Showing posts with label Bloodletters. Show all posts
Showing posts with label Bloodletters. Show all posts

Monday, September 11, 2017

Skarbrand!!

Blood! Slaughter!! Skulls!! Kill! Oh wait... sorry about that. Got a little excited seeing you come into this corner of the warp. My apologies. At any rate, here we are with yet another maiming edition of Chaos Corner. I bet your burning to find out what I've cooked up this time. So let's take a look at Skarbrand.



To me, one of my best paint jobs was the new Bloodthirster. I've posted pics here many times. It took me quite a while to paint. However, it came out like a dream- it was exactly what I wanted, and it looks just like the fluff and art. Even though there was no conversions or anything crazy, I just think its one of my best paint jobs, period.



Now, I knew I wouldn't top that with Skarbrand. My wife bought him for me quite a while ago, but for some reason I just never got to him. There was always some other model (or army, lets be honest) that distracted me from painting him. Oh I put him together quickly enough, but I just never got around to painting him. Maybe I knew I wouldn't top the Bloodthirster. I don't know. I just didn't paint him for a long time.



Fast forward to this past May/June, right after I moved. I knew absolutely that I wanted to paint Magnus first. But as I unpacked I found Skarbrand and I decided---- why the hell not. So I painted Magnus and Skarbrand side by side. By the end I was seeing dark blue and vibrant red all the time LOL.


I used the same paint scheme that I did with the Bloodthirster- building up the reds, highlights, black horns, etc. I could have done something different (perhaps I should have at that- white horns maybe?), but I decided that he would look like any other Bloodthirster. Hence the same paint scheme.


The only major differences is the face (duh) and the wings. The half exposed skull on Skarbrand is really sick looking, and I do like how it came out. Meanwhile, the wings I did in a similar color, but without the added details as the wings are tatters and not full wings.



All in all, he came out just fine. I still think my original Bloodthirster takes the cake. But considering I hadn't painted anything Khorne in a while, and that I was doing Magnus at the same time... I think Skarbrand turned out quite well. It's just funny how I compare him unfavorably with my first Bloodthirster- even though they are painted the same! Interesting human foible I guess...


Interestingly enough, in early July I went to a local tournament with my Khorne force. I took my Bloodthirster but couldn't afford to take Skarbrand as well, so I didn't. But at the tournament I played a guy that brought 3(!) Bloodthirsters AND Kharn too!! Unfortunately for my opponent, his rolls were terrible and I had 3 Maulerfiends backing up my Bloodthirster. All were locked in combat all over the place. Using the combat interrupt Command Point option, my Bloodthirster struck before his could and I killed him. Meanwhile, my Maulerfiends held their own against the other Thirsters. Mine attacked and killed the second while my Maulers took out the thrird. My opponent refused to give up- he still had Kharn and some Bloodletters and Cultists. My Bloodthirster then flew into Kharn, slicing him in twain. My opponent only laughed, saying it was simply more skulls for the skull throne! LOL

At any rate, that's it for me for now.

Until next time...

Friday, February 19, 2016

Mechanicus, Bloodletters, and Books...

Hey There Chaos Fanatics! I'm sure many of you have been excited about Curse of the Wulfen. I have been going through the story-line slowly- it is very exciting and a lot of fun. I did quickly devour the Rules book, and its a mixed bag for Daemons. It is very difficult to do a Daemonic Incursion with some of those formations- they are VERY unwieldy (seriously, 9 units of Horrors? 7 units of (but-ugly) Beasts of Nurgle? Give me a break). I feel that the Daemons got shafted here a bit- to do the Incursion, you have to sacrifice a TON of versatility and balance. The Space Marines Decurion is very tactically flexible, for example (yes, there are "unit taxes", but not like this). Time will tell, but I think the Daemonkin book is better than this Daemon upgrade. I'll certainly have to try it soon.

So, this posting has a smorgasbord of stuff, so why not get started then...


First, I have completed another Skitarii Dunecrawler. I really love this model, and it fits in so well with the Mechanicus aesthetic. I equipped this one to be similar to my previous one. My thought was that they should be uniform within their vehicle squadron. In truth, I may have to get 2 more and make them anti-air support.


At any rate, I continued my Stegadon Scale Green with Thunderhawk Blue plates and Russ Grey highlights. Although the base is green, the highlight certainly makes it look blue. I painted the gears and legs with Leadbelcher, with Nuln Oil over all, with lighter metal highlights. The trim I did Balthazar Gold with Bronze over it. The energy of the gun, etc. I did with Khorne Red, adding successive highlights of reds and ending with orange. This give it a deeper, energy-pulsing look.


