Showing posts with label Screamers of Tzeentch. Show all posts
Showing posts with label Screamers of Tzeentch. Show all posts

Tuesday, July 2, 2013

Maximizing Your Gaming Dollar The Chaos Way: The Tzeentch Burning Chariot

Hey there Chaos fanatics! I know many of you are drooling over the soon to be released Apocalypse book (I know I am). While the Lord of Battles and the Tesseract are both expensive, I can forgive it because they are both huge models and are not necessary for regular games, so one doesn't actually need to get them (yes, for my own part I need to get a Lord of Battles at some point for my Khorne Bezerker warband). However, I was kinda upset about the fortification pieces. They are just too damned expensive- at least the Wall of Martyrs pieces are reasonably priced. These new pieces are too much money; in no way am I spending $115 on the Strongpoint... no freakin' way. To me, there's just so much I'm willing to spend- a Super Heavy is useful in battle, while the cannon is just terrain, really. I can't justify it.

In light of that, I have a new edition in my series "Maximizing Your Gaming Dollar The Chaos Way" which I hope you will find helpful or interesting. A couple of weeks ago, my wife surprised me by getting me the Tzeentch Burning Chariot for my daemon army (this is why I married her- she understands me!). So yesterday, I decided to assemble it.


I figured I would make it an Exalted Flamer chariot, as I love the look of the giant Flamer and I think some extra firepower may be what my Daemonic hordes need. The model went together quite quickly despite its size (getting the Screamers to stay up was the most difficult part, but even then not that bad). It is a really nice, detailed, and frankly imposing looking model. Very cool!



As I neared completion, I looked at all the extra bits on the sprues, and my brain started talking to me, as it is oft to do. The little voice said "Old Man Chaos... look at that sprue. There's so many bits on this... surely you cant just let this go to waste...". Suddenly, I was inspired. I decided not to put the Horrors on the Chariot, as I thought they would be distracting from the Flamer itself. I decided to put the 3 Horrors on bases. Yes, they are slightly smaller than the regular Horrors but so what? They are daemons, they can be a bit bigger or smaller- you could paint them pink/blue, put them in the mob, and you'd never notice it. I even gave one of them a book, so he could be an Iridescent Horror (and thus the regular squad leader can be a Herald) if I so chose.

As I was building the 3 Horrors, the voice again said "Give in to your anger...", oh wait, wrong voice. Actually, it said "There's still so many pieces here--- surely you can do more". And suddenly, I was inspired again. With a little bit of work, conversion, and inspiration, I could see it. I could mount the spare herald on a disc!! Huh? How? Madness you say...Ah. Perhaps madness, but it was my inherent Chaos Conversion Skills that got me going. Using some of the leftover pieces from the Herald Chariot (whose base IS actually quite different from the Exalted Flamer's chariot base) I was able to cobble together a Herald on a disc of Tzeentch.

See, since they actually give you 2 different chariots (but only one set of Screamers and only one bigger chariot platform) I eliminated the portions that needed the screamers. I then put the Herald's round platform on the chariot. Yes, it is without the other large piece (which went on the Flamer's chariot). but that's what made it a perfect size for a disc. I assembled the Herald, put him on and presto- a Herald on a disc. While he may not be as fancy as the Finecast one, he still does the trick, and is unmistakably a Herald on a disc of Tzeentch. And one could add more details, but I just wanted to keep it simple. Not a bad bit of work here eh?

So, let's look at the money. The Chariot box was $40. The Finecast Herald on disc sells also for $40. A box of Horrors sells for $29 (each individual Horror is $3 rounding up from 2.9). So, to get a Flamer Chariot, Herald on Disc, and 3 Horrors would be $89. Instead, using the Chaos Way, I built a Flamer Chariot, a Herald on Disc, and 3 Horrors- all for $40! That is a savings of $49!! 

So, if you were going to actually spend say $80 (the price of a Flamer Chariot and a Finecast Herald on a disc of Tzeentch), look at how the Chaos Way could save you even more money...That means, for the price of $80, using my method,  buy two Flamer Chariot kits and you actually get TWO Flamer Chariots ($80), TWO Heralds on Disc ($80), and SIX Horrors ($18). Holy Cow! You spent $80 but actually got $178 worth of stuff.... What a savings!! $98 bucks worth, to be exact.

