed the screamers. I then put the Herald's round platform on the chariot. Yes, it is without the other large piece (which went on the Flamer's chariot). but that's what made it a perfect size for a disc. I assembled the Herald, put him on and presto- a Herald on a disc. While he may not be as fancy as the Finecast one, he still does the trick, and is unmistakably a Herald on a disc of Tzeentch. And one could add more details, but I just wanted to keep it simple. Not a bad bit of work here eh?
So, let's look at the money. The Chariot box was $40. The Finecast Herald on disc sells also for $40. A box of Horrors sells for $29 (each individual Horror is $3 rounding up from 2.9). So, to get a Flamer Chariot, Herald on Disc, and 3 Horrors would be $89. Instead, using the Chaos Way, I built a Flamer Chariot, a Herald on Disc, and 3 Horrors- all for $40! That is a savings of $49!!
So, if you were going to actually spend say $80 (the price of a Flamer Chariot and a Finecast Herald on a disc of Tzeentch), look at how the Chaos Way could save you even more money...That means, for the price of $80, using my method, buy two Flamer Chariot kits and you actually get TWO Flamer Chariots ($80), TWO Heralds on Disc ($80), and SIX Horrors ($18). Holy Cow! You spent $80 but actually got $178 worth of stuff.... What a savings!! $98 bucks worth, to be exact.
| Are they really that much different? |
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| Certainly not a difference worth $40? |
Until next time...
Wednesday, September 12, 2012
Oooohhh! Chaos Daemons!
Hey there everybody! I told you I'd be back pretty quick with some new postings. Today we have a bit of an unusual post, but I think you'll like the results. So let's take a look, shall we?
Just before I began to get really, really sick (late July / early August), White Dwarf 391 came out, featuring the new Daemons release. I liked that the issue had the new rules insert- a nice way to boost White Dwarf a bit- now all they need is some stories/fluff, some legit conversion/hobby articles, that sort of thing- and WD will be back to its former glory. One can only hope.
At any rate, I began to drool over the latest models. The chariot looks nice and sharp (hehe!) and I really liked the new Tzeentch plastics- Flamers and Screamers. I was tempted to purchase, but then I remembered a few things. First, Chaos is going to get all kinds of goodies the next few months- perhaps I should wait and see, and then purchase once I can see all the Chaos stuff (though I did run out and buy the new plastic Plaguebarers). I also remembered something else, equally important... I already had like 10 of the metal Screamers in my basement! They had been put together (the tails gave me a hard time back then...), but I had never painted them. I also had a Lord of Change and a box of the new plastic Horrors. I decided to work on these models just before I went into the hospital- and well, you know that bit. When I got out and felt better, I decided to keep going with Tzeentch.
I know what you're thinking: how could you betray Nurgle!! Well, as you probably know, I have a sizable Daemon army, made up of Slaanesh, Khorne, and naturally, Nurgle Daemons. But my Tzeentch daemons had never been fully done. So, I am not really betraying Nurgle, but he is my true Chaos love... Hehe!!
So, let's look at the Screamers first... I have had these guys for a while, as I said. They were put together, but without bases. The tails weren't quite right on a few of them, as I wasn't as good at modeling back then and all. However, I decided to leave them, as they look just fine anyways. I made their bases using brass rod, and I went from there. They really look just fine compared to the new plastics, so why not, right?
Paint-wise, I did Kantor Blue followed by Altdorf Blue. I followed up with a wash of Drakendorf Nightshade. I then did a highlight of Calgar Blue for the spikes, ridges, etc, and the scales I painted Lothern Blue. The teeth (or whatever) I did Ulthuan Grey to make it look like teeth but without going all the way to white. Finally, I did the dorsal tendrils Screamer Pink with highlights of Pink Horror. Finally, I did Gloss Varnish on them- both to protect the metal and to give them a wet look, appropriate for stingrays.
Ultimately, I was very pleased with the Screamers. They looked suitably like stingrays, and had the blue color motif of Tzeentch. As I already said, they are not much different from the plastics, so I'm not missing out here or anything like that. If I were building a scratch chariot of Tzeetch or a disc, I might buy the plastics; as it is now, these are just fine. I'm looking forward to fielding them.
Next up, let's see those Horrors. I know what you're saying- why aren't they pink? Too true, too true. However, I have made my Daemons (and, to an extent, my Chaos Marines) with certain colors in mind. Khorne naturally is reds, Nurgle is various shades of (decaying) green, Slaanesh is various purples, pinks, flesh colors (Ooohhh! Seductive). Tzeentch is predominantly blue. With those thoughts in mind, I really didn't want the Horrors to be pink. Besides, there is certainly precedent for Blue Horrors, isn't there? ("Where once was one, now there is two. Where once was pink, now there is blue"- See? The fluff backs me up!!).
