Sunday, February 21, 2016

The February Tournament (2016)

Hey there Chaos followers and sycophants! Welcome to yet another (ugh) edition of Chaos Corner. It's been a busy hobby time for me these past few days- I have had a work break, allowing me to do more modelling, painting, and why yes, even gaming. The truth is I don't get to game as much as I'd like- but that's the way it goes. However, this weekend was a tournament at my local, and I had the opportunity to partake.


This tournament was different in a few ways. First, we were limited to 1,000 points- and then we were randomly assigned allies. In a strange twist, I was teamed up with my friend Brian. What?! The gentleman running the tournament swore that it was done randomly on his Excel program. I believe him- but seriously, what are the chances? LOL. So it was my Cult  Mechanicus with Oathsworn Knight alongside Brian's Ultramarines (which are MY Ultramarines, FYI).


Second, the tournament was set up for 3 rounds. The ranking was based on how many points your side could achieve. This was done in a very interesting way (inspired by one of the bigger tournaments whose name I can't remember). Basically, you could achieve the primary objective in one of two ways- you had to choose before setting up (and then announce it at the start of turn 1). There were also a set of 10 secondary objectives- you chose 3, and announced them at the start of turn 1. I have never played with this format before. It was a little confusing at first- but once we got going it got quite clear, and was a lot of fun.





First, I have to say that we had some nice battlefield terrain. My local had a terrain building session several weeks ago. I was unable to attend, but I donated some of the GW building sprues from the big box set that I still have. The terrain was a mix of old stuff and these newly built pieces. Overall, there were some really nice pieces on the tables. One that stood out was a set of pieces that had Tyranid spores consuming/dissolving things- built with foam and toothpicks for the "teeth". The other really nice piece (that we didn't get to play on sadly) had a huge sectional piece that had a large cliff and plateau - and a bunker at the bottom. Awesome piece. Finally, one of the guys had brought in their Fantasy Realm of Battle Board, painted up to be a desert wasteland. The glowing skulls were a really nice touch. This was to be the site of our first match.


Ultramarines and the Mechanicus prepare to wage war as allies to the Omnissiah

So, I was now teamed up with Brian, and we are about to square off against an unholy alliance of Necrons and Dark Angels (bike and terminator heavy). The game did not go well for me and Brian for several reasons. First, like I am sure all of you are aware, Necron Reanimation Protocols suck. Seriously. I don't know how many my Grav Cannons killed- but the Reanimation made it seem like NONE died at all. I have used the Mech army twice- and against that many gravs most things don't stand a chance (unless they are armor 5-6). Ugh.

Necrons and their Reanimation... UGH.

The Dark Angels also had some crazy invul saves, negating the usefulness of my Grav and the Imperial Knight's Gatling Avenger. Last, Brian and I did not cooperate as well as we could have. He deployed his Marines out of their Rhinos and ended up blocking my shots and giving cover saves for firing through our own men. Then, his Rhinos also caused a bit of a traffic jam, slowing down our movement (I guess the "free Rhino" thing has some limits then after all?).

This would ultimately become a huge traffic jam. Where's General Patton when you need him?

The most humiliating thing was when Necron Scarabs got in and charged my Knight. The truth is, this is only my second game USING a Knight, and I didn't know all the Super-Heavy rules. Should his swarms have been smashed or not? I wasn't sure. It took 2 turns of combat to get rid of them.

Shameful indeed for  Knight Vindicta
Hehe... You said "Cocked"...


However, it wasn't all bad. We all had a laugh when the Necon player rolled a dice and it got "cocked", standing on edge on the table- it was at such a great angle- even as we lost, we could chuckle at that sight. Further, Brain and I did manage to gain SOME of the secondary points. My Knight destroyed a Dark Angels Land Speeder, which we had nominated as a High Value Target. The DA player had kept him hidden, but grew too confident and brought him out to play (though, the rest of the game gave him lots of reason to be confident). My Gatling Avenger made short work of the Land Speeder- a slight triumph for us.