Are they really that much different?
Certainly not a difference worth $40?
If you are building a Tzeentch Daemon Army, or just looking to bolster your current daemonic forces, my Chaos Way method can really save you big money. I hope that this helps your wallet and gives you more bang for your gaming buck.

Until next time...

Saturday, March 23, 2013

Brief Battle Report: Daemons versus Grey Knights

Hey there everybody! Apparently, Spring has sprung, but the weather is still too darn cold and nasty. I would love to be able to open my window to the spring air and get some painting done. Well, I have been painting, but I'd like it to be nicer out.


Ahem. Anyway, I had a battle last week with the new Chaos Daemons. As nature intended, my Daemons went up against the Grey Knights. Now, my Daemon force is missing many things, as it was never my primary focus (no Steeds of Slaanesh, no Flesh hounds, etc). I also haven't picked up anything from the new release except for 3 Plague Drones (I prefer the term Rot Flies) and the Nurgle Herald (wicked model, by the way). Thus, my choices are more limited than what I'm used to.

I took a Great Unclean One (We call him "Jimmy"), and 1 Nurgle Herald, 1 Khorne Herald, Skulltaker, and Epidemus. I took 2 squads of 10 Plaguebearers, 2 squads of 10 Bloodletters, a squad of 5 Bloodcrushers (the metal ones), a squad of 10 Blue Horrors, and a squad of 5 Screamers. I gave all the troops banners and instruments. The GUO had 2 Nurgle powers (one was the Primaris). I took the various Loci (FNP is a MUST for a Nurgle Herald). I had some good greater gift rolls, too.



The mission was The Relic (which was placed at the center, right near the "Tower of Nurgle", which was built and painted by my friend Pete). The deployment called for us to go on opposite short edges. I decided to keep my GUO in reserve, and have him deep strike later. My plan was simple. Everyone knows that PB hold objectives and Bloodletters get into close combat. I decided to reverse that- I advanced both up at the same time, planning on the PBs to be the tar pit from hell, while the BL grabbed the relic and ran. Thus, my brother worried that the Bloodletters would get into his men, and, seeing them as the true threat, focused more on their movements.

I won't get into this move for move, as I have in the past. This game was a bit of a "trial run" for me, in terms of the new Daemon Codex and new rules. So, for now, I just want to give you the highlights of the battle in terms of how the new rules impacted me. As an aside, I found it very useful to have the Codex on iPad- if you have a question about a rule, just hit it and it appears. This really saved a lot of time flipping through the book, so again I was pleased with the purchase.




As for the new rules, I really dig the new Codex. It has just the right amount of strength and weakness, and the randomness is just enough- you are playing the army, it is clearly not playing you, which was a concern. For example, I thought the I would hate the Warpstorm Chart- but I didn't. I mostly rolled 7 (nothing happens), and the few times I rolled something else, I used the instrument re-roll to avoid it (except once, when Rot killed 2 Blue Horrors). The Grey Knights didn't lose anybody to it (this time). The only thing is you have to remember to do it in your shooting phase (its an odd addition and I forgot it for one turn).

The troops each have their roles, and I learned a bit about the utility of each unit. Let's look:

Khorne- Bloodletters are good in close combat, no doubt. But, they have their limits. First, never have them charge Terminators. Their Hellbalde is only AP 3- thus, Terminators get their 2+ save. I made that mistake when I sent 1 squad against Termies- he just kept rolling those 2+ saves. My Bloodletters would have been more effective against his Marines instead. The Bloodcrushers are a bit pricey, but they have speed, toughness, and a bunch of attacks (next time, I'll take a herald for them). They are great on the charge. Also, if they have a banner, you can use them to race in, and then drop Khorne daemons from their banner with no scatter. Ironically, Skulltaker never got into combat (he was in the unit sneakily going for the objective), so I can't attest to his utility. Yet.

Plaguebearers are really good. Yes, they are  T4 (they had been T5, but consider that the other Daemon troops are all T3), but their poisoned weapons are great (I didn't get to use Touch of Rust- but that will help at some point against vehicles). They will be fine at holding, but they are effective tar pits as well, tying up the Marines, a squad of Termies and, best of all the Dreadknight himself. My only recommendation is to take a Herald with FNP- it really makes them a total pain in the ass to get rid of. I wasn't thrilled with Epidemus- he was strong, but I didn't like his locus power- FNP would be better, I think. The GUO is a force to be reckoned with- his high T and wounds make him a powerhouse. My problem with him is that I rolled poorly with him in combat- some of my worst rolls to date- repeatedly, so next time I hope that the dice favor him a bit more.