I started with a base of Caledor Sky, with a shading of Drakendorf Nightshade. Then I did the raised parts Teclis Blue (leaving the recesses alone mostly), and I followed with a highlight of Hoeth Blue. If they had feathers, I did a Lorthern Blue highlight. Their tongues I did with the Screamer Pink/ Pink Horror paint combo (like with the Screamers themselves). The eyes I did Moot Green, to convey the otherworldly warp power in the Horrors. I did the teeth and claws Ulthuan Grey (again, tying the Screamers and the Horrors together). Their assorted jewelry I did in golds and silvers, befitting the forces of Tzeentch.
The plastics are nice indeed, though the metals were great too. Unfortunately, there is no plastic model where a smaller Horror is trying to get out of a larger Horror, which I loved on the old ones. I like that they have multiple limbs, and the jewelry is a nice touch, making them look Egyptian or what have you. Just a word of caution: these guys are a bit top heavy if you don't put them on the base just right, so be careful. I had to weight a few of them down.
Finally, my Lord of Change. Now, this is a model I have struggled with for quite a long time. When I was doing my Daemon army, I did the other Greater Daemons and all quite quickly and eagerly. However, the Greater Daemon of Tzeentch always left me scratching my head. Should I do the feathers blue, or should the feathers be multi-colored, befitting a Lord of Change? I tried it, but I did not like the look. And what of the cloak? I tried white, but I hated it.
So, since I was working on Tzeetchian Daemons, I tried him again. The body and feathers I painted Kantor Blue, and with a Drakendorf Nightshade wash, though a much lighter wash than I had used with the Screamers. I then did successive highlights of Kantor and Altdorf on his skin and feathers. For the feathers, I did an Etherium Blue drybrushing, thus making them stand out. The cloak I decided to go for something different. I painted it Khorne Red and hit it with Nuln Oil, with several hits to the folds and recesses. The garment looks a deep color now, and I did Wazdakka Red highlights to the cloaks edges.
The face was something I always wanted, since I first started working on him years ago- two faced, perfect of Tzeentch. So, the one face I did Cadian Flesh and Ungor Flesh, with shading. The other half I did Macharius with Dawnstone highlights and a Nuln Oil wash. I really like how this gives the model more character- a two faced liar, that is Tzeentch to a tee. Plus, one side looks bright and alive, while the other looks dark and dead. Yep, the face turned out really well.
The model looks really good now, though part of me is not happy with it still. Perhaps it is the nature of Tzeentch to always want to change, hence I want to make more changes. However, I know the truth- sometimes you just have to walk away. I have been painting that model off and on for years- and I was never totally satisfied. At this point, I know there is nothing more I can do, so I'm finishing it- done. It looks good enough for the tabletop, and I need to be satisfied with that.
So, what do you think of my Tzeetchian Daemons? Actually, I have 5 Flamers too, though I can't seem to find them currently... Oh well. Take a look and let me know what your thoughts are. As for my next project, I did indeed buy the new Plaguebarers, so perhaps they'll be next. Of course, there is more Chaos coming on the horizon, so who knows what I'll do next? Hehe!!
Until next time...
Just before I began to get really, really sick (late July / early August), White Dwarf 391 came out, featuring the new Daemons release. I liked that the issue had the new rules insert- a nice way to boost White Dwarf a bit- now all they need is some stories/fluff, some legit conversion/hobby articles, that sort of thing- and WD will be back to its former glory. One can only hope.
At any rate, I began to drool over the latest models. The chariot looks nice and sharp (hehe!) and I really liked the new Tzeentch plastics- Flamers and Screamers. I was tempted to purchase, but then I remembered a few things. First, Chaos is going to get all kinds of goodies the next few months- perhaps I should wait and see, and then purchase once I can see all the Chaos stuff (though I did run out and buy the new plastic Plaguebarers). I also remembered something else, equally important... I already had like 10 of the metal Screamers in my basement! They had been put together (the tails gave me a hard time back then...), but I had never painted them. I also had a Lord of Change and a box of the new plastic Horrors. I decided to work on these models just before I went into the hospital- and well, you know that bit. When I got out and felt better, I decided to keep going with Tzeentch. I know what you're thinking: how could you betray Nurgle!! Well, as you probably know, I have a sizable Daemon army, made up of Slaanesh, Khorne, and naturally, Nurgle Daemons. But my Tzeentch daemons had never been fully done. So, I am not really betraying Nurgle, but he is my true Chaos love... Hehe!!
So, let's look at the Screamers first... I have had these guys for a while, as I said. They were put together, but without bases. The tails weren't quite right on a few of them, as I wasn't as good at modeling back then and all. However, I decided to leave them, as they look just fine anyways. I made their bases using brass rod, and I went from there. They really look just fine compared to the new plastics, so why not, right?
