Showing posts with label Craftworld Eldar. Show all posts
Showing posts with label Craftworld Eldar. Show all posts

Tuesday, April 7, 2015

Introducing: The Masque of the Red Death

Greetings once more to my fellow Chaos fanatics! How are things in your neck of the Eye of Terror? What do you think of Khorne Daemonkin? I can't wait to play a game or two with this codex. It may not be "perfect", but it looks like fluffy fun indeed. I am currently painting a new Bloodthirster (damn, that thing is huge).

But I also put the finishing touches on some Harlequins (finally- took a long time to paint them). I still am working on the bikes and one vehicle. So--- let us begin:



My biggest challenge was to do a decent Harlequin force that would make a good ally for my Dark Eldar that would look complimentary, but quite different. My Dark Eldar wear black armor with red highlights. Now, how the heck would I be able to match em up?



After a lot of thought, I came to the conclusion that I would do their masks red- the red would match the DE well enough. Their jumpsuits would be black (with grey highlights). Then, I picked two opposing colors to red- purple and yellow. Thus, the look was born. Yellow was a pain in the arse to paint, I must say. However, it turned out good enough. I had fun, painting purple and yellow on opposing sides, etc. My only regret was that I absolutely couldn't do the check pattern. My hand simply shakes too much for such fine lines. I tried several times, but gave up.



My Solitaire I did in all purple with a pink mask, befitting of the actor who plays Slaanesh. The Deathjester I did in dark colors, though again the mask was red (kinda making him look like the Red Skull). The Shadowseers I was able to have fun with, paining red, purple, and yellow in different ways.




 I bought 2 Shadowseers because I figured Dark Eldar have no Psykers, so why wouldn't I go for more? I may get a third at some point- we shall see. Of course, I HAD to do a conversion on one Shadowseer- using a Kiss arm instead of a gun.



Now, why would these particular Harlequins ally themselves with my Dark Eldar? To answer that question, here is my Harlequin's story:


The Harlequin players known as the Masque of the Red Death were among the first troupes to appear after the fall. Their original name has been lost to time. They initially performed at the Iyanden Craftworld, but traveled far and wide to other Eldar, including the Dark Eldar.


The performance they are most famous for is the comedy/drama known as The Red Death. They have performed it so many times that they are now known as The Masque of the Red Death. The play has a particular relevance for the Dark Eldar. Indeed, the hero of the piece is in fact a Commoragh prince at the time of the fall. 


The play has several acts/dramas, but the central character throughout is Autë Lar, a wealthy inhabitant of the port city of Commoragh. The play begins with the beginning of The Fall. As Slaanesh is born and the Eldar are dying, fear grips all in Commoragh. Though they think they are protected, they can't be sure that Slaanesh won't get them- the doubt gnaws at the Commoragh Eldar, even though that fear doesn't make them change their depraved ways. Prince Autë Lar has a large palace, well hidden and protected (even by Commoragh standards). He invites his friends to stay with him, providing both safety and entertainment. Indeed, the guests engage in all manner of depravity and degradation as The Fall continues unabated in real space. 


When the gala is at its height, Autë sees a guest wearing a mask that he doesn't recognize- a smiling mask- stunning in its beauty. Autë personally invited all of his guests- how could there be someone here that Autë doesn't know? And no Dark Eldar would wear such a mask. Autë gives chase, pursuing the stranger throughout his fortress. The masked stranger retreats towards Autë Lar's most protected and private chambers. Autë pursues, thinking he has cornered this interloper. 



But the joke is on Autë Lar. The masked stranger reveals his true self to Autë. The stranger is in fact an aspect of Cegorach, the Laughing God; a fragment of the divine being given shape. Autë does not  doubt it at all, for he can feel the power of this entity; even the cynical Autë Lar must bend his knee to this living embodiment of a god. Cegorach explains that the Eldar gods are falling, and if they ALL fall, even the Dark Eldar won't be safe in their lair. Cegorach knows that Autë is calculating and cunning, with the strength and wits to overcome nearly any foe- but he is also mortal, and can easily be unseen to gods and daemons who are busy waging war at this moment. If ANY Eldar are to survive, Cegorach will need seven artifacts scattered throughout both the webway and real space. Only Autë can retrieve them. With no real choice, Autë agrees, and is immediately dispatched on this quest. Dark Eldar audiences laugh at Autë becoming the reluctant hero, knowing full well how foolish the very idea sounds- a heroic Commoragh Eldar? Impossible, absurd, and hysterical. 


