Friday, November 25, 2011

Just Completed: Dark Eldar Razorwing Jetfire


Hey there Chaos Corner fans! Welcome back to another exciting edition. Well, let me tell you, it's been a busy time here for Old Man Chaos. There's nothing like the holidays here at the Chaos Corner- turkey, family, some sacrifices to the Chaos gods... yep, it's been all go around here.To make matters more interesting, my birthday just passed. I have great friends and family who feed my Warhammer 40K addiction quite well indeed. My friends got me some Hellions and 2 (!) more Venoms. However, my wife got me something I didn't have yet... a Razorwing Jetfire of my very own! So, guess what I've been workin' on...

I love this model, like most of the DE line. It's got a great look, and it "goes" with the look and feel of the rest of the army. I can certainly see my army having two of these ready to go... Hehe! Putting it together was a real snap. Everything fit together perfectly well, with one exception. The guns/turbines kept sliding out of place when I was assembling. I couldn't get them to stay "locked in" where they were supposed to be. Ultimately, I just assembled the body, and THEN put the guns in... It was a bit tricky, but no one will ever notice the difference.


 I also made the mistake (my own fault) of putting a different head in (I'm saving those nice helmets for another project),. The problem was, I picked a head that stuck out of the cockpit ever so slightly. Thus, I could not use the enclosed canopy. Thus, I used the half-canopy instead. This led to a happy accident, as I do like the look I achieved. Whew!


As for the paint scheme, I stuck to my traditional DE formula. I did Red Gore highlights around the edges. This is how I do all my DE models. The look is quite striking, while also fitting in perfectly with the rest of my army. One day, I'll have to take a pic of my entire army, just so we can see the unified look throughout. I love it- my most uniform looking army to date.


Of course, it isn't EXACTLY the same as the others. I put DE runes/glyphs on the vehicle, to make it stand out a bit. I also painted the missiles Dark Angels Green along with bright green streaks of energy. This is the same way I do my agonizers... the missiles look like they are crackling with evil energies and power.


I haven't glued it to the flying stand yet, as I'm not sure how to store it. I don't want to keep laying my fingers on it, putting it on/off the flying stand. And yet, I can't store it while glued on that stand. So, storage is something I'll have to think about.

 Finally, the recent codexes have made it quite clear that flyers are here to stay. Unless I'm missing something, flyers function like skimmers under the current rules (foregoing Apocalypse or FW rules). Of course, I don't want complicated flyer rules to clutter the game, but I'd like the flyers to be more than just skimmers rules-wise. I hope that when they do the new edition, they will make flyers a special category. Again, it doesn't have to be complicated, but a supersonic air plane should not be subject to the same rules as a skimmer. Just my two cents, and I could be wrong...


Well, until next time Chaos friends. Enjoy the pics!

Monday, November 14, 2011

Initial Thoughts: Gears of War 3

Hey there Chaos fans! I've got a brief look into Gears of War 3 for the X-Box 360, in case you're interested...

I have long been a fan of the GoW franchise/series/money maker or whatever you'd like to call it. The first GoW is one of my favorite games of all time. That game is a masterpiece of graphics, atmosphere, imagination, and game play. Yes, other games have done all of thee things too (apocalyptic city- check. Hiding behind cover- check. Ugly bug-like enemies- check.), however, GoW put them together in a fantastic, compelling way. The cities of Serra look lived in, yet totally ruined. The Locusts are vile, and the big baddies are a delight to see (and fight). Finally, the character (and voice work) of Marcus Fenix totally pulls you into the game.The cover and fire mechanic keeps you playing the game. All told, it was one of the best games ever made- it certainly helped to blunt the emergence of the PS3 and its "360" killer, Resistance. Compare the two games, there's no comparison- GoW trumps. Released in November 2007, GoW was the right game at the right time. It changed video game history, making the 360 a true contender, AND raising the bar for third person shooters. Whew! And don't get me waxing nostalgic for the trailer (complete with "Mad World" as the song)!