The Land Speeder that was our High Value Target
Ultimately, we got wrecked. And, sadly, the entire match felt like we didn't stand a chance. Between Reanimation, re-roll of invuls for DA bikes, and my team's lack of cooperation, I don't mind losing- but I want to feel that the battle was hard fought and close till the end. We didn't get that at all. On the flip side, I don't enjoy winning by tabling my opponent in turn 2 either- that may be a "victory", but not a fun game.

The Terminators mop up after the Necrons- HERESY!

As we broke for lunch (some tasty pizza), Brian and I regrouped. We discussed ways to improve our coordination. We decided that we would talk before we started moving models, making sure fire lanes were open, and that we could move without getting in each others way. Funny enough, since I introduced Brian to the hobby, we have ALWAYS been opponents. This was the first time we had to cooperate. And our first opponents presented a steep learning curve (he has never faced Necrons before, FYI).


Onto the second match. This was on the field that had Tyranid digestion pools, which I really liked. Our opponents were once again an Unholy Alliance of Chaos Daemons and Dark Angels (Ravenwing... are you sensing a pattern here). They were lead by Sammael and Fateweaver. The Dark Angels were nicely painted, and Fateweaver had a nice conversion- a "crystal ball" was placed in his hand.

We just couldn't get Fateweaver down
This time, Brian and I cooperated much better, combining our fire on targets to make sure they were DEAD. In our first round, we shot the heck out of a squad of Screamers, whom we nominated as the High Value Target (gaining us that second objective and First Blood). The DA bikes posed a problem initially, but as Brian and I combined our strength, even their re-roll invuls couldn't save them.

Dark Angel Ravenwing Column Advances
Our opponents got in their licks too though. Fateweaver was flying high, and my Icarus Cannon just couldn't tackle him. Fateweaver then proceeded to rain Psychic attacks down on our troops, destroying Rhinos and harassing the men (he also killed their High Value Targets, which were a group of my Kataphron Destroyers). The enemy Soul Grinder also did its thing, lobbing its Phlegm attacks onto exposed Marines. Lastly, arriving Dark Angel flyers did some damage as well.

Ravenwing Bikers make their way down to the advancing Ultramarines
Ultimately, Brain and I were winning, whittling down their forces at a faster rate. The final decision came at the center of the table. The objective was worth 5 points- and Brian and I had selected the secondary objective that requires a Warlord to be near the center of the table. The Dark Angels swooped in with bikes and Sammael, hoping to clear the Ultramarine captain and his squad off. Unfortunately for the DA, their initial strength had been dwindled due to my Grav Cannons, so there were fewer of them.

"Rampaging Knight kills Sammael. Film at 11"

The DA player  rolled pretty badly in that combat, killing none of Brian's Marines. However, this could have been a long drawn out fight. So, I charged my Knight in. The Knight cut through the rest of the bikers. All that was left was Sammael. So, I rolled to stomp. I only rolled for 1 stomp. Would 1 be enough. I rolled on the Stomp chart- I got a 6!! Sammael had no chance and was basically stomped to death by a rampaging Imperial Knight. With him gone, we certainly had the center of the table- and with a Knight standing by, there was nothing else they could do.

Brain and I won. Points wise it was close, but it was clearly our win. The game was a lot of fun with lots of back and forth. Our opponents were very good sportsmen, laughing at our foibles as well as their own- such as when Fateweaver suffered Perils of the Warp. A great game with lots of laughs, and fought well till the end. For my team, it seemed that Brian and I had found our groove.

Saruman wasn't kidding when he said "Two Towers"...

So- now to our third match. This battlefield's distinguishing feature was the two towers on a hill in the middle of the battlefield. Our opponent had a problem. His partner had to leave, so he was on his own. To compensate, the TO jumped in with his (guess) ... Ravenwing Dark Angels. Wow- I guess I know what the Meta is at this place! Anyway, he had Ravenwing Bikes, 3 Land Speeders (each as a separate unit, one with Melta) and a Fire Raptor Gunship from Forgeworld (a beautiful model- and quite deadly). Our other opponent was just a vanilla Space Marine list.  Nothing fancy, but enough to be a challenge.