My wife recently commented that my Mechanicus army has grown really, really large fairly quickly. To recap, I have (painted) the following: 1x Tech-Priest Dominus, 6 Kastellan Robots, 3 Datasmiths, 6 Grav Destroyers, 3 Plasma Destroyers, 3 Breachers. My Skitarii include- 10 Rangers, 3 Ironstriders, 5 Sicarian Infiltrators, and 2 Dunecrawlers. Plus, I have 2 Imperial Knights. Unpainted I have another Ironstrider, 5 Sicarians, and 20 Skitarii Rangers. Whoa... maybe my wife is right?


As I have told you many, many times- I am always drawn back to Chaos. I always will be. The Mechanicus has my interest, sure, but... my true love will always be Chaos. So, recently I painted up 10 more Khorne Bloodletters.


These I did slightly differently. GW has a new Dry paint Astorath Red that I used. I did Khorne Red base coat with Nuln Oil liberally used on the models. Then I did Astorath Red drybrused over. This gives them the models a deep red color. I then used Wild Rider Red highlights to make the models really pop. Overall, I am pleased with the new Red dry paint.


The daemons swords I did Dryad Bark brown with Trollslayer Orange highlights, making the sword look fire-y and molten. The Bloodreaper's sword I painted with the technical Blood over the whole sword- the blood is translucent, so you still see the orange and brown underneath. I just wanted his sword to look different.


I did the Banner of Blood similarly to my previous banner. The flag is black with grey highlights. Then, I used Khorne Red to draw the Khorne symbol. I used Mephiston Red and the Blood technical to put blood smears all over the banner.


Thus, my Daemons were complete. They certainly compliment my previous Khorne Daemons. This means I have 40 Bloodletters! With my Bloodcrushers and Flesh Hounds, I have enough to do the Daemon formation Murderhorde. But brother is that a lot of points!







In between painting, I have also been reading Black Library stuff at a pretty good pace. What follows aren't full reviews, just impressions:


First, I'd like to comment on The Beast Arises series. I liked I Am Slaughter, though I feel it is one of Abnett's lesser efforts (now, his weakest is still really good, but still). I finished the second book in the series Predator, Prey by Rob Sanders. I must confess the book was odd. It seemed to be a bunch of vignettes, bouncing from war-torn world to war-torn world with little or no connection between events. It wasn't bad, but it wasn't great either- and it only minimally advanced the overall plot. However, I did like the ending(s) to some of the stories within. There's one scene toward the end when the Space Marines are getting ready for a final battle in a wrecked Star Fort. The book quietly details the smashed relics of Rogal Dorn, and you get this sense of sadness and loss. The hopes of the Emperor and Primarchs have truly collapsed- war without end has come at mankind from all fronts. It was a well-written part, and it moved me. So did the end of a female guardsman. She was forced to make a world shattering decision, made poignant by the fact that she was pregnant. Now, I don't recall a Black Library book that dealt with such a realistic concern; in this case Sanders put the horrors of the galaxy in strong relief- a mother with absolutely NO hope in a galaxy gone mad. Both of these "endings" were great- I just wish they had been in a better book.


Finally, I just completed Pharos by Guy Haley. Now, I think I read a short story of his at some point in the past and I didn't care for it that much. As a result, I avoided his more recent works (Valedor, etc). I saw he was the author of Pharos and I was like "man, I guess I'll be missing that HH story". However, I saw on line some positive reviews, so I decided to give Haley a second chance. And boy, was I glad I did. Pharos is an amazing book. Crisp action, VERY well-drawn characters (both good guys and bad guys), and, frankly, worthy of Know No Fear, Betrayer, and Unremembered Empire (it contains threads from all of those, and takes some of those strands to their logical conclusions). I found three really noteworthy things about the book- I'll try to avoid spoilers.

First, the emerging friendship between Dantioch (the non-traitor Iron Warrior) and Pollux (Imperial Fist) is very compelling. We know the two legions HATE each other (and we know the hatred will get deeper and harsher after the Heresy), and yet their friendship shows "what might have been"- if only the Legions and their Primarchs could see past their petty issues- the Emperor could have accomplished his dream. Dantioch and Pollux show the wasted potential of the Emperor's works.

Second, there's a guardsman Sgt. Mericus. He's a bit roguish at first, and a bit too sarcastic (comic relief?). But, as the story went on, Mericus encouraged bravery in his men, and through quick thinking managed to pull off some miracles in the heat of battle. Mericus becomes our surrogate- a regular guy confronted by the horrors of the Night Lords. Without spoiling too much- Mericus has a brave last stand, and it was exciting and moving stuff. A great character.

Finally, I want to make special mention of Haley's treatment of the Night Lords. As I'm sure you're aware, Aaron Dembski-Bowden has a lock on Night Lords with his Talos trilogy. However, Haley gives him a run for his money in his characterization of the Night Lords (and that's high praise). I love how he puts them in various shades of evil and wickedness. Rather than just make them evil for evil's sake, Haley gives them many motivations, and many different thoughts on what they think their Legion is (and is becoming). The brothers Kellndar and Kellenkir exemplify this- both are "bad guys", yet you feel some pity for them, and you can see that "evil" may well be a sliding scale. I was also very amused by the flamboyant Krukesh the Pale- his command of a host of Night Lords drives much of the action. He's quite vile, but has a sly sense of humor. Finally, there is Skraivok, a Claw leader that has his own agenda, though he longs (in his own way) for the old days of the Legion. His machinations lead to a lot of suspense and tension among the Night Lords, making their scenes so much more interesting and complex, as opposed to just plain "evil" (though the Night Lords do plenty in this department too).

I was pleased by the appearances of Guilliman and Sanguinius. However, I was unhappy to see Kurze once again. I like him, but damn- he's been in a ton of these HH books now. I think we get the picture about him at this point. He comes across as moody and angsty- again, we get it. His appearance leads to an interesting scene, but it ultimately resolves NOTHING. Its as if he has a contract to cameo in X amount of HH books... Can't we see more of some of the other Traitor Primarchs? How about more Peturabo, or Mortarion? Oh- and read the epilogue... amazing!

Anyway, I can't recommend Pharos enough. If you love 40K fiction or are following the Horus Heresy series- this book is an excellent addition to the overall story. I give Haley a huge amount of credit for living up to Abnett and ADB- no mean feat. Check the book out.

On top of all this, I have a tournament tomorrow at my local. Really looking forward to it. I'm sure I'll take pix and then post them on Chaos Corner at some point.

Until next time...

Friday, February 21, 2014

For Your Approval: The Skulltaker!

Hey there my fellow 40K lunatics. Old Man Chaos is back with another edition of Chaos Corner. First I want to talk about some upcoming 40K stuff, then- like the title says- I've got some pics of my Skulltaker, Daemon of Khorne. Let's get with it then...

First off, I am liking the look of the Imperial Knight. I haven't gotten the WD yet, but the pics have been online for over a week now, so... I like the look of the model, and since Gw is absolutely moving in the bigger and bigger Lord of War direction, this guy fits right into that. Rumors are that they can be fielded as allies to any army (Chaos Knight? Done. Ork Looted- sure. Necron--- uh- Corrupt Mechanicum?). For Space Marine players in particular, this may be a good thing. Their only option for Escalation is the incredibly expensive Thunderhawk. Thus, they can now have a Knight instead. As for me, I am not sure IF I will get one just now... I have for Chaos the Lord of Skulls, a Plague Titan, a Plaguereaper, etc. As for my Ultramarines- well, I have been working on them recently, but I don't know if I want a big guy for a force that I will only use once in a while.

There's lots of other new stuff swirling in the Warp. The Legion of the Damned codex looks tasty (I am interested in them, but know little actually about them). There's also some pics of a Chaos Helbrute that is clearly NOT the one in the Dark Vengeance Starter Box. It looks downright imposing- but I already have 3 (!) Plague Dreadnoughts, and I have 1 for the Bezerkers. But... it looks so cool! However, this could mean that the other Chaos rumors are true, including Chosen, new Chaos Space Marines (with more god-specific gear), and hopefully even mini-codexes for the legions / god-specific armies. That would be a spicy meatball, and I am looking forward to all of that.


So, now let's look at my Skulltaker. I believe I got him in that Daemon army box that I bought when the Daemon Codex first came out. I really like the current Bloodletters (although the 3rd edition ones were also badass), and Skulltaker looks like a stronger, more brutal version of them.







The first thing that everyone notices (and loves) about the model is the cape of skulls. I decided to augment that by putting him on a skull base (where did I get those bases from again?). By doing so, it looks like the skulls are just spilling from his cape all over the ground- due to the warp the skulls just keep coming, and flowing wherever he goes. Imagine a daemonic Pigpen of skulls, and you get the idea. Opponents are always drawn to him as a result (good or bad- more on that in a moment). He is a walking pile of skulls, and that gets him noticed.




The red skin I did in keeping with my Bloodletters- after all, he is the same as them, just better. I used black ink for the recesses and to accentuate the musculature. He certainly looks devilish as a result. I also did the eyes and horns in a similar way to my Bloodletters- black horns with grey highlights for the ridges. His eyes  were yellow, again like the Bloodletters.


I am also particularly fond of the skull he is holding, complete with part of the backbone / spinal cord. The fact that it has burst into flame is a great idea, and I enjoyed painting it on fire (I kept thinking of Ghost Rider, though I decided to do the flame in traditional fire colors rather than warp flame).


 In game, the guy is a beast, though with one or two glaring flaws. First, he has to foot slog to get up to the opponent, during which time he tends to get shot all to hell. Or, if you deepstrike him in, he has to wait a turn, during which he... yes, gets shot to hell. In the last game I played, He teleported in with a squad of Bloodletters. They managed to survive a hail of bullets and then got in and wiped out a unit of marines. However, my opponent wisely moved everything away from him. Thus, he had to walk- and that's when my opponents Stormtalon came in and- yes, you know- shot him to hell. I am not whining about it or saying that he should have a 2+++++ save or anything like that- I'm just telling you my experiences with him. No whining, just the facts.


While he is a bullet magnet, you can use him to draw fire, thus saving your other units and giving them a chance to get into position. Daemons are tricky to use- and no, I do not even HAVE Fateweaver, and don't use Screamerstar, if you're wondering. But, I do like the Daemons overall- and the Warp Storm table has never hurt me too badly, and has helped (my brother's Grey Knight champion became a Daemon- Hahahaha!).



As soon as the spring comes and I get more time, I will be playing more. I have some combinations to try- using the Chaos Marine and Chaos Daemon books a bit more closely to see what I can do. I also want to play a game of Escalation and use my Lord of Skulls. I think in a couple more weeks, and I'll be back at it.

Well, that's all for now. I'll be back next week- hopefully we'll know a lot more about the Knight and other goodies on the way. Until next time...

Sunday, November 24, 2013

Some Completed Daemons and my Thoughts on the New Effects Paints

Hey there everybody! I know that Old Man Chaos has been away for a while, but I have just been super busy! House work, seeing friends, work, and my wife have all conspired to pull me away from my blog. However, in spite of the business, I have been hard at work on some models, and I was thrilled to get my hands the new Citadel Effects Paints. Plus... I got a birthday surprise which I'll share at the end. So, away we go...


First, I am supposed to be playing a game at my local store using my Daemonic forces. Now, I don't think we'll be able to game for a couple more weeks, but nothing pushes me to model like knowing a game is coming up. So, I decided to finish some things that I have been working on for a while. I have not made any army list yet, so these may or may not make the final cut. However, I was happy to work on and finally finish these suckers. Let's look at the Tzeentch stuff first...



If you recall from my soon to be classic blog post (I'm kidding... geez. Calm down.) on Saving Money The Chaos Way, I showed how one Exalted Tzeentch daemon Chariot box could become two models for the price of one. After a few months painting them a bit and then forgetting them, and then getting back to them, I finally hunkered down and got them done.


First is the Herald of Tzeentch on a Disc. By using the spare disc and the "energy bloom" under it, I was able to construct a disc for our little herald. I used the same blues I used for my Blue Horrors and Screamers  from a while  back (See Here). I never thought that Tzeentch Horrors should be pink- that is the domain of Slaanesh. At one point, I made a box of the old metal horrors multiple colors- a good concept that looked bad on a squad. Thus, I decided to make all the Horrors blue.


The results look quite good, if I do say so myself. The Herald looks just like the other Horrors. I particularly like the hand that has the magical warp flames coming out. I decided to use greens, as it is a nice contrast to the blue (I considered "natural looking" flame, but it wasn't "magical" enough).



I am really thrilled how the Exalted Flamer came out. When I started it I wasn't sure if I could pull it off. The Flamer HAD to be blue, but different from the screamers pulling the chariot. Ultimately, I started him the same way as the screamers, but rather than put ever lighter blues, I instead put on the blue glaze. Damn- it is a striking blue, and it really makes the Flamer pop as opposed to the rest of the chariot.


The screamers I did in the same way as I did the metal ones. Though the plastics are different enough, the paint scheme still works on these new ones. Truth be told, though they have more detail, I like the metal ones a bit more- they look weird, as opposed to these ones which just look more scaly and have eyes (but, to each his own). The green flames I did the same way as before, building up from dark green up to moot green and then washed with the green glaze. The blues and greens contrast greatly, and it really is a nice looking and imaginative model (whether it works on the battlefield or not is another story).




Not to be outdone, I did some Khorne daemons as well. First up is the herald. I had to be careful to have him match my other bloodletters. See, I had painted them with the old paints a few years ago, and I was worried that I wouldn't be able to match them up. Ultimately, I did so- Khorne Red, Nuln wash, highlights of Evil Sunz followed by the red glaze and he looks quite close to my other plastics.



The best part was that I got to try out the new effects paints on him (at least, Blood for the Blood God). I put the blood on the sword and the base. I love it. It looks coagulated and full... the glistening makes it look like heavy blood. Once I was done with the Herald and the Hounds I put some of the blood effect on MOST of my Khorne Marines- it just looks too darn good not to. (I have tried all the new effects paints except the one that makes the crackly base. All of the effects paints are cool and do neat things to the model- I'll show them off as I go in future completed model pics).






I happened to have some of the metal Flesh Hounds from the Chaos Daemons army force box (it had a ton of stuff in that box, let me tell you). The Flesh Hounds I did in a similar way to the Herald, as I want to tie all the Khorne Daemons together. Again, that glaze turned out to be the key, making their red just right.


I used the blood effect on them as well. In particular, I used the blood around their mouths, making it look like they have just feasted on some poor, unsuspecting guardsman and are now hunting for more. The models were a pain to put together (I dislike metal- I know, for some that's blasphemous, but hey... that's my heretical opinion and I'm entitled to it). However, they came out just fine in the end, and they will make a great addition to my Daemonic hordes.





As I said, I don't know if I will field them in my upcoming game or at a future point; I am just glad that I got them done and they turned out so well- despite the many pauses in my painting them. I will certainly try to use the Khorne Daemons as allies to my World Eaters at some point as well.





Well, that's all the newly completed stuff I have for now. In the meantime, my brother and wife got me a couple of nice birthday presents. One of them will take me quite a while to paint, but I am excited by the challenge...




Wowzers. That's going to be crazy to paint... Until next time, my Chaos fanatics...

Saturday, March 23, 2013

Brief Battle Report: Daemons versus Grey Knights

Hey there everybody! Apparently, Spring has sprung, but the weather is still too darn cold and nasty. I would love to be able to open my window to the spring air and get some painting done. Well, I have been painting, but I'd like it to be nicer out.


Ahem. Anyway, I had a battle last week with the new Chaos Daemons. As nature intended, my Daemons went up against the Grey Knights. Now, my Daemon force is missing many things, as it was never my primary focus (no Steeds of Slaanesh, no Flesh hounds, etc). I also haven't picked up anything from the new release except for 3 Plague Drones (I prefer the term Rot Flies) and the Nurgle Herald (wicked model, by the way). Thus, my choices are more limited than what I'm used to.

I took a Great Unclean One (We call him "Jimmy"), and 1 Nurgle Herald, 1 Khorne Herald, Skulltaker, and Epidemus. I took 2 squads of 10 Plaguebearers, 2 squads of 10 Bloodletters, a squad of 5 Bloodcrushers (the metal ones), a squad of 10 Blue Horrors, and a squad of 5 Screamers. I gave all the troops banners and instruments. The GUO had 2 Nurgle powers (one was the Primaris). I took the various Loci (FNP is a MUST for a Nurgle Herald). I had some good greater gift rolls, too.



The mission was The Relic (which was placed at the center, right near the "Tower of Nurgle", which was built and painted by my friend Pete). The deployment called for us to go on opposite short edges. I decided to keep my GUO in reserve, and have him deep strike later. My plan was simple. Everyone knows that PB hold objectives and Bloodletters get into close combat. I decided to reverse that- I advanced both up at the same time, planning on the PBs to be the tar pit from hell, while the BL grabbed the relic and ran. Thus, my brother worried that the Bloodletters would get into his men, and, seeing them as the true threat, focused more on their movements.