One of video-gaming's best heroes of all time
The second GoW was quite good in its own right, but lacked the "newness" of the original, and of course that is to be expected. However, it certainly lacked the narrative "umpf" of the original. Of course, you knew there would be a third one, right?

Marcus Fenix versus the Locusts
The game came out well over a month ago. However, I haven't been able to get it, due to time constraints, playing Space Marine (which bears little actual game play resemblance to GoW, despite what critics say), modeling, etc. However, being my birthday and all, my wife decided to get it for me as a gift.  Woo hoo indeed!
Gears of War has atmosphere to spare!


After popping it in, I selected the ""Previously on GoW" video, reminding me of the plot points from the last two games. Then, I started playing... and it was like seeing an old friend again. Hearing Marcus bark orders at his squad, running, gunning, hiding, and gunning from cover brought it all back to me. Whoa- this is a fun game, just like it's predecessors. The voice acting is solid, the graphics (thus far) have been amazing, and the new addition of getting your squad mates to target a particular foe is a great idea that I have to get a better look at.

Ger the "Cole Train" in here... fast!

Again, I haven't played it for that long. However, being a GoW game, you already know what to expect. So, that should make it clear to you whether you want this game or not. For my own part, its been great so far, and I know that I'll enjoy the explosions (which my wife said were quite loud) till the end. I hope that the story is better than GoW 2, but hey- we shall see. If you're a fan and sitting on the fence, I say get it!

Well, that's my 2 cents. Until next time...

Wednesday, November 2, 2011

Maximizing Your Gaming Dollar The Chaos Way Part III: Grotesques


Hey there, my fellow Warhammer 40K fanatics. Old man Chaos is back with another entry in a series of posts that attempt to show how one can save money in this very expensive hobby. Today, Chaos Corner will show you how to tackle... Dark Eldar Grotesques!

I have two words for this- Fuh-Gly!
As my readers know, I love the new Dark Eldar range. Without a doubt, these are some of the finest models ever sculpted by GW. After years of horrid (wretched is a good word too) Dark Eldar models and even crappier rules, we have been treated to a true renaissance for the DE. The models, fluff, and rules are all nearly perfect for what the DE should be. Though they're nice, I think the DE range is superior to the Necrons (and I'm afraid for teh Necron fluff changes, but I digress...). As fantastic as the new DE range is though, there are a few clunkers. How could it not be, since the ENTIRE range had to be redone ? There has to be at least ONE stinker here- and to me, it is the Grotesque.

Not really an improvement...
I love Jes Goodwin's designs. They have gotten better and better over the years. Look at his Carnifex redo- fantastic model! And he did a wonderful job with the Dark Eldar (look at his drawings, then look at the models... incredible!). However, the Grotesques represent a huge misstep. The model is bland and ugly (and not in a cool DE way, either). It also lacks any real pose-ability or variety, they all look the same. Finally, despite the sweeping blade, there is no motion to the model. All of that for a wonderful $20.75. That's really a shame- too much money for a bad model. Nope, this won't do at all. We must solve this... the Chaos way!

So, I want to make a better looking Grotesque, for hopefully less money. It hit me after I got and put together the Talos. This is a great model and kit, which happens to have a TON of pieces left over, including spare weapon arms/tentacles, several helmets, and other spikes/blades. Yep- you could do a lot with the leftover bits... and that got my gears turning. I could use these to make Grotesques...



I had a ton of Chaos Spawn laying around, un-assembled. I decided that I could kit bash the two... and the results turned out great well. As a philosophy behind their aesthetic, I figured that the Grotesques were a creation of the Haemonculi, just like the Talos and Wracks. So, I figured I'd do everything I could to make the Grotesques to look like an "intermediate" creature, between the Wrack and the larger Talos. I could imagine that a few Wracks may have failed my Haemonculus in some way, and in his fury he turned them into Grotesques for their failures. Then, if a particular Grotesque proved strong/interesting to the Haemonculus, he'd expand on his "artwork" further, making it a Talos. So, I made a conscious effort to make them look alike in crucial ways.