Tzeentch is a mixed bag. The Screamers are not as strong as they were in that WD pamphlet (was GW trying to sell more of them, or were they testing rules that turned out to be too powerful? I'm not sure). However, they still managed to take out the Dreadnought, and then I moved them deep into the enemy deployment zone, thus ensuring that I would get Line breaker. The Horrors- I'm still trying to figure them out. Do they each get to roll for their psychic power? Do they each get 2D6 shots, or is it 2D6 for the entire unit? I was a bit confused by this- it is a bit unclear in the book, I hope to find the answer.

So, what happened in the course of battle? I followed my plan pretty closely, though I was perturbed when my Bloodletters couldn't cut through those damn Terminators (the Bloodcrushers had to do it). I scored first blood by destroying the Dreadnought (good rolls for the screamers). The Grey Knights moved in response to my Bloodletters w/ Skulltaker- they fell into the trap of getting hit by my Plaguebearers instead. By turn 5, Skulltaker had the Relic, and the Grey Knights were too bogged down in disease and monotone Plaguebearers to do anything about it. Thus, the game was mine. I got the Relic, plus Linebreaker, plus First Blood. Neither got Slay the Warlord (Neither Stern nor "Jimmy" would fall).

So, I really enjoyed the game, and I think that the new Codex is really good. I am looking forward to trying new units and combinations (I have 3 Rot Flies to work on. I also need to try out my Slaanesh daemons). I also want to give Daemon Princes a go. I'd like to try the chariots, but I want clarification on the Tzeentch one before I buy- can the big flamer fire while moving or not? I am also dying to try out a Plague Marine / Plague Daemon alliance- that will be killer. (Of course, so would a Bezerker / Bloodletter army).

Its a good time to be a Chaos player folks. I hope those of you who have Chaos armies are getting out there and raising some hell.  Until next time!!

Wednesday, September 12, 2012

Oooohhh! Chaos Daemons!

Hey there everybody! I told you I'd be back pretty quick with some new postings. Today we have a bit of an unusual post, but I think you'll like the results. So let's take a look, shall we?

Just before I began to get really, really sick (late July / early August), White Dwarf 391 came out, featuring the new Daemons release. I liked that the issue had the new rules insert- a nice way to boost White Dwarf a bit- now all they need is some stories/fluff, some legit conversion/hobby articles, that sort of thing- and WD will be back to its former glory. One can only hope.

At any rate, I began to drool over the latest models. The chariot looks nice and sharp (hehe!) and I really liked the new Tzeentch plastics- Flamers and Screamers. I was tempted to purchase, but then I remembered a few things. First, Chaos is going to get all kinds of goodies the next few months- perhaps I should wait and see, and then purchase once I can see all the Chaos stuff (though I did run out and buy the new plastic Plaguebarers). I also remembered something else, equally important... I already had like 10 of the metal Screamers in my basement! They had been put together (the tails gave me a hard time back then...), but I had never painted them. I also had a Lord of Change and a box of the new plastic Horrors. I decided to work on these models just before I went into the hospital- and well, you know that bit. When I got out and felt better, I decided to keep going with Tzeentch.



I know what you're thinking: how could you betray Nurgle!! Well, as you probably know, I have a sizable Daemon army, made up of Slaanesh, Khorne, and naturally, Nurgle Daemons. But my Tzeentch daemons had never been fully done. So, I am not really betraying Nurgle, but he is my true Chaos love... Hehe!!

So, let's look at the Screamers first... I have had these guys for a while, as I said. They were put together, but without bases. The tails weren't quite right on a few of them, as I wasn't as good at modeling back then and all. However, I decided to leave them, as they look just fine anyways. I made their bases using brass rod, and I went from there. They really look just fine compared to the new plastics, so why not, right?






Paint-wise, I did Kantor Blue followed by Altdorf Blue. I followed up with a wash of Drakendorf Nightshade. I then did a highlight of Calgar Blue for the spikes, ridges, etc, and the scales I painted Lothern Blue. The teeth (or whatever) I did Ulthuan Grey to make it look like teeth but without going all the way to white. Finally, I did the dorsal tendrils Screamer Pink with highlights of Pink Horror. Finally, I did Gloss Varnish on them- both to protect the metal and to give them a wet look, appropriate for stingrays.