Throughout the play, Autë is put in both dangerous and humorous situations, escaping each time just barely. The climax of the play comes as Autë must journey into the warp itself to find the last artifact. Within the warp, Autë (protected by Cegorach's power)witnesses the epic battle between Khaine and Slaanesh. In the midst of this titanic struggle, Autë is like an ant, scurrying around the footfalls of gods. In the end, Autë finds the last artifact, just as Khaine is about to be defeated. It is then that Cegorach appears, and uses his deceptive powers to protect Khaine's essence- allowing the shards to go into the craftworlds. It is at this point that the full cast of players come on stage- each one being a piece of Khaine. This dance is called The Red Death (hence the name of the play and Troupe). The dance starts as a lament, but builds into a hopeful piece, as parts of Khaine escape to fight again someday. As Slaanesh is about to take her rage out on Cegorach, Autë uses the artifacts to help Cegorach make his escape. The artifacts allow Cegorach to hide entirely in the webway, protected from Slaanesh. 


And what of Autë? The play never fully explains the fate of Autë Lar. The play ends with him in the warp helping Cegorach escape. Cegorach flees in a blast of blinding light. When it dims, all players except Autë have left the stage. Autë is kneeling near the artifacts, with the spotlight only on him, dimming until the stage goes dark. 

The character Autë Lar
Does he die? Escape? The ending is ambiguous, leaving it to the audience to ponder his fate. Some say that Slaanesh consumed his soul. Others believe that he made it back to real space, deciding to live on an Exodite world. Yet others think he MAY have gone with Cegorach- the first Harlequin perhaps? Again, the Dark Eldar audiences laugh at this suggestion.

Cegorach given living form in the play
Hope you have enjoyed the pics and my little back story. I will show you the rest of my Harlequin stuff (and my Bloodthirster) as soon as they are done. Until next time...


(Note: Just for fun- of course Masque of the Red Death is a short story by Edgar Allen Poe. I used the story as a springboard for the Harlequin play. Further, Autë and Lar are both Elvish words for prosperity. In Poe's story, Prince Prospero is the chasing down the unknown guest in his castle while the outside world is succumbing to an illness known as the Red Death).

Monday, January 5, 2015

Some Newly Completed Dark Eldar Stuff

Welcome back to yet another kinda exciting edition of Chaos Corner. Old Man Chaos hopes that you had a good holiday and New Years. I have been steadily working on several projects at once- certainly enough to keep me busy! I finished some Dark Eldar stuff, so I figured I'd show a few pics...


With the publication of the new Dark Eldar codex, I got the bug to do more DE. Unfortunately, I have not had good luck with my DE yet- the games I have played with them so far have not gone too well. However, I refuse to give up on them, and I'm continuing to work on them.

Raider:


First up is my newly completed Raider. It is basically the same as my other two, nothing fancy here. I did the same Khorne Red edge work for the armor (both the vehicle and the DE on board). It fits in with my other DE well enough. Like I said, no crazy conversion work. The DE on board are Kabalite, though, so it'll probably be a transport for the Kabals or Trueborn.



Reaver Jetbikes:


Here are three more Reaver Jetbikes that I have completed, so that means I now have 6 of these bad boys- at least, they were bad boys till 7th- now they aren't AS good, but they are still a solid choice. The one thing I have been doing to the Reavers is to have them all helmeted- no bare heads at all for them (as we all know, DE are nothing if not safety conscious ;-) .


I put the brass rod holding them up (the clear plastic ALWAYS break so easily on me). The rod was placed at odd angles, to make them look as if they are banking or swooping or something. Just being a little bit dynamic.



Hellions:


And now, some Hellions. Once again, they are much weaker in 7th. So I have like 15 of them or so by now. I have some that I can use as beastmasters if I want though, so if I take those out I have 10 or 11.


Again, same as my previous DE stuff. Khorne Red edge work, pale flesh colors, blue hair (the blue hair is weird, but it adds a bit of color to otherwise dark models. Again, I used brass rod to hold them up again. 



Venoms:



Last up, I have completed not one, but two Venoms. Now, I was never one for Venom spam at all. Until recently, I only had one Venom (I made it for my Kabalite Archon to ride in).  I received two more Venoms as gifts in the past, but I never quite got around to putting them together. Once the new book came out, it got me into a Dark Eldar kick, so I decided to work on them.


I created a Venom for my Succubus to ride into battle with some Bloodbrides. So, all the riders were made to be Wyches. I made it look very much like the other Venom, so there's not too much to brag about or explain regarding this one. Its a fully functional Venom that goes with my other DE vehicles.


The second Venom is a little different though. I decided to do a dedicated Haemonculus Venom with the bits from the new Wrack box. I really like the idea of being able to customize your Raiders/Venoms with the new Wracks. I was really inspired after looking at the Haemonculus Covens supplement. Now, I will never play an all Wrack/Haemonculus army, but the book has some great fluff and it was visually inspiring.


I painted the vehicle the same way as I did my other vehicles: I didn't want it to look too starkly different. So, its the same Khorne Red  edge highlight that the others are. The only thing I did to set it apart was the flag and symbols- I ditched the usual red flag and decided to go white instead (I loved the look in the supplement, as I said).When I was thinking of the symbol, I had no idea- as you can tell, I'm not great at drawing symbols, writing, etc. So, I stole the Triforce. Yes, I know... but it could be a weird pentagram or something... Look, it works, OK? Don't give me a hard time (in case you can't tell, I'm not thrilled with it, but it's done now- I am pretty good at knowing when to call a paint job a day, otherwise I'd still be painting my first Plague Marine in my search for perfection).


The absolute DUMB thing about the new codex is that Wracks come in squads of 5. That means that a Haemonculus can't take a bodyguard of 4 plus him in the Venom- ugh. Why did they do that? It is so damn annoying. So either I put the Haemonculus with 4 Trueborn/Bloodbrides- oh wait. THey come in 5s as well, so I guess that's out too... Ugh. GW- what were you thinking?!


Well, at any rate, that's all for now. I'm putting the finishing touches on a few more things, and I'm starting a whole bunch of other projects too- indeed, my wife got me something VERY big for Christmas, and I can't wait to finish it and show it off here! It's going to take a while to do, but when it's done... whew!!

Until next time...


Sunday, December 4, 2011

Chaos Corner Interviews: The Man Behind The "Joe Maneuver" Part I

Hey there Chaos Corner fans. I'm back with another series of interviews, this time is with a guy who needs no introduction. Well, he does actually, since you guys don't know him, though I sure as heck do! Joe has been my friend since the earliest days of college- though it took him a whole semester to remember my name (admittedly, he's terrible with names). At any rate, we went through college together, taking various history classes as well as required courses (don't get us started on that Woman's Studies course we had to take to graduate). We had great professors (and awful ones), we fought through crazy classes, assignments, and butt-kissing students. We laugh now, but those are our war stories, so to speak.

Of course, Joe is also a 40K player and is one of my regular opponents. Joe has had a storied career in Warhammer 40K, having had several armies. Whereas Pete "The Hivemind" is strongly interested in the modeling aspects of the game, Mr. "Joe Maneuver" is squarely focused on the game play. Joe continuously refines his tactics and strategy. At times, the concept of the "friendly game" gets lost in the competitiveness, as Joe goes for the jugular in order to prove once again that he is the master tactician in our group.

 So, without further ado, let's start the interview...

Q: How did you first get into the hobby?




