Sunday, January 8, 2012

Game Review: Dead Island

Here there Chaos fans! Welcome back to to first posting in the year 2012. Hope you've all had a great holiday. I was very busy with my family and friends the past few weeks, celebrating the holidays of Christmas, New Years, and of course, Festivus.

Naturally, being that its 2012, all sorts of crazy people are talking about the (mis)interpretation of the Mayan calendar and are talking about the end of the world. So, I figured it would be a great time to review an "end of the world" scenario: zombies! In today's edition of Chaos Corner, I'll be reviewing Dead Island, for the X Box 360. So, away we go (Bwaiins)!




Yep- Those ARE zombies. Deal with it.
I have long been a fan of all things Zombie in movies and video games. It all started with that seminal classic, Resident Evil. Or did it start with Splatterhouse? Or perhaps Zombies Ate My Neighbors? Haha. Both of those games are fantastic, and I return to them often. Splatterhouse was controversial in it's day for the level of gore (I played it when I was 12, and my mom considered taking the game back- ah! the days of no ESRB ratings). Meanwhile Zombies Ate My Neighbors was the complete opposite- cartoony and goofy, but a great game nevertheless (I still love the hedge maze level).


The sound the zombie made when biting you is still creepy
Let's just say RE, for the sake of this discussion, is the first 'modern' zombie video game. I remember putting the disc into the original PlayStation. Wow. Those were the days... I remember being awed by the graphics and overall look of the mansion. The sound effect of you walking on the hardwood floors, and the muffled sound on the carpet. The "wonderful" voice acting (haha!). But I'll never forget that first encounter with the first zombie. It looks dated now, but back in 96... simply terrifying. That one moment changed video game history. It also ignited a love of the zombie sub-genre for me and, I'm sure, countless others of my generation.



Zombies overrun Raccoon City in RE 2 (one of the all time greats)
The entire game was scary like that. The undead hounds bursting through the windows. The Hunters, clicking their claws as they stalked you. The tarantulas as they skittered down the hallway. And who could forget Tyrant and Wesker at the end? That game had it all. It was gory, it was cinematic, it was a tough game that would see you die many times. You could only carry a certain amount of items with you, and bullets were scarce. And don't get me started on the damn Ink Ribbon save feature... haha. This game was beginning of "Survival Horror"- it's own genre in video games. 




The Las Plagas cult in RE4- a subtle dig at religion?
 Of course, though zombies were in all RE games, the focus moved more and more to mutants and creatures that were science gone wrong territory. Heck, even in RE 1 that was true, as I look at the list I made above. Yes, they were zombie games, but they were more than that. They tackled issues like family (RE2 and RE Code Veronica), corporate greed, moral choices, religion (RE 4), and more. Forget those mostly crappy RE movies, it's the games that tell an incredible zombie-apocalypse story.





Then came the next big step in Zombie video games. Of course, I'm talking about Left 4 Dead. Released in the fall of 2008, Left 4 Dead brought the zombie sub-genre to a whole different level. This one is a fast action, first person shooter. The action is rapid paced, as you fight through wave after wave of zombies. Of course, the game's real conceit was multiplayer, something that zombie games had not had yet (yes, there was RE Outbreak that allowed you to play with others online, however, it was too limited for the PS2 at that time).

Beat em or burn em... the go up pretty quick.
In Left 4 Dead, you can play locally or online with other people, as you fight your way through the mass of undead. You can help each other, trade items, heal each other, etc.You can also have friendly fire incidents (oops). The game is an absolute blast to play. In a way, it's a modern version of Gauntlet. The zombies just keep coming, as you make your way to the end of the level. The zombies are killed fairly easily, but there's just SO damn many, its amazing how many are onscreen at once. You can feel the desperation of your band, as you fight your way to an evacuation point, and I have on more than one occasion had a team player "left  for dead" (sorry brother!) in order to escape (someone has to survive).