The Tech-Priest guards the objective
The game started off with Night Fight- this didn't hurt too  much, as we were deployed basically in table corners and too far away to hit anything turn 1. Starting turn 2, we began firing on the Space Marine player, again wiping out our HVT (A Rhino). We already had 3 objectives, and thought we could prevent the SM player from getting the Relic in the middle (which THEY chose to treat as a stationary obj for their victory requirement). However, bottom of turn 2, the Dark Angels made their appearance. Bikes and Land Speeders came in from the flanks. One squad (with the librarian) came on next to me- my Tech Priest and Destroyer unit were in trenches with the objective. Luckily, I knew this was a possibility, and I had selected the Canticles that ended up giving me Stealth and Shrouded (my warlord trait allowed the Tech Priest and his unit to enjoy the highest bonus on the Canticles). The bikers shot everything they had (plasma mostly), but thanks to the Canticles I was unharmed.

The Fire Raptor enters the field

Meanwhile, the Fire Raptor came in. I used my Knight's Icarus Cannon to intercept. I manged to take a Hull Point and Make him fire snap shots. He vowed revenge. His Land Speeders did just that, assailing my Knight from 2 directions. My Knight was down to 3 Hull Points. Meanwhile, try as we might, we just couldn't clear the Space Marines from the table center- it was happening, but not fast enough it seemed.

Trying to clear the Space Marines from the center objective
On turn 3 (the final turn, due to time constraints) Brian and I went all out. Ultramarines and Destroyers firing at the approaching bikers. Using Canticle that re rolls misses, my Grav managed to kill the librarian and final bikers, thus eliminating the threat. The TO recognized that this hurt them, as did the fact that Brian managed to get into the relic thus contesting (both Marine forces having obj secured). I also had my Knight charge the nearest Land Speeder (the Melta) and cleaved it in twain.

The Ravenwing Bikers were destroyed by mass Grav fire- despite their re-roll Invuls

In the final analysis, they won by 1 point. However, the TO noted that if the game had gone on another turn or 2, it would have been a different story. The Knight was still functioning and would have done lots of damage to the Space Marine units. Further, I still had 2 squads of Grav Destroyers that would ruin anybody's day. So, while we lost by 1, Brian and I felt good about the match nevertheless. The Space Marine player was friendly and laid back. The TO was in it to win, but he was also a lot of fun- bellowing (humorously) that he would get revenge on my Knight for his temerity in shooting his Fire Raptor. A great match, and a great way to end the Tournament.

A fun day was certainly had. On a side note, we had a contest for best painted model. With a tie breaking vote from one of the store employees, my Tech Priest Dominus won best painted model. I was very happy and honored. There were lots of good looking models on the tables though- and that was awesome.

Well, this has been a long blog, but I wanted to get in as many of the details as I could remember before I forgot them.

Until Next Time




Friday, February 19, 2016

Mechanicus, Bloodletters, and Books...

Hey There Chaos Fanatics! I'm sure many of you have been excited about Curse of the Wulfen. I have been going through the story-line slowly- it is very exciting and a lot of fun. I did quickly devour the Rules book, and its a mixed bag for Daemons. It is very difficult to do a Daemonic Incursion with some of those formations- they are VERY unwieldy (seriously, 9 units of Horrors? 7 units of (but-ugly) Beasts of Nurgle? Give me a break). I feel that the Daemons got shafted here a bit- to do the Incursion, you have to sacrifice a TON of versatility and balance. The Space Marines Decurion is very tactically flexible, for example (yes, there are "unit taxes", but not like this). Time will tell, but I think the Daemonkin book is better than this Daemon upgrade. I'll certainly have to try it soon.

So, this posting has a smorgasbord of stuff, so why not get started then...


First, I have completed another Skitarii Dunecrawler. I really love this model, and it fits in so well with the Mechanicus aesthetic. I equipped this one to be similar to my previous one. My thought was that they should be uniform within their vehicle squadron. In truth, I may have to get 2 more and make them anti-air support.


