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Friday, August 1, 2014

For Your Consideration: Forgefiend of Nurgle

Hey there everybody! Old Man Chaos back with another posting. This is what I originally was going to post earlier this week, but then the GW Financials were out and I felt compelled to add my rather worthless 2 cents on the topic. What started as a short diatribe became a long rant, so I shelved this part, which showcases my new Forgefiend of Nurgle. So, away we go...



I really like the concept of the Forgefiend/Maulerfiend. The model is very cool, though I wish the thing was a bit more poseable. At any rate, I have 2 Maulerfiends and 1 Forgefiend for my Khorne Bezerkers (which I have hunched down, thus it can be a Maulerfiend in friendly games if I wish).


Naturally, I realized that my Plague Marines have been neglected in the 'Fiend department. My wife helped me to rectify that by getting me a new 'Fiend (thanks honey). So, my first consideration was which would I do it as? I decided that my Plague Marines, usually holding their positions and hanging tough would be to give them a bit more firepower- thus a Nurgle Forgefiend was born.


Then, of course, I had to consider how I would "Nurgle-fy" it. That is, how would I convert it in order for it to be within my usually disgusting Nurgle parameters. At first I thought I'd do guts and the like- my typical number. However, as I was sifting through my bits- I discovered that I still had plenty of parts from my Heldrake/Zombie dragon that I did a few months ago (and I'm still working on the second of that ugly combo FYI).


So, what caught my eye? The rotting, almost rat-like head that is the alternate head for the zombie dragon. I also had a rotting neck for it left over as well. As I sized it up, I knew it would fit perfectly for the upright Forgefiend. Well, that was easy. But it was missing something. Then it hit me- I have to make this thing look more rat like. No, I wasn't going to buy Skaven stuff. Instead, I took one of the Lasher Tendrils and basically stuffed it up the Forgefiend's tailpipe and... instant mechanical rat tail.


Granted, most of my Nurgle stuff is either insect, zombie/decayed, and mold/sores. I have done more than my fair share of green-stuff guts and the like. I have never done a "rat-like" Nurgle piece. However, it makes sense, as rats certainly carry diseases- thus I think Father Nurgle would approve of my creation. (Besides, when I do another one later I can do the guts and all that ;-)


I wasn't quite done with the conversions (slight and simple though they are). I took the tripartite Nurgle symbol and put it dead center on the thing's main carapace. The other conversion I did was with the ectoplasma cannons. I took spawn tentacles and made them look like tongues- thus all three "heads" had tongues. The ectoplasma cannons were now heads, not weapons. Then I noticed that the 3 heads again were part of the Nurgle motif- yes, Father Nurgle approved greatly. Lastly, I added some green stuff at the arm/weapon joints- making look as if the thing were part metal, part mold, part decayed flesh. It would tie it more completely into my army.


Now for the painting. I did Death World Forrest as the basecoat. The legs I did with Leadbelcher. Then I washed very liberally with Earthshade (such a ubiquitous wash I must say). I then set to work on the armor ridges, trim, weapons, and the tail- I used the aforementioned Leadbelcher, followed by Typhus Corruption, and then Ryza Rust to make it look nice and rusty. 


The growths I then highlighted with Nurgling Green, then I washed it down with Earthshade, with a lighter edge highlighting of Nurgling Green. I did the same with the flesh portions of the head and neck.


The bones and teeth I did with a Desert basecoat and then moved up with Ubshanti Bone and Screaming Skull with drybrushes of Tyrant Skull. The tongues actually challenged me a bit. They couldn't just be straight red, but what colors would work on all 3 heads. I started with Screamer Pink, then went lighter. Then I did a wash of Druichii Violet and some Earthsahde again. Presto! The tongues are distinct, but also look rotten and sickly. The toughest decision for me turned out very well.

Naturally, I had to add some blood and slime to the proceedings. Of course, you have to be careful not to use too much, lest it drowns out the rest of your paint scheme (I am always tempted to put on more and have to pull myself away). I used the GW slime and blood technical paints, but I also used the Tamiya Clear Red- so some blood looks fresh while some of it is old and coagulated.


All told, I am happy with how this guy turned out. He is clearly an invention of Papa Nurgle, and my Plague Marines will be pleased to have him I think. At some point I will do another for Nurgle (Forge or Mauler I'm not sure). But first, I have to finish my second Nurgle Heldrake (one of my craziest conversion jobs yet, I must say). However, I have been distracted by something VERY Heretical. The Emperor would not be happy, let's put it that way. I think they'll be done by next week...



Until next time, stay heretical my friends.

2 comments:

  1. Truly a very impressive job Prof! It does indeed look like a creature of chaos. I especially love the rust. :) Why the use of blues though? Are they a reference to a particular Chaos space marine chapter?

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  2. The blue is the "sickly" energy of the warp. I've done that with a few of the big warp spawned engines.

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