When there's no more room in Hell...
The graphics are great, and you get a sense of the destruction and desolation that has been the result of the zombie plague. Of course, the game takes the requisite digs, blaming the CEDA (A CDC style agency) for the failed response to the outbreak. Indeed, one of the nastiest things in the game is in the "safe rooms", where people who came through before you write their tales on the walls, with more and more questioning the government's role. All in all, this is a great addition to the zombie sub-genre.



That's another one for the fire!
Which brings us now to the fall 2011 release of Dead Island. A few months prior, Techland released a trailer which really wowed the media and gamers. I was skeptical, since relying on a trailer is not a good sign. I needn't have worried; I got the game for Christmas and have been playing it whenever I had the time (which has meant less Warhammer modeling/painting). I haven't finished the game yet, but here's my impressions:

There's never enough bullets!
Story: This is an area where the game has been getting a bad rap. Basically, the game takes place on the islands of Papua New Guinea. One minute, your partying it up at a glamorous beachfront resort, the next minute, all hell has broken loose, with zombies rampaging and only a few scattered survivors. It's up to you to help the survivors make it through this ordeal. It has been compared to Fallout in terms of leveling up and taking on missions, but your character has no "story arc" or moral decisions to make. While I agree that it's not Fallout in terms of story depth, it does have something else. At this point in my playing, there's a ton of confusion and uncertainty. Only one guy seems to know anything, and he can't be found. There seems to be no overall greater story- it IS a zombie apocalypse, and all you can do is survive. With so many games having convoluted stories (look at Metal Gear), Dead Island has stark simplicity to throw you into the carnage, head-first, without any distractions.


Innocent beach-goer or decadent hedonist?
However, no zombie game/movie worth its salt goes out without some kind of sly social commentary. This game DOES have it, though you must look a bit under the surface. The outbreak takes place on a resort and the surrounding areas. The hotel/resort is gorgeous, with people drinking, doing drugs and sexy/kinky things (find Svetlana in the game for just ONE example). Meanwhile, the natives of the island live in the slums of Moresby just down the way- yes, this game takes issue with wealthy, hedonistic, and mostly foreign partygoers who don't care about the people of the island. This moral is further compounded when you get to the slums, and see how bad it is there, compared to the beachfront you came from. Also, the wealthy people of the island have barricaded themselves in the opulent town hall, deliberately trying to keep the poor survivors out. Yes, social commentary is here, you just have to read between the lines. In fact, unless something happens radically in the plotline, this may be the most effective social commentary yet in this video game sub genre.

Last, let me also add that the game has thrown in some references to Kuru. This is the name of a disease acquired by cannibals when they eat prions in the brain. The disease was present on- yep, you guessed it- Papua New Guinea. A great use of history in a game too... check it out: http://en.wikipedia.org/wiki/Kuru_%28disease%29
 

It looks like a postcard... just with zombies and destruction...
Graphics: The graphics are nothing short of miraculous. The environments are just amazing. The beach areas look fantastic, and some of them reminding me of my Bermuda honeymoon- gorgeous skies, clean beaches, and warm waters. Without the zombies, it could be a postcard to an island resort. Well, the game does a great job with the look of the world- it HAD been beautiful, but the zombie plague has ruined it all. The details are great- dead bodies, broken glass, debris everywhere. Then,. the developers move the action to Moresby, the slums (you can move back and forth in this large island)- again, great attention to detail, with buildings wrecked, the filth of the slums compounded by the chaos of the zombie attacks. The zombies themselves are also incredible to look at. Some look pretty close to alive (recently zombified), others look suitably messed up. I must also note that as you kill the zombies, the damage to their bodies is great and in real-time, you see the blood fly as you hack them to pieces.

Gameplay: This game is the closest that you will get to feeling as if you are IN a zombie apocalypse. Unlike RE and Left 4 Dead, each zombie IS a threat. Even as you level up, the zombies remain tough. You have to fight the zombies, up close and personal for much of the game (yes, there are guns, but they are scarce). You have a ton of weapons at your disposal as you run though the terrain, however these weapons can break, they can be lost. You can throw your knives and such (great fun, by the way), but that leaves you with less weapons. As you fight a zombie, it takes several hacks to kill them up close. While you're fighting with that zombie, others are drawn in by the commotion. If you are not careful, you will be overwhelmed. That may be the best way to describe the game play- it is totally visceral. You feel the stress of each fight, and you learn that it is better to out run the zombies than to fight them all. The game is that good- you ARE lost if you try to fight them all up close.