At any rate, I continued my Stegadon Scale Green with Thunderhawk Blue plates and Russ Grey highlights. Although the base is green, the highlight certainly makes it look blue. I painted the gears and legs with Leadbelcher, with Nuln Oil over all, with lighter metal highlights. The trim I did Balthazar Gold with Bronze over it. The energy of the gun, etc. I did with Khorne Red, adding successive highlights of reds and ending with orange. This give it a deeper, energy-pulsing look.


My wife recently commented that my Mechanicus army has grown really, really large fairly quickly. To recap, I have (painted) the following: 1x Tech-Priest Dominus, 6 Kastellan Robots, 3 Datasmiths, 6 Grav Destroyers, 3 Plasma Destroyers, 3 Breachers. My Skitarii include- 10 Rangers, 3 Ironstriders, 5 Sicarian Infiltrators, and 2 Dunecrawlers. Plus, I have 2 Imperial Knights. Unpainted I have another Ironstrider, 5 Sicarians, and 20 Skitarii Rangers. Whoa... maybe my wife is right?


As I have told you many, many times- I am always drawn back to Chaos. I always will be. The Mechanicus has my interest, sure, but... my true love will always be Chaos. So, recently I painted up 10 more Khorne Bloodletters.


These I did slightly differently. GW has a new Dry paint Astorath Red that I used. I did Khorne Red base coat with Nuln Oil liberally used on the models. Then I did Astorath Red drybrused over. This gives them the models a deep red color. I then used Wild Rider Red highlights to make the models really pop. Overall, I am pleased with the new Red dry paint.


The daemons swords I did Dryad Bark brown with Trollslayer Orange highlights, making the sword look fire-y and molten. The Bloodreaper's sword I painted with the technical Blood over the whole sword- the blood is translucent, so you still see the orange and brown underneath. I just wanted his sword to look different.


I did the Banner of Blood similarly to my previous banner. The flag is black with grey highlights. Then, I used Khorne Red to draw the Khorne symbol. I used Mephiston Red and the Blood technical to put blood smears all over the banner.


Thus, my Daemons were complete. They certainly compliment my previous Khorne Daemons. This means I have 40 Bloodletters! With my Bloodcrushers and Flesh Hounds, I have enough to do the Daemon formation Murderhorde. But brother is that a lot of points!







In between painting, I have also been reading Black Library stuff at a pretty good pace. What follows aren't full reviews, just impressions:


First, I'd like to comment on The Beast Arises series. I liked I Am Slaughter, though I feel it is one of Abnett's lesser efforts (now, his weakest is still really good, but still). I finished the second book in the series Predator, Prey by Rob Sanders. I must confess the book was odd. It seemed to be a bunch of vignettes, bouncing from war-torn world to war-torn world with little or no connection between events. It wasn't bad, but it wasn't great either- and it only minimally advanced the overall plot. However, I did like the ending(s) to some of the stories within. There's one scene toward the end when the Space Marines are getting ready for a final battle in a wrecked Star Fort. The book quietly details the smashed relics of Rogal Dorn, and you get this sense of sadness and loss. The hopes of the Emperor and Primarchs have truly collapsed- war without end has come at mankind from all fronts. It was a well-written part, and it moved me. So did the end of a female guardsman. She was forced to make a world shattering decision, made poignant by the fact that she was pregnant. Now, I don't recall a Black Library book that dealt with such a realistic concern; in this case Sanders put the horrors of the galaxy in strong relief- a mother with absolutely NO hope in a galaxy gone mad. Both of these "endings" were great- I just wish they had been in a better book.


Finally, I just completed Pharos by Guy Haley. Now, I think I read a short story of his at some point in the past and I didn't care for it that much. As a result, I avoided his more recent works (Valedor, etc). I saw he was the author of Pharos and I was like "man, I guess I'll be missing that HH story". However, I saw on line some positive reviews, so I decided to give Haley a second chance. And boy, was I glad I did. Pharos is an amazing book. Crisp action, VERY well-drawn characters (both good guys and bad guys), and, frankly, worthy of Know No Fear, Betrayer, and Unremembered Empire (it contains threads from all of those, and takes some of those strands to their logical conclusions). I found three really noteworthy things about the book- I'll try to avoid spoilers.