Ultimately, I was very pleased with the Screamers. They looked suitably like stingrays, and had the blue color motif of Tzeentch. As I already said, they are not much different from the plastics, so I'm not missing out here or anything like that. If I were building a scratch chariot of Tzeetch or a disc, I might buy the plastics; as it is now, these are just fine. I'm looking forward to fielding them.







Next up, let's see those Horrors. I know what you're saying- why aren't they pink? Too true, too true. However, I have made my Daemons (and, to an extent, my Chaos Marines) with certain colors in mind. Khorne naturally is reds, Nurgle is various shades of (decaying) green, Slaanesh is various purples, pinks, flesh colors (Ooohhh! Seductive). Tzeentch is predominantly blue. With those thoughts in mind, I really didn't want the Horrors to be pink. Besides, there is certainly precedent for Blue Horrors, isn't there? ("Where once was one, now there is two. Where once was pink, now there is blue"- See? The fluff backs me up!!).

I started with a base of Caledor Sky, with a shading of Drakendorf Nightshade. Then I did the raised parts Teclis Blue (leaving the recesses alone mostly), and I followed with a highlight of Hoeth Blue. If they had feathers, I did a Lorthern Blue highlight. Their tongues I did with the Screamer Pink/ Pink Horror paint combo (like with the Screamers themselves). The eyes I did Moot Green, to convey the otherworldly warp power in the Horrors. I did the teeth and claws Ulthuan Grey (again, tying the Screamers and the Horrors together). Their assorted jewelry I did in golds and silvers, befitting the forces of Tzeentch.

The plastics are nice indeed, though the metals were great too. Unfortunately, there is no plastic model where a smaller Horror is trying to get out of a larger Horror, which I loved on the old ones. I like that they have multiple limbs, and the jewelry is a nice touch, making them look Egyptian or what have you. Just a word of caution: these guys are a bit top heavy if you don't put them on the base just right, so be careful. I had to weight a few of them down.





Finally, my Lord of Change. Now, this is a model I have struggled with for quite a long time. When I was doing my Daemon army, I did the other Greater Daemons and all quite quickly and eagerly. However, the Greater Daemon of Tzeentch always left me scratching my head. Should I do the feathers blue, or should the feathers be multi-colored, befitting a Lord of Change? I tried it, but I did not like the look. And what of the cloak? I tried white, but I hated it.



So, since I was working on Tzeetchian Daemons, I tried him again. The body and feathers I painted Kantor Blue, and with a Drakendorf Nightshade wash, though a much lighter wash than I had used with the Screamers. I then did successive highlights of Kantor and Altdorf on his skin and feathers. For the feathers, I did an Etherium Blue drybrushing, thus making them stand out. The cloak I decided to go for something different. I painted it Khorne Red and hit it with Nuln Oil, with several hits to the folds and recesses. The garment looks a deep color now, and I did Wazdakka Red highlights to the cloaks edges.







The face was something I always wanted, since I first started working on him years ago- two faced, perfect of Tzeentch. So, the one face I did Cadian Flesh and Ungor Flesh, with shading. The other half I did Macharius with Dawnstone highlights and a Nuln Oil wash. I really like how this gives the model more character- a two faced liar, that is Tzeentch to a tee. Plus, one side looks bright and alive, while the other looks dark and dead. Yep, the face turned out really well.







The model looks really good now, though part of me is not happy with it still. Perhaps it is the nature of Tzeentch to always want to change, hence I want to make more changes. However, I know the truth- sometimes you just have to walk away. I have been painting that model off and on for years- and I was never totally satisfied. At this point, I know there is nothing more I can do, so I'm finishing it- done. It looks good enough for the tabletop, and I need to be satisfied with that.



So, what do you think of my Tzeetchian Daemons? Actually, I have 5 Flamers too, though I can't seem to find them currently... Oh well. Take a look and let me know what your thoughts are. As for my next project, I did indeed buy the new Plaguebarers, so perhaps they'll be next. Of course, there is more Chaos coming on the horizon, so who knows what I'll do next? Hehe!!

Until next time...