Paint-wise, I did Kantor Blue followed by Altdorf Blue. I followed up with a wash of Drakendorf Nightshade. I then did a highlight of Calgar Blue for the spikes, ridges, etc, and the scales I painted Lothern Blue. The teeth (or whatever) I did Ulthuan Grey to make it look like teeth but without going all the way to white. Finally, I did the dorsal tendrils Screamer Pink with highlights of Pink Horror. Finally, I did Gloss Varnish on them- both to protect the metal and to give them a wet look, appropriate for stingrays.
Ultimately, I was very pleased with the Screamers. They looked suitably like stingrays, and had the blue color motif of Tzeentch. As I already said, they are not much different from the plastics, so I'm not missing out here or anything like that. If I were building a scratch chariot of Tzeetch or a disc, I might buy the plastics; as it is now, these are just fine. I'm looking forward to fielding them.
Next up, let's see those Horrors. I know what you're saying- why aren't they pink? Too true, too true. However, I have made my Daemons (and, to an extent, my Chaos Marines) with certain colors in mind. Khorne naturally is reds, Nurgle is various shades of (decaying) green, Slaanesh is various purples, pinks, flesh colors (Ooohhh! Seductive). Tzeentch is predominantly blue. With those thoughts in mind, I really didn't want the Horrors to be pink. Besides, there is certainly precedent for Blue Horrors, isn't there? ("Where once was one, now there is two. Where once was pink, now there is blue"- See? The fluff backs me up!!).
I started with a base of Caledor Sky, with a shading of Drakendorf Nightshade. Then I did the raised parts Teclis Blue (leaving the recesses alone mostly), and I followed with a highlight of Hoeth Blue. If they had feathers, I did a Lorthern Blue highlight. Their tongues I did with the Screamer Pink/ Pink Horror paint combo (like with the Screamers themselves). The eyes I did Moot Green, to convey the otherworldly warp power in the Horrors. I did the teeth and claws Ulthuan Grey (again, tying the Screamers and the Horrors together). Their assorted jewelry I did in golds and silvers, befitting the forces of Tzeentch.
The plastics are nice indeed, though the metals were great too. Unfortunately, there is no plastic model where a smaller Horror is trying to get out of a larger Horror, which I loved on the old ones. I like that they have multiple limbs, and the jewelry is a nice touch, making them look Egyptian or what have you. Just a word of caution: these guys are a bit top heavy if you don't put them on the base just right, so be careful. I had to weight a few of them down.
Finally, my Lord of Change. Now, this is a model I have struggled with for quite a long time. When I was doing my Daemon army, I did the other Greater Daemons and all quite quickly and eagerly. However, the Greater Daemon of Tzeentch always left me scratching my head. Should I do the feathers blue, or should the feathers be multi-colored, befitting a Lord of Change? I tried it, but I did not like the look. And what of the cloak? I tried white, but I hated it.
So, since I was working on Tzeetchian Daemons, I tried him again. The body and feathers I painted Kantor Blue, and with a Drakendorf Nightshade wash, though a much lighter wash than I had used with the Screamers. I then did successive highlights of Kantor and Altdorf on his skin and feathers. For the feathers, I did an Etherium Blue drybrushing, thus making them stand out. The cloak I decided to go for something different. I painted it Khorne Red and hit it with Nuln Oil, with several hits to the folds and recesses. The garment looks a deep color now, and I did Wazdakka Red highlights to the cloaks edges.
The face was something I always wanted, since I first started working on him years ago- two faced, perfect of Tzeentch. So, the one face I did Cadian Flesh and Ungor Flesh, with shading. The other half I did Macharius with Dawnstone highlights and a Nuln Oil wash. I really like how this gives the model more character- a two faced liar, that is Tzeentch to a tee. Plus, one side looks bright and alive, while the other looks dark and dead. Yep, the face turned out really well.
The model looks really good now, though part of me is not happy with it still. Perhaps it is the nature of Tzeentch to always want to change, hence I want to make more changes. However, I know the truth- sometimes you just have to walk away. I have been painting that model off and on for years- and I was never totally satisfied. At this point, I know there is nothing more I can do, so I'm finishing it- done. It looks good enough for the tabletop, and I need to be satisfied with that.
So, what do you think of my Tzeetchian Daemons? Actually, I have 5 Flamers too, though I can't seem to find them currently... Oh well. Take a look and let me know what your thoughts are. As for my next project, I did indeed buy the new Plaguebarers, so perhaps they'll be next. Of course, there is more Chaos coming on the horizon, so who knows what I'll do next? Hehe!!
Until next time...
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