First, the emerging friendship between Dantioch (the non-traitor Iron Warrior) and Pollux (Imperial Fist) is very compelling. We know the two legions HATE each other (and we know the hatred will get deeper and harsher after the Heresy), and yet their friendship shows "what might have been"- if only the Legions and their Primarchs could see past their petty issues- the Emperor could have accomplished his dream. Dantioch and Pollux show the wasted potential of the Emperor's works.

Second, there's a guardsman Sgt. Mericus. He's a bit roguish at first, and a bit too sarcastic (comic relief?). But, as the story went on, Mericus encouraged bravery in his men, and through quick thinking managed to pull off some miracles in the heat of battle. Mericus becomes our surrogate- a regular guy confronted by the horrors of the Night Lords. Without spoiling too much- Mericus has a brave last stand, and it was exciting and moving stuff. A great character.

Finally, I want to make special mention of Haley's treatment of the Night Lords. As I'm sure you're aware, Aaron Dembski-Bowden has a lock on Night Lords with his Talos trilogy. However, Haley gives him a run for his money in his characterization of the Night Lords (and that's high praise). I love how he puts them in various shades of evil and wickedness. Rather than just make them evil for evil's sake, Haley gives them many motivations, and many different thoughts on what they think their Legion is (and is becoming). The brothers Kellndar and Kellenkir exemplify this- both are "bad guys", yet you feel some pity for them, and you can see that "evil" may well be a sliding scale. I was also very amused by the flamboyant Krukesh the Pale- his command of a host of Night Lords drives much of the action. He's quite vile, but has a sly sense of humor. Finally, there is Skraivok, a Claw leader that has his own agenda, though he longs (in his own way) for the old days of the Legion. His machinations lead to a lot of suspense and tension among the Night Lords, making their scenes so much more interesting and complex, as opposed to just plain "evil" (though the Night Lords do plenty in this department too).

I was pleased by the appearances of Guilliman and Sanguinius. However, I was unhappy to see Kurze once again. I like him, but damn- he's been in a ton of these HH books now. I think we get the picture about him at this point. He comes across as moody and angsty- again, we get it. His appearance leads to an interesting scene, but it ultimately resolves NOTHING. Its as if he has a contract to cameo in X amount of HH books... Can't we see more of some of the other Traitor Primarchs? How about more Peturabo, or Mortarion? Oh- and read the epilogue... amazing!

Anyway, I can't recommend Pharos enough. If you love 40K fiction or are following the Horus Heresy series- this book is an excellent addition to the overall story. I give Haley a huge amount of credit for living up to Abnett and ADB- no mean feat. Check the book out.

On top of all this, I have a tournament tomorrow at my local. Really looking forward to it. I'm sure I'll take pix and then post them on Chaos Corner at some point.

Until next time...

Sunday, January 31, 2016

Another Knight, Another Dream, But Always You

Hey there Chaos fanatics! Welcome back to another addition of Chaos Corner. I must confess that it doesn't feel too Chaos-y here at the moment. I have been painting furiously my Mechanicus forces, leaving my Chaos lovelies neglected. Now- I've heard that the new campaign book for 40K will feature some type of Chaos forces (Daemons, at least for the 1st book), so I'm sure I'll be pulled back to to Chaos soon.


However, I have been trying to get my Mechanicus REALLY off the ground. It's kind of weird trying to build an army from 2 codexes like this. I hope they do unite the books- but who knows? Anyway, I have a tournament coming up and I'm trying to finish some stuff so that I'll be able to build a strong, versatile list. Plus, I'm loving this army, so...


So first up- yes, as the title says, I have just finished my second knight. You may have seen my first Imperial Knight completed in March 2014 (was it really that long ago? Time flies here in the Warp I suppose). That Knight was named Veritas (Latin for "Truth"). I even made a history for him which you can read HERE. The thing is I never thought I'd get another Knight. I imagined Veritas to be a "Freeblade", and my whole story was that he was the last Knight of his House. So- what the heck happened?!


Well, a few things. First, the new Knight Codex makes it possible to take several Knight formations and detachments. Ideally, one would like to do the Oathsworn Detachment- where you could take up to 3 (The Household Detachment is also possible in that case, though I can't imagine going to the full 5 Knights). Second, since I have introduced my friend Brian to the game, he has played with the my Knight Veritas more than I have. He was talking about fielding 2 (for Oathsworn) possibly. That of course got me thinking. Third, my Mechanicus force is growing nicely. Having a Knight or two to compliment my new army makes sense both play-wise and fluff-wise. And lastly- I'm freaking weak. There. I said it. I love the new Knight options, particularly the Thunderstrike Gauntlet.


So, I caved in and bought a new one (again, so weak). I assembled my second Knight on the morning of December 31, and I made him a Knight Warden with the Avenger Gatling Gun, the Gauntlet, and the missile pod. This time, I actually tried to have the arms move- they both move fairly well actually, and I'm not afraid of them breaking. Whew.


At any rate, I have spent the better part of January painting him, alongside my Kastellan Robots and something else (which I'll show in a bit). I finished him on January 30th. It was a lot of fun to paint, like the last one. I really love the model- it just seems to tower over things and has a great look to it. On this one, the Gauntlet just makes the thing look bad-ass. I like how the Warden looks like an jazzed up terminator.


The armor plates are my now standard Stegadon Scale Green, with Thunderhawk Blue in spots, all with Russ Grey edge highlights. The metal trim I did Balthazar Gold basecoat with Copper layered over it generously. It gives it a metallic luster in the light, but it doesn't overwhelm the model. The metal joints, back, etc. I did very simply- Leadblecher with Nuln Oil all over, with certain areas highlighted in Leadbelcher or Ironbreaker. I also dabbed on some Earthshade, just to make it look a little dirty.


Three things make this Knight stand out from Veritas, my previous Knight. First, the missile pod. I decided to paint the missiles red (Khorne and Evil Sunz over it). This makes the missiles stand out, and the red really pops on the otherwise dark model.


Second, the faceplate. I decided to do the mechanicus skull faceplate. Now, I couldn't do it Mechanicus style red (as my Mechanicus are Stegadon Green). Nor did I want to do it Stegadon, as I felt that wouldn't stand out. So, instead, I decided on a bright white, with a little Nuln Oil in the recesses. The face really draws your attention to the model (though I made sure I used white transfer decals, so the face isn't the ONLY white thing on the model).


Finally, I decided to do the banner Sunset Yellow. I wanted something that would stand out, but not too much. The yellow is "close" to the cream color of one of the skull decals. Also, I used yellow for some of the wires. Again, the eyes are drawn to the white skull, but as your eyes move over the model, the red missiles and yellow banner give the piece some variety. After all, Knights are supposed to be somewhat individualistic and they are well-cared for- so they would look cleaner and brighter perhaps than your standard Imperial tanks or the like.


For the transfers, I used Mechanicus symbols to tie this Knight in MORE with my Mechanicus. On Veritas, I deliberately DIDN'T use the cog symbols, as I made him a Freeblade (and I had no idea that a Mechanicus army was coming, let alone that I'd get such an army). THIS Knight would be clearly Mechanicus. However, I kept the skull and reaper motif going (the reaper decals are from Imperial Guard tanks), as this would tie the 2 Knights together if I ever fielded both.


So- what about this Knight's background? Well, that is another story for another time. Perhaps. However, I can tell you that his name is Vindicta (again, from the Latin "Vindictae", which means "Revenge"). This name enabled me to keep the "V" and Latin-esque motifs going, again tying both my Knights together.


So, that's my Knight. I do have another something to show you, my fellow denizens of the 40K universe. One of the things that I envisioned as I worked on my Mechanicus is how they would work with my Knight (Veritas at first, but now I've got 2 Knights to consider). One of the ideas that took root in my mind was this: I could just see a bunch of Sydonian Dragoons with their lances, standing at the side of the Imperial Knight. They are his allies on the battlefield (Knights, lances- all so medieval). If danger approaches the Knight, the Dragoons would charge in. The Knight would fire to weaken the foe, while the Dragoons race in to finish the job up close.


As it turns out, I have discovered that the Dragoons actually pack quite a punch. They are cheap, fast (can move and charge 3 extra inches because of their Dunestrider rule), have extra protection (Incense gives 5+ cover), and finally, they have a great weapon. The Taser Lance can be brutal against the right opponents. On the charge, their initiative doubles AND they gain 3 to their strength. They can hit REALLY hard under the right circumstances.


Supported by the Knight (and perhaps, the Kastellan Robots or the Kataphron Destroyers), the Dragoons would make a very fast and hard-hitting force on the battlefield. Against a squad of Terminators or Land Raiders they aren't much. But against regular troops (even Space Marines) and lighter vehicles, they are formidable. Against single characters the Dragoons are also effective- with their higher initiative and strength on the charge, they *could kill a character (as long as he has no or a strong retinue to hide behind).


So, I have completed 3 Dragoons to escort my Knight onto the battlefield. My first one (completed over the summer of 2015) has his lance up, as if contemplating or about to issue the command for the charge. The other 2 (completed along with the Knight this month) I have with their lances down, as if preparing to follow the order to charge the foe.


The model is quite nice, though it can be a bit of a challenge to put together correctly (the darn legs have to be "just so" in order to stand properly). I actually have one more to put together (which would make 4 for me). Theoretically, a squad could have up to six. I may stop at 4. However, I would like some Ironstriders to compliment them- so I may have to buy a few more... Oh. Ignore that sound. That's just my wife saying "You NEED what?! Don't you have enough to paint...?". LOL


Anyways, I must get back to the manufactorum. I've got a few more Mechanicus pieces to finish up. I also want to do Skarbrand. I also have some Ultramarine pieces that I need to paint for Brian (though it's technically for me). Whew- perhaps my wife is right? Do I really have too much? Nah...

Until Next Time...

Friday, January 22, 2016

Mechanicus Update & 200th Post!

Hey there Chaos lunatics! Old Man Chaos is back once again- though I don't have a lot of Chaos to offer this time. This is however my 200th posting, so I'll make it a double-sized extravaganza. Indeed, like the title says, I've got some brand new Mechanicus stuff to show off. So, without further delay...


I have always been interested in the workings of the Mechanicum. They are a vital part of the Imperium while also being very odd (which, considering the state of affairs in the 41st Millennium, is saying something). I always enjoy an appearance by a Magos in the 40K fiction. They are human, but in so many ways, practically alien.


It was sometime last year that I fell into collecting a Mechanicus army. I am not sure why GW had to make it 2 books- yeah, yeah, to make money, but it makes no sense. Anyways, there are rumors that they will be getting a consolidated book this year, plus a few units (a flyer I hope). That would be better than having to ally Skitarii and Mechanicus- and then flip around 2 books for the rules... ugh.


Both halves have some great models, and a lot to offer a player. I must admit- I was enamored by the Kastellan Robots. I love their size, and the fact that they are actual robots, and not servitors with human components. I like that they come from the Dark Age of Technology- predating the Imperium. I love the concept that they must be constantly programmed- not sentient AI for the Imperium, thank you...


Just the idea that these ancient, lumbering, and unfeeling behemoths are striding the battlefield, acting at the behest of a Tech-Priest- well, I just love that. Over the summer, I painted 2 of the Kastellans. However, over the holidays, I got 4 more (2 boxes). I immediately put them together and began painting them.


First, while I love the models, they are not exactly posable. Sure, you can put the arms wherever, but the body is static, and the legs only seem to go together only one way. I tried very hard to give them some motion- twisting their torsos, trying to get the legs into different positions, etc. For the most part, I succeeded. They have a range of motion now, making each robot look a little different.


One of the things I did not like about the models are their heads. I certainly dislike how GW painted them (just metallic). Kind of boring. After getting some inspiration on the Internet, I made the faceplate look like a computer screen, complete with green scroll lines and a target matrix. Not only did it solve the problem of the bland heads, it also allowed me to give the robots a sense of "looking"- slight variations on where I pained the target matrix makes it look like they are scanning in different directions. It adds to their "range of motion" as it were.