I used the leftover Talos bits on the Spawns, but I used very few Spawn bits, as I didn't want them to look too much like Chaos Spawn. Just enough to make them look freakish. Then, I put green-stuff balls over the Spawn head holes- and then put a Talos mask over- which looks like larger versions of the Wrack helms. Then, I painted the Grotesques to look like Wracks and the Talos. Purple base, with layers of bleached bone to be pale skin. Any armor was painted black with red lines (like the rest of my DE line). I painted the blades and vials the same way I did it on the Talos. Finally, I did the helms the same, with shining gold outline and black surface.

The result? Well, you can judge for yourself. I think it works very well indeed. The bits tie the Grotesques in with the Talos, while the helms and skin color certainly evoke the Wracks. Put all together, I think these Grotesques work, adding some ugly muscle to any Haemoculus entourage. To me, they look far better than the regular GW grotesques, and I can take pride in my ingenuity in converting them. They fit in with the look, and will make a fine addition to my Dark Eldar force.



Now, did I save money? Well, you must discount the Talos- any DE player worth his salt is going to want AT LEAST one- especially if you're doing a Haemonculus. So, 6 Grotesques equals- $124.50 ($20.75 X 6). Meanwhile, 6 Chaos Spawn are $99.00 (3 Boxes of two each X $33). So, if you have a Talos or two anyways, you'll have a ton of bits left over- so I think this is a great alternative to the GW Grotesques. It saves money AND allows for creativity.



You can't beat that. Once again, "Maximizing you gaming dollar the Chaos way" works it's magic!. Until next time...

Monday, October 31, 2011

Book Review (In Brief): Eisenhorn by Dan Abnett

Hello there once again, my fans of Chaos. I'm here with another review. I'd been mulling it over for a bit, and decided to do a brief overview of The Eisenhorn Trilogy, by Dan Abnett. So, away we go...



Talk about being late to the party...

I must confess, I have not been the die-hard follower of Dan Abnett. I know, for many GW fans, this is heresy! I should be put to the torch for my witchery. But first, let me explain. I have read a few of his stuff. Legion, for example, is an OK book with a great twist ("I am Alpharius") and a great ending (which leaves the Alpha Legion where they should be- completely ambiguous). I've also red Titanicus, which, while it had moments, wasn't quite that well thought out as far as story pacing and characterization. Then, there's Horus Rising- a great story and great start to the Heresy Series, but I feel that it only puts a few things in place- true, it could be said of any massive epic starter- but still- it is not a complete work, and others have gone both bigger and smaller than this in this series (Big and Great is A Thousand Sons, while Small but Excellent is Nemesis). In the end, I didn't put much stock in Abnett- I perfer McNeill or Dembski-Bowden. Just a feeling; an opinion; a taste.

But, I can admit when I'm wrong. And I was wrong here. My wife decided to pick up a few books for me as a present before our honeymoon. Yes- she is very understanding toward her nerd-husband. And I'm lucky like that. In any event, She bought me both Ravenor AND Gaunts Ghosts The Lost Omnibus. I was greatful, but I also realized that both were sequels/continuations... So, as a completest, I'd have to go back and get their predecessors. I decided to start with Eisenhorn... oh boy.... I had no idea... Holy Cow! What a read! What a story!

Yes, it turned out that Eisenhorn was an incredible journey of a story. An epic with a strong, magnetic protagonist and a sense of scope and scale that have been rarely equaled in the 40K books I've read. Yep- it was that damn good. I loved the 1st person perspective here- it made Gregor totally human and relate-able. You got to know him. Like him. This perspective was unique, and gave great story-telling opportunities.

The other characters were also well-drawn. I loved Aemos and Bequin. I also got a kick out of Nayl. And poor Goodwyn Fischig (hehe!). You could see how they were a part of a team- the Inquisitorial Henchmen. Speaking of, the book was a great look into the workings of the Inquisition (which is quite inconsistent, as most human institutions are, I suppose), as well as "regular" Imperial society. The action pieces are great, as is the pacing overall. The stories move quite fast.


The only real complaint I have about the three stories is that the climaxes get resolved a little too quickly. Xenos isn't too bad here, but both Malleus and Hereticus get the "final confrontations" over and done with in a damn hurry. For example, Eisenhorn's bout with Quixos is really, really quick. I'm all for sudden violence and harsh, abrupt vanquishing, but man! He barely fights him and then poof! over and done. Ah well! It can't be perfect, can it.


Despite that detail, the truth is this is a great story, very well told. The best praise I can offer this book is that, even though I knew what direction Gregor Eisenhorn was inadvertently headed in, I hoped against hope that Abnett would "save him" from the lure of radicalism. I KNEW it, and yet I didn't want it to happen- surely Eisenhorn can get out of it! Alas... Now, that is a powerful example of storytelling when you know the end and desperately want to change it for the good of the protagonists (something that, say, the Star Wars Prequel Trilogy didn't manage until it was too late in Episode III, but I digress).

If you haven't, you should read the Eisenhorn Omnibus. It's an incredible, panoramic story, and cliche though it sounds, once you pick it up you'll be hard pressed to put it down. I give it 4 out of 4 Marks of Chaos- my highest recommendation.

Now, on to Ravenor!

Friday, October 28, 2011

Battle Report: Tyranids vs Dark Eldar

Archon Dave may be in trouble!

Hey there Chaos fans! Old man Chaos is back with another post- and I know you're going to love this! It's just like the title says... Tyranids against the Dark Eldar! And away we go...

The field of battle
This guy is scary!
My regular readers will recall that we previously had an in-depth discussion with "Hivemind Pete". This guy is one of my closest friends, and he is an OLD SCHOOL Warhammer 40K player. He's been playing for many years, and his army of choice is the Tyranids (with a name like "Hivemind Pete", what would you expect). As a player, Pete is excellent. He knows just how to build a list, and he knows how to use each unit in conjunction with other units. Simply put, the guy is a great player, all around. He usually wins, and handily. Even with the new Codex, Pete has been quite strong. When he does lose, it's usually been a scorcher of a battle. He knows the game, and he knows the 'Nids.

Keeping fast units near slower units
I realized this game would be a great challenge for me and the Dark Eldar. At this point, I've played the Dark Eldar for several months. I had been playing most against my friend Joe, facing off mostly against Eldar and occasionally Blood Angels. I've also fought my brother's fledgling Grey Knight force. Over the summer, I played Joe once a week. He's a ruthless opponent, so I learned a great deal about my DE the hard way. Yes, another advantage is that Pete has not faced the new iteration of the DE. On the other hand, Pete's a master with the Nids, and he is quite used to his Codex. And anyone who has played DE can tell you, they are a delicate army, no matter how you use them.

Concentrated firepower
I had a choice- either go Wych heavy, and try to outmatch him in close combat: Wyches, Beast Packs, and the like. Or, I could play a shooting game with a ton of Kabalite warriors and supporting fire units. I opted for the latter. I decided to go for the firepower. I equipped all squads with Splinter Cannons and Blasters (Shredders won't work against Pete as he spaces his Nids very well). My Raiders and Ravagers all were equipped with Disintegrators (which I have not use before, as I normally face armor and the Disintigrator is a troop killer). I had a Venom, with two Splinter Cannons. In support, I had Reaver Bikes and Hellions- their job was to add concentrated fire quickly where needed). I also had Scourges, all equipped with Splinter Cannons or Shard Carbines. My Talos also had a Splinter Cannon and Liquifier  Gun. As for HQ, I took a Haemonculi with Stinger Pistol and Crucible of Malediction (take that Zoanthropes) and wracks (poisoned cc weapons? Die big critters!). Finally, I ahd an Archon with a small retinue of Hekatrix Bloodbrides. To round out the points, I included a small squad of Wyches. Ultimately, my game was firepower, but I figured poisoned Splinter weapons would kill any Carnifexes or Mawlocs (if the big guys showed), so I didn't need Dark Lances. My plan was to shoot, shoot and shoot.

My set-up
Both armies were at 1750-ish. I got to deploy first. I put a Raider on the left, followed by Scourges and Hellions. In the middle, I had a Ravager, the other Raider, Wyches, the Talos, and Bikes. At the right end, I had a squad of Kabalites and the Archon's Venom. My plan was to create fire columns down the sides, and use my fast middle units to move back and forth, helping either flank as needed. The speed was essential- a Ravager could move left and shoot, then move right and shoot. This was my plan. Would it work?


Gaunts and a stand-in Tervigon

Pete wisely stayed away from big critters, knowing about my poison. He did have two Tervigons, and a TON of Hormagaunts. He also had Zoanthropes, Pyrovores (which he was trying out), Hive guard. and a mess of Tyranid Warriors. Also lurking was a Mawloc. Yikes. I knew I'd have to shoot quick, before he closed the gap on the table. This was going to be tough.





Turn 1 (my half), I shot with everything I had. I must say, my rolling was quite good, and I mowed down many Gaunts and the Zoanthropes. The poison weapons didn't really enter into it, but the AP insured the Nids didn't get a save. I killed a ton, ultimately. His half of turn 1, he ran as quick as he could at me- one squad of gaunts made it into my 3 bikes and annihilated them, and his Hive Guard shot down the Hamenoculus' Raider.




Gunning down the Gaunts
Turn 2 (my half) was just as shooty. Here, I HAD to maintain fire discipline. As more critters were in range, I was ready to split fire way too much. I realized that I had to concentrate fire and whittle the Nid's down unit by whole unit. Not a few shots to each. It worked. My Scourges and Hellions finished off another squad of Gaunts. The Raider and Talos mopped up the Gaunts that had killed the bikes. My Ravager simply nuked the advancing Pyrovores (sorry Pete), and my Haemonculus used his Stinger Pistol and killed the last Zoanthrope. On the right, my Archon's Venom and the nearby Kabalites wrecked havoc on the approaching Gaunts, wiping them out to a man (or bug). By the end of my phase, Pete had NO viable troop choices left.

The Stinger Pistol killed the last Zoanthrope
At this point, Pete shocked me by conceding. He explained logically, that without troop choices, he couldn't contest. The Tervigons simply couldn't pop out enough gaunts (which i would mow down). His Tervigons would have been the next targets of my poisoned weapons (he was right, that was my next step). The only thing was the Mawloc, but even there, he said poisoned shots would ruin his day. Thus, Pete said the game was mine. Joe and Steve, who were watching, were confounded that it had been ended so quickly, that the DE won so decisively. And quite frankly, so was I...!

Pete said he'd have to curl up with the DE book and sniff out weaknesses. So, I know what that means- "enjoy this win, Dave. Next time, the Nids will make you their bitch". Of that, I have no doubt...

"Next time Gadget... Next Time!!"

Until next time...

Sunday, October 23, 2011

Chaos Corner Interviews: The Hivemind (Part 2)


 Welcome back to another exciting edition the Chaos Corner. This one is the conclusion of our two part "Interview with the Hivemind" series. Last time we discussed the "visuals" of the Tyranids, in terms of models, conversions, and paint schemes. Today, we will be delving a little deeper into the Hivemind's thoughts on the current iteration of the Tyranid Codex. Yikes! we're going deeper into the very heart of the Hivemind. I hope the Nids don't eat me or anything...

Q: If you were the Hivemind giving the "State of the Hive" address, what would you say about how the Nids are currently positioned in the game in terms of their storyline (fluff)?

 I would rate the fluff in the current iteration of the codex as an A+.  The latest rendition of the Tyranid Codex has some of the best fluff to date.  The Hive Mind in particular is no longer just a vague reference to a gestalt consciousness.  The Hive Mind is now possessed of a menacing intelligence that drives the Tyranids actions.  This elevates them above mere mindless animals and turns them in to a more sinister threat to the worlds of man. 



Q: And their rules? What would you say in regards to that? 
 



This is a bit tougher. I would rate that as a C+/B-.  While I am not one of those Tyranid players that throw their hands in the air and laments the current rules with cries of "The Tyranids are broken" and "You can't win with Nids".  That being said, I am not a tournament player, nor do I have any desire to be.  The new army list provides some unique challenges and some fun units.  I do admit that there are some units that are now ridiculously expensive, and sadly my Carnifexs are amongst them, right along with my Flying Tyrant.  The new list however offers a troop choice generating Tervigon as well as a host of units able to employ some truly nasty dirty tricks.  The Doom of Malan'tai for example can be an absolutely devastating if not unpredictable unit for a mere 90 points.  On the other hand there are units like the Pyrovore which seems to have been added to the list sans any play testing whatsoever.  All in all I have learned that above all the prior iterations of the Tyranid Codex that you have to have units act in concert with one another.  I won't bore anyone by going too deep into the intricacies of my tactics here.  I'll save that for my own blog.



Q: Your own blog? <grumble- I guess they'll let anyone blog these days... grumble> Anyway, there's been a lot of complaining in regards to the fact that the Nids don't have all their models yet. Many have bitched about wave after wave of  new Dark Eldar releases. What's your take on the situation?

It is what it is.  I would love new models for my beloved Tyranids, but only if they are done right and fit well into the model line, I would hate to see a half assed Tervigon or Tyranofex.  From what I understand that the ongoing lawsuit between Games Workshop and Chapterhouse Studios has been the major cause for the delays in the Nid release schedule.  I personally like the wave style release schedules as it was a lot easier on my wallet, I'll be sad to see it go.  Being that I have been asked about the Dark Eldar specifically;  I think they deserve their day in the sun.  Having been removed from the shelves for so long its good to see them back with so many shiny new toys and rules.



Q: Thanks for the sentiment. I usually only hear bitching about the Dark Eldar's "special treatment" and how the Nids got shafted and how the Dark Eldar should have been "Squatted"...

Look, I remember that the Dark Eldar was your first "real" army, and that was way back in 2000. The Dark Eldar was always a cool concept. Now, the new Codex does justice to that concept, and the new models are really good. Sadly, the Dark Eldar were ignored by GW for so long. I'm just glad they're back and in top form. That said, my 'Nids will wreck your Dark Eldar the next time we play, don't you worry...


Q: Ha ha! Nope. My Dark Eldar will run rings around you. I say bring it on, Hivemind Pete! On that note, though, what was the worst game with Nids that you've ever played?

It was against the Imperial Guard.  Any other player would have ranked this as one of their best games as everything seemed to go my way.  The dark gods of the dice had me rolling very well and my opponent had so tightly packed his units that my Biovores and tunneling Mawlocs and Trygons were able to reap massive casualties with only a few templates.  My opponent took the game with all his horrible rolls with great gamesmanship but I learned nothing about my troop selection and was disappointed in what I had hoped would have been a challenging game.  


Q: And finally, what was your best game with the Tyranids?

Without a doubt, it was the Apocalypse versus Dave's "Forces of Chaos" (you have been treated to some shots of my Bio-Titan in a previous update).  Apocalypse is just fun.  In many ways I feel its the way the game should be.  We laughed as Baneblades exploded on turn one killing everything around it except for a lone Zoanthrope.  We gritted our teeth and watched every die roll as my Hive Tyrants and Tyrant Guards in their Apocalypse formations squared up against Greater Daemons and Daemon Princes.  The entire game was laid back, or at least as laid back as it could be within our gaming circle, it was challenging and just plain ol' fun.

Q: Thanks for the compliment about my Bachelor Party Apocalypse. That was a ton of fun. And thank you for the interview. This has been a lot of fun, and enlightening. I hope that my readers will enjoy it. 

No problem, bro! Anytime. Now, about that tasty snack, er... game... Tyranids against your Dark Eldar...

Q: Gulp... well, after going through you ideas about the Nids and looking at the ugly critters... I just remembered that my Archon has left his oven on... What a shame... perhaps next time, Hivemind Pete..... 

Coward... Come back and be eaten by the Great Devourer!

Well, that's it for the interview folks! Hope you enjoyed it! Of course I'll game with Pete... Coming soon: Tyranids Versus Dark Eldar!! Who will have the last laugh?

                Vs.