I first got into the hobby soon after I graduated college. My buddy Dave called me up and asked me some questions about the size of tanks in the military, specifically the relative size of them as compared to a foot soldier. When I asked him why he was so curious, he briefly explained the 40K game. He then invited me to hang out at our buddy Pete's house, he was gaming with his brother Steve. I found the game interesting, and then they asked if I would like to take a try at it. I agreed and was given some Space Marines and played a very small game. I enjoyed the game and began an army soon after.


Q: So your friends introduced you to it; but what made you interested in it? 


1.      What drew me in ? I guess since I have always been a military history buff and a fan of science fiction the background appealed to me and I have always liked to put together models. I like that it isn't a clean or pretty universe, it was as unlike Star Trek's clean future as you could get. The unusual appearance of the machines of war, such as the Dreadnoughts, were a plus as well. 

Q: Which armies have you played over the years? What got you into each army? 

I have played Eldar, Black Templar, Night Lords, and Blood Angels. With any army that I collect the most important thing is that I like the story behind them; it doesn't matter to me if they are not the most viable or "toughest" army. The Eldar are the first army that I collected. At the time they had a companion book that had several different lists in it called "Craftworld Eldar"...





Q: I remember that book. I liked those days; Craftworld, Eye of Terror, Armageddon...


I agree 100%. The Craftworld supplement had the better armies that could be tailored to any style that you liked, therefore not locking you into any one way to create a list. A small bit of appeal of the Eldar for me was that no one else had an Eldar army in our group yet everyone had a Marine army of some kind. The Eldar didn't function like any other army and had the most different, specialized units. The Eldar models look radically different yet still have the same feel: they clearly belong together; they're cohesive, which also drew me to them. 



Q: I had the beginnings of a Chaos army, as did my brother. But, I did also have Dark Eldar, so nah nah- I had a 'space elf" army first. And besides, you got a Marine army fast enough, didn't you?

 
Uh huh. The Black Templar were the second army I collected. The Templar had a warrior/crusader look and feel and had a different build than other marine armies. They also looked great painted with a simple and easy to do paint scheme. I have to be honest and admit that, while playing solely with the Eldar, I was getting a little tired of getting rocked by the 'Nids and the Plague Marines. Against those two armies I wasn't able to field a competitive Eldar force at an affordable price. Eldar had and still do have a large amount of expensive models in metal (and now Finecast)- this isn't so bad if the most effective units weren't all in metal. Templar as with most marines is predominantly plastic making far less strain on the wallet, truthfully. 


Q: Ah the Black Templar. I still remember the first time I shot up a squad and with their rules they actually charged me, despite their heavy shooting losses...


Ha ha! I still remember the look on your face... Your poor Plague Marines...

Q: Laugh all you want, but you were unable to avoid the slide into Chaos yourself, weren't you? 

True. I did start a Night Lords army. The Night Lords had great models and and interesting story line. And their rules were very cool. That is, in 4th edition. Sadly they became the army that I was the least enthusiastically collecting not because, as I started them the 5th edition codex was published and the legion lost all character. They were simply "vanilla Chaos Marines".  I lost interest in them after that.

 


 

 

 Q: Indeed, Chaos has fallen a long way, unfortunately. However, you mentioned it in relation to the newer books. Speaking of which, what are you working on now? 

The Blood Angels are the latest army that I have started to collect. I have always loved the idea of the Death Company, the Rage, etc. The back story is great and the new models and rules are fantastic. 

Q: So, of all your many armies, which is you absolute favorite? 

I can honestly say that I don't have a favorite army- it will depend on what time you ask me that question truthfully. I will always favor the Eldar because they are my original army and I'm still the only one to game with them in our gaming group- I don't count your Dark Eldar because they aren't true Eldar. I'd say the Blood Angels are the most viable right now but how long that will last is anyone's guess.


So, that concludes part one of our interview with Mr. "Joe Maneuver". I'm sure you're all asking the question "why is he called 'Joe Maneuver' anyways?", but don't worry- we shall answer that in the next interview. Let's just say it has to do with a rather interesting (ie. annoying) strategy that Joe uses in 40K. Until next time my friends...