The rest of the game play is solid. You go on "quests" for people (some interesting, others not). There's a map system, leveling up (and you can develop different skills), you can drive (awesome running over zombies), you can only carry a limited amount of weapons, etc. Let me add here that though the game is multiplayer, I haven't tried that feature yet. I've been engrossed playing it one player- all alone, with only my own wits to keep me alive.







There's always more zombies around the corner
Tech issues: Like many large, open world games, there are some glitches here. Now, Fallout New Vegas was the king to these problems, but Dead island has a ton. Forget the occasional graphical glitch, there's full-blown problems like saving at checkpoints. In more than one instance, I've gotten to a checkpoint, seen the red saving symbol, played just a hair further, then shut off. When I put it back on, I was much further back than I had been. Sometimes items just appear and disappear (NOT thrown weapons necessarily). Yes, the game is buggy. I don't mind minor issues, but sometimes the glitches stop you from enjoying, and that shouldn't be.

Bottom Line: We have a new and most worthy addition to the Zombie sub-genre in video games, and that is Dead Island. The game is fantastic in that it makes you feel as if "you are there", which is just amazing. If you are a fan of the genre, it is a must. The only thing that keeps this game from getting a perfect score is those damn glitches. I give this game 3 1/2 out of 4 Marks of Chaos. You owe it to yourself to give this a spin. You won't be disappointed.

Saturday, December 24, 2011

The Dark Knight Rises: Anticipation and Musings

Hello there Chaos Corner fans! welcome to another edition of this most "prestigious" blog. I am deciding to take a break from the usual 40K to do some musings on another perennial favorite of mine- Batman!


I have been a fan of Batman for as long as I can remember. As a young kid, I watched him in the various incarnations of the Super Friends. I had the action figures from the Superpowers team line and everything. Then, in 1989, I saw the Tim Burton Batman film. It is still an amazing film (flaws and all); but at the time, I was completely pulled in. Shortly thereafter, I began buying comics (A Death in the Family was the first... I bought it in trade paperback form). Batman started my whole interest in comics, which spanned years of collection and reading. Eventually, my interest in comics waned (then came back, then faded for good).

However, I still enjoy the occasional graphic novel (I can't read monthlies anymore), and I still enjoy a good comic book based movie. Of course, the Nolan Batman films have been among the very best comic adaptations put to film. Nolan haters be damned- Batman Begins and The Dark Knight are indeed the best adaptations ever. Don't get me wrong, I love X2, Iron Man, and the like. But, Nolan's Batman has been something SO different, so unique... and despite the liberties Nolan takes, he is respectful to the "core" of the Batman characters. Let's take a look at the previous 2 Batman movies, and then let's look at the possibilities for The Dark Knight Rises...



Batman Begins took me by surprise in 2005. The truth was, I didn't know that much about it going in. I had never seen a Nolan movie (though my brother swore by Memento at the time). I knew Bale from American Psycho, and I figured he'd be good. I knew that the guy from 28 Days Later was Scarecrow (weird casting at first glance), and that Liam Neeson was playing "Ducard", a mentor figure, and leader of the League of Shadows (though his mustache look like Ras Al Guhl- hehe! Ras was never a favorite of mine, though this movie went a long way to change that). So, I went to see it... and I was blown away. I loved it. The casting was pitch perfect (even Katie Holmes was good). The movie showed Bruce's journey from innocent rich boy to scarred teen to bitter adult. The theme of fear is prevalent- how fear (in various ways) has hurt Bruce, "Ducard", Gordon, Alfred, and Gotham itself. The film is about controlling your fear, and not letting it control you. This is absolutely clear as Bruce trains under "Ducard"- Bruce refuses to murder a criminal- Bruce wants to "get back" at criminals, but not by murder. Thus, Bruce breaks from the League of Shