Hey there Chaos enthusiasts everywhere! Old Man Chaos is back with yet another scintillating edition of Chaos Corner. Summer is upon us in the Eye of Terror. Since I despise sunlight and the outdoors and dolphins, I know that I will be able to accomplish a ton of painting. Now, I have a huge list of projects, but at this pace I may be able to put a significant dent in that list (even with my Horus Heresy project taking shape and all).
Just this past week alone, I have been able to finish not one but two units of Skitarii- a new squad of Vanguard and a squad of Sicarian Ruststalkers. For both, I decided to use some of the new GW paints, namely Nuln Oil Gloss and the shinny and new "warpstone" technical paints. So- let's take a look...
Sikarian Ruststalkers
Now, up to this point, I have only done the Infiltrators. With their large helmets and cabling, they looked weird and very different from the other Skitarii. I was also interested in them because of the Taser Goads- which are great close combat weapons. So naturally I did 10 of them in total.
I was initially less impressed with the Ruststalkers. Their headgear was certainly less impressive and less "odd", as compared to the Infiltrators. As far as weaponry, I was less than impressed by their load out. The chordclaw is fine (1 attack fleshbane) enough, but the trasnoic razors / blades are less than idea. In the first round of combat they have AP 2 only on a to wound of 6. In subsequent rounds of that combat, all hits are AP 2. That means to be effective they must survive (in sufficient numbers) for at least one round of combat in order to be really effective. Kinda sucks if you ask me.
However, I HAD to build at least one squad of Ruststalkers if I am ever to do the War Convocation formation from an issue of White Dwarf. So, in earnest, I decided to assemble a new box of Sicarians as Ruststalkers.
I still think the headgear isn't as cool, but the chordclaw looks really nasty. I highlighted the claws with the new GW metal paint Stormhost Silver. That paint is incredible. I always had a hard time with the previous silvers- either being too thin or not bright enough. Like Retributor Gold, this goes on so nicely and leaves it looking very bright. The grasping chordclaws really pop now, as compared to the rest of the model.
As for the transonic razors / blades- I decided to do a little experiment. I painted them first with Mephiston Red. Then I painted the whole blade with Evil Sunz Scarlet. Then I highlighted with Wazdakka Red, and finally Fire Dragon Bright. Once that was done I used the "warpstone" technical paint Spiritstone Red. I must say that I really, really like the effect. It is kind of like Bloodletter Glaze, except that it really brightens and shines the blade. The technical paint really makes the blades "pop" as it were. Indeed, with my dark color scheme of Stegadon Scale Green and Leadblecher hit with Nuln Oil (matte) for my Mechanicus, the bright red blades really change the dynamic of the model, with your eyes first being drawn to the blades, making a great contrast with the dark and dingy Sicarians.
I ultimately do not know how these guys are going to do in-game. I believe that I will need to do up 5 more, just to bulk out the squad. My instinct tells me that they are just too squishy in a unit of 5 alone- they NEED to survive a round of combat to be effective. I think 5 won't cut it. So- it will have to be 10.
Skitarii Vanguard
So next up I have another squad of Skitarii Vanguard. This will make 20 Vanguard total for me (and I plan on adding a few more at some point). They are quite a good troop unit- cheap with great access to special weapons (as befitting a Mechanicus army). I had initially hoped that Kataphron Destroyers would be the bulk of my Mechanicus force, but for all their power, they have some limits. They can't really hide in cover all that well as they are too large for example. And they are more costly points wise. For me, Vanguard will fill in that gap nicely.
At any rate, I really like the almost Roman-esque look of these guys- their helmets are really remeniscent of Roman style helms. Naturally I assembled most of them with their standard Radium Carbines. I painted them Dryad Bark, making them look like old wooden rifles, in complete odds with their otherwise mechanical look. I highlighted the helmets with Stormhost Silver, again really loving the new paint.
For the Vanguard Alpha, I decided to go with the mace, as I had already done a Vanguard Alpha with a sword, and my Alpha Ranger has the taser goad. In my gaming circles, that doesn't matter so much- as long as he looks like an Alpha that's all that really counts, and we can WYSIWYG it before the battle. I used the new metallic paint Skullcrusher Brass for his face plate. As I said before, I have been really pleased by the new paints overall, and this one is no exception.
I also made a Vanguard with a Data Tether. He looks different enough that I could use him as an Auspex or Tether, as well as another Vanguard if I decide to split the 10 Vanguard into 2 units of 5. His face I did Rakarth Flesh with Cmmoshade over, and a little highlight over his cheekbone. The rest of his face is mechanical, lending him a cruel visage.
One of my Vanguard was "converted" due to a happy accident. I was cutting off his left arm from the sprue and when I did it just flew off, and I simply couldn't find it anywhere! So- what to do? I then saw my Ruststalker spues, and there are mechanical arms for the Infiltrator Pinceps computer- with a bit of trickery I made it into his arm. There was little mechanical digits as well as a full connection to the hand on the rifle. Hence, it looks like a totally mechanical arm. Adding screens (blue and green) on the flat parts (where the computer was supposed to go on the Princeps) and a targeter in the front (in red) makes the dual limb arm look mechanical indeed.
The special weapons I did my old way but added 2 steps to with the new paints. For the Plasma Caliver, I started with Khorne Red, highlighted with lighter reds before finally drybrushing on Ryza Rust orange. But this time, I decided to add 2 more short steps. After the orange drybushing, I put Nuln Oil Gloss into the recesses of the coils, giving it a deeper but glossy shadows. Then, I used Spiritstone Red over the coils.
Compare the two. The nearer one is the new one (done as described above). The further away one is the old one, painted in the same way minus those last two steps (didn't have those new paints then). On my camera it my be harder to see, but the fact is the Spiritstone Red just makes the whole thing pop- it adds a brightness to it.
The same thing was applied to the Arc Rifle. This time I started with greens, ending with a Moot Green highlight. And again, I added 2 extra steps. I did the Nuln Oil Gloss into the recesses of the energy chamber, and then I used the technical paint Waystone Green. Again, the result made for a brighter and more dynamic looking weapon.
Again, compare the results. The near one is the new, the far one the old scheme. The difference is greater in person, but here you can see it is a subtle but notable difference. It just looks deeper and more vibrant.
Well, that's all I have done for now. I have a few more Mechanicus items that I am working on, and then I will be doing some other "mystery" things. I want to paint my Deathwatch set, and then my mystery Horus Heresy project. I'll be back to show them as soon as they are completed.
Until Next time!!
Showing posts with label Skitarii Vanguard. Show all posts
Showing posts with label Skitarii Vanguard. Show all posts
Sunday, July 3, 2016
Sunday, May 15, 2016
My Latest Mechanicus Stuff
I know its been a bit, but I welcome you back to Chaos Corner. I've been so busy for the past month or so. Sure, I've been able to paint and stuff, but I had very little time to blog. I have also managed to play in both a tournament and a couple of one off games too. Not too shabby.
As I said, I have been working on several things. One of them is a bit of a "project" that I'm going to show on a future installment. That "project" took longer than anticipated. It wasn't that it got tedious, but it took quite a bit of doing. More of a labor of love than anything else. As I said, I will be showing that soon enough.
Unfortunately, that project took time away from other things. Ultimately, once I finished the big project, I dove back into Mechanicus. I really love the army, though I got some mixed results at my recent Tournament; I'm still learning the rules and the options.
I do wish the 2 codexes would be put into one. Having 2 books for it is really, really dumb; frankly, neither half is really complete without the other, as I discovered at the tournament (I had taken ALL my units from the Cult Mechanicus book, and I discovered their limitations big time).
So, let us start with my Kataphron Destroyers. Now, these guys are nasty on the battlefield. If you equip them with Grav, you are getting a ton of shots- whatever they shoot at is going to have a bad day (unless I'm rolling poorly, which happened at the Tournament, sadly). The Plasma Calivers are also pretty nasty, though I have an aversion to small templates drifting. But if it hits, it is devastating. You can also mix and match them in a squad (something that I haven't tried yet, but is really interesting).
So, as I had a box of Kataphrons that I had not assembled, I decided to make two Gravs and 1 Plasma. I figured that each of the Grav could go with my other grav squads (making two 4 man grav squads), and the Plasma joined my 3 man Plasma squad (thus making 4). Theoretically, I could have an 8 man squad of Grav--- talk about overkill! I wonder if a large grouping has its merits, or am I better off with MSU? I will have to try both approaches.
I really like this model and how they look uniform, and yet can be made to look more distinct with head swaps and weapon poses. I deliberately left the servo-arm off the smaller guns- just to further distinguish them from others.
They really have a lot of firepower, and at T5 they really can't be ignored, but can also be tough to kill, especially if you have them in cover or with a Tech-Priest Dominus. Combine that with Canticles and the Kataphrons are a great troop choice.
However, the Cult: Mechanicus book lacks speed. I took a list to the Tournament that was all Cult: Mechanicus and a Knight Ally. Now, I blew chunks with my Knight at the tournament. I couldn't make a 4+ ion shield roll to save my life, and my Knight blew up in all 3 rounds of the Tournament.
As this happened, I saw that the Cult: Mech units are all very slow. Tough, but slow. I love the Kastellan Robots, but since they can't deep strike or anything, have to slog 6" all the way. Same is true for the Kataphron Destroyers (Breechers can Deep Strike IF you take the formation- and I haven't yet as I don't have enough Breechers for that formation). The army has lots going for it, but without transports, it is a slow army.
But in Codex Skitarri- there are the Ironstriders and Dragoons. These are units that move fast and are actually much more formidable than one might think, considering they are open-topped walkers. In the few games I've used them, they have done very well. In one, they took on a Lord of War character (can't remember which one now- Draigo I think)- they got him down to one wound and then the game was over. They tied him up for two turns! He could have done a lot of damage before the endgame, and the Dragoons more than paid for themselves by keeping him out of the bigger fight. After the Tournament I decided to get a bunch more of them, so that I might do the formation with them.
But to do the formation I had to build some of them as the Ironstriders- these are walkers with either auto or las cannons. I think these guys may also be very useful, particularly in the formation. In tandem with the close combat walkers, moving 9" at a clip- they can be both mobile and hard hitting. If all these walkers target one vehicle or unit, I suspect it will indeed be dead meat.
As I have said in previous posts, I have envisioned a whole bunch of walkers supporting my Imperial Knights. I just love the idea of these "knights" charging into battle with their mechanical steeds. The mental image for me is very strong, and I am determined to make it a reality. I am not even considering it to be strong tactically or not- I just want these guys storming over the table! LOL
So, now I have 4 of the Dragoons and 2 of the Ironstriders. Ultimately, I would like to get 2 more Dragoons- this would enable me to do 2 squads of 3 or 1 squad of 6 (that must be brutal on the charge). I would also like 1 more Ironstrider, so that I could have 3 twin-las or autocannon shots to support the Dragoon charge.
I also recently finished a squad of Skitarii Vanguard. Thus far, I only had a squad of Rangers, so I realized I really need to bulk the troop choices out a bit. I decided to do Vanguard, so I could try out the other troop option.
As far as the models look goes, I like the Vanguard better. While the Ranger hoods are nice, I feel that the Vanguard look far more mechanical than the Rangers. They look more mechanical with that extra metal head exposed. I also like that their regular guns are shorter than the Ranger rifles, which gives the Vanguard a sleeker look.
I gave the leader a power sword and an Arc pistol, while the 2 special weapons are Plasma and Arc. I think both of those special weapons are quite useful. I also gave one an Omnispex. I was inspired to paint its lenses as red, blue, and green by the 1950s version of War of the Worlds. The device made me think of the Martian probe in that film- since the Mechanicum are based on Mars I thought it was appropriate.
Well, that's all I got for now. I have plenty of other projects in the pipeline, so I'm sure you'll be seeing them on here sooner or later. Until next time...
As I said, I have been working on several things. One of them is a bit of a "project" that I'm going to show on a future installment. That "project" took longer than anticipated. It wasn't that it got tedious, but it took quite a bit of doing. More of a labor of love than anything else. As I said, I will be showing that soon enough.
Unfortunately, that project took time away from other things. Ultimately, once I finished the big project, I dove back into Mechanicus. I really love the army, though I got some mixed results at my recent Tournament; I'm still learning the rules and the options.
I do wish the 2 codexes would be put into one. Having 2 books for it is really, really dumb; frankly, neither half is really complete without the other, as I discovered at the tournament (I had taken ALL my units from the Cult Mechanicus book, and I discovered their limitations big time).
So, let us start with my Kataphron Destroyers. Now, these guys are nasty on the battlefield. If you equip them with Grav, you are getting a ton of shots- whatever they shoot at is going to have a bad day (unless I'm rolling poorly, which happened at the Tournament, sadly). The Plasma Calivers are also pretty nasty, though I have an aversion to small templates drifting. But if it hits, it is devastating. You can also mix and match them in a squad (something that I haven't tried yet, but is really interesting).
So, as I had a box of Kataphrons that I had not assembled, I decided to make two Gravs and 1 Plasma. I figured that each of the Grav could go with my other grav squads (making two 4 man grav squads), and the Plasma joined my 3 man Plasma squad (thus making 4). Theoretically, I could have an 8 man squad of Grav--- talk about overkill! I wonder if a large grouping has its merits, or am I better off with MSU? I will have to try both approaches.
I really like this model and how they look uniform, and yet can be made to look more distinct with head swaps and weapon poses. I deliberately left the servo-arm off the smaller guns- just to further distinguish them from others.
They really have a lot of firepower, and at T5 they really can't be ignored, but can also be tough to kill, especially if you have them in cover or with a Tech-Priest Dominus. Combine that with Canticles and the Kataphrons are a great troop choice.
However, the Cult: Mechanicus book lacks speed. I took a list to the Tournament that was all Cult: Mechanicus and a Knight Ally. Now, I blew chunks with my Knight at the tournament. I couldn't make a 4+ ion shield roll to save my life, and my Knight blew up in all 3 rounds of the Tournament.
As this happened, I saw that the Cult: Mech units are all very slow. Tough, but slow. I love the Kastellan Robots, but since they can't deep strike or anything, have to slog 6" all the way. Same is true for the Kataphron Destroyers (Breechers can Deep Strike IF you take the formation- and I haven't yet as I don't have enough Breechers for that formation). The army has lots going for it, but without transports, it is a slow army.
But in Codex Skitarri- there are the Ironstriders and Dragoons. These are units that move fast and are actually much more formidable than one might think, considering they are open-topped walkers. In the few games I've used them, they have done very well. In one, they took on a Lord of War character (can't remember which one now- Draigo I think)- they got him down to one wound and then the game was over. They tied him up for two turns! He could have done a lot of damage before the endgame, and the Dragoons more than paid for themselves by keeping him out of the bigger fight. After the Tournament I decided to get a bunch more of them, so that I might do the formation with them.
But to do the formation I had to build some of them as the Ironstriders- these are walkers with either auto or las cannons. I think these guys may also be very useful, particularly in the formation. In tandem with the close combat walkers, moving 9" at a clip- they can be both mobile and hard hitting. If all these walkers target one vehicle or unit, I suspect it will indeed be dead meat.
As I have said in previous posts, I have envisioned a whole bunch of walkers supporting my Imperial Knights. I just love the idea of these "knights" charging into battle with their mechanical steeds. The mental image for me is very strong, and I am determined to make it a reality. I am not even considering it to be strong tactically or not- I just want these guys storming over the table! LOL
So, now I have 4 of the Dragoons and 2 of the Ironstriders. Ultimately, I would like to get 2 more Dragoons- this would enable me to do 2 squads of 3 or 1 squad of 6 (that must be brutal on the charge). I would also like 1 more Ironstrider, so that I could have 3 twin-las or autocannon shots to support the Dragoon charge.
I also recently finished a squad of Skitarii Vanguard. Thus far, I only had a squad of Rangers, so I realized I really need to bulk the troop choices out a bit. I decided to do Vanguard, so I could try out the other troop option.
As far as the models look goes, I like the Vanguard better. While the Ranger hoods are nice, I feel that the Vanguard look far more mechanical than the Rangers. They look more mechanical with that extra metal head exposed. I also like that their regular guns are shorter than the Ranger rifles, which gives the Vanguard a sleeker look.
I gave the leader a power sword and an Arc pistol, while the 2 special weapons are Plasma and Arc. I think both of those special weapons are quite useful. I also gave one an Omnispex. I was inspired to paint its lenses as red, blue, and green by the 1950s version of War of the Worlds. The device made me think of the Martian probe in that film- since the Mechanicum are based on Mars I thought it was appropriate.
Well, that's all I got for now. I have plenty of other projects in the pipeline, so I'm sure you'll be seeing them on here sooner or later. Until next time...
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