I won't get into this move for move, as I have in the past. This game was a bit of a "trial run" for me, in terms of the new Daemon Codex and new rules. So, for now, I just want to give you the highlights of the battle in terms of how the new rules impacted me. As an aside, I found it very useful to have the Codex on iPad- if you have a question about a rule, just hit it and it appears. This really saved a lot of time flipping through the book, so again I was pleased with the purchase.




As for the new rules, I really dig the new Codex. It has just the right amount of strength and weakness, and the randomness is just enough- you are playing the army, it is clearly not playing you, which was a concern. For example, I thought the I would hate the Warpstorm Chart- but I didn't. I mostly rolled 7 (nothing happens), and the few times I rolled something else, I used the instrument re-roll to avoid it (except once, when Rot killed 2 Blue Horrors). The Grey Knights didn't lose anybody to it (this time). The only thing is you have to remember to do it in your shooting phase (its an odd addition and I forgot it for one turn).

The troops each have their roles, and I learned a bit about the utility of each unit. Let's look:

Khorne- Bloodletters are good in close combat, no doubt. But, they have their limits. First, never have them charge Terminators. Their Hellbalde is only AP 3- thus, Terminators get their 2+ save. I made that mistake when I sent 1 squad against Termies- he just kept rolling those 2+ saves. My Bloodletters would have been more effective against his Marines instead. The Bloodcrushers are a bit pricey, but they have speed, toughness, and a bunch of attacks (next time, I'll take a herald for them). They are great on the charge. Also, if they have a banner, you can use them to race in, and then drop Khorne daemons from their banner with no scatter. Ironically, Skulltaker never got into combat (he was in the unit sneakily going for the objective), so I can't attest to his utility. Yet.

Plaguebearers are really good. Yes, they are  T4 (they had been T5, but consider that the other Daemon troops are all T3), but their poisoned weapons are great (I didn't get to use Touch of Rust- but that will help at some point against vehicles). They will be fine at holding, but they are effective tar pits as well, tying up the Marines, a squad of Termies and, best of all the Dreadknight himself. My only recommendation is to take a Herald with FNP- it really makes them a total pain in the ass to get rid of. I wasn't thrilled with Epidemus- he was strong, but I didn't like his locus power- FNP would be better, I think. The GUO is a force to be reckoned with- his high T and wounds make him a powerhouse. My problem with him is that I rolled poorly with him in combat- some of my worst rolls to date- repeatedly, so next time I hope that the dice favor him a bit more.

Tzeentch is a mixed bag. The Screamers are not as strong as they were in that WD pamphlet (was GW trying to sell more of them, or were they testing rules that turned out to be too powerful? I'm not sure). However, they still managed to take out the Dreadnought, and then I moved them deep into the enemy deployment zone, thus ensuring that I would get Line breaker. The Horrors- I'm still trying to figure them out. Do they each get to roll for their psychic power? Do they each get 2D6 shots, or is it 2D6 for the entire unit? I was a bit confused by this- it is a bit unclear in the book, I hope to find the answer.

So, what happened in the course of battle? I followed my plan pretty closely, though I was perturbed when my Bloodletters couldn't cut through those damn Terminators (the Bloodcrushers had to do it). I scored first blood by destroying the Dreadnought (good rolls for the screamers). The Grey Knights moved in response to my Bloodletters w/ Skulltaker- they fell into the trap of getting hit by my Plaguebearers instead. By turn 5, Skulltaker had the Relic, and the Grey Knights were too bogged down in disease and monotone Plaguebearers to do anything about it. Thus, the game was mine. I got the Relic, plus Linebreaker, plus First Blood. Neither got Slay the Warlord (Neither Stern nor "Jimmy" would fall).

So, I really enjoyed the game, and I think that the new Codex is really good. I am looking forward to trying new units and combinations (I have 3 Rot Flies to work on. I also need to try out my Slaanesh daemons). I also want to give Daemon Princes a go. I'd like to try the chariots, but I want clarification on the Tzeentch one before I buy- can the big flamer fire while moving or not? I am also dying to try out a Plague Marine / Plague Daemon alliance- that will be killer. (Of course, so would a Bezerker / Bloodletter army).

Its a good time to be a Chaos player folks. I hope those of you who have Chaos armies are getting out there and raising some hell.  Until next time!!