Finally, because I can't help myself, I HAD to convert one of them- I made one ripping apart an Ork. I had been tempted to make it a Chaos Marine, but I have some Ork bits and rarely use them- I figured why not. I used green stuff to make the pulled intestines- and presto, instant bisected Ork.


I also went a little further with the new 4 than I did with the first 2 I did. I put more Thunderhawk Blue stripes on the robots. I faded and scratched them a bit to simulate wear and tear. I wanted to differentiate them all ever so slightly (perhaps they are robots from different areas or forges). The stripes add some diversity without ruining the uniform look.


I am thrilled with the 6. I know its a lot points-wise, but I just love the idea of having six of these things marching towards their foes, each one a tough and durable monstrous creature. Together they look so damn intimidating!


Not to be outdone, my ranks of Kataphrons has also grown, thanks to my birthday and holidays. I made one set Grav destroyers (after years of Chaos being pummeled by Grav- it feels good for me to be the one wielding it in such quantities). I assembled the other box as Breachers. So now I have 6 Grav, 3 Plasma, and 3 Breachers. I may need a box or two more to round it out and give me more versatility.


I initially did not like the Kataphron models- but I must say they grew on me quickly. Like the Kastellan Robots, they don't have a lot of motion or possibility. Nor should they I suppose, as they are mindless servitors. I did try to make them a little dynamic by posing the guns and angling the heads to match.


When I used these a while ago, the Destroyers were most effective against Terminators and Space Marines. AP2 is nothing to sneeze at, and they fire so many shots! I am looking forward to trying out the Breachers next time I play (which should be sooner rather than later).


It is true that I love the fluff and concept of the mechanicus so much- I envision my army having just Katapron Servitors and Kastellan Robots methodically working their way up the field- an implacable, almost silent advance- silent save for the blurts of binaric code as they receive orders and send updates to their Mechanicus masters. Ooohhhh...



Nor have I ignored my Skitarii contingent. My friend Pete got me a box of Sicarians for my birthday. I decided to make them Infiltrators, because their helms make them look more robotic and inhuman. The models went together very quickly, despite their spindly looking nature.


They also painted up pretty fast, except for the wires. There, you really have to take your time, so that each wire is defined and that you don't get that paint on the model. The five of them came out really good, and they match the look and palette of the army. I do not know how useful they are on the battlefield, but I will be sure to put them to the test.


Overall, I prefer the Cult Mechanicus stuff compared to the Skitarii. I just like the idea of robots and mindless servitor drones comprising the entire force. The Skitarii are still (kinda sorta) human, and that doesn't excite me AS much. However, the Sicarians are mostly machine anyway, so perhaps they do indeed fit in. Oh---- I just wish they'd make a single book.


I have a ton of stuff on deck to build and paint. My wife got me Scarbrand- I assembled him, and I plan to paint him in a bit. I still have Mechanicus stuff in various stages of painting, so I want to do them first. It doesn't help that I painted an Ultramarine Drop Pod and a squad of the Centurions for my friend Brian. Technically, its my army, but I've been letting him use it so...


Lastly, I have been reading 40K fiction again (I dropped off it for a bit). I loved Ahriman: Unchained- great "conclusion" to his story. I also read Ravenlord. I loved that story. Corax may well be my favorite loyalist Primarch (though I think he talks too much despite his "taciturn" reputation). I can't wait to see what happens to him next. I also enjoyed the Cain story Old Soldiers Never Die. Commisar Cain going up against Plague Zombies (or "Revanants" as he calls them)- what's not to like. Blackadder and Baldrick in space fighting zombies is as fun as you'd expect. I also read I Am Slaughter by Dan Abnett, which kicks off a year long series about the Ork invasion of the 32nd Millennium. It was not one of Abnett's better efforts (when he is on- damn he is on), though I think he did a great job capturing the petty politicking of the High Lords of Terra. The action was just OK though. Of course, this is just book one. I am looking forward to see what comes next.



Well, that's all for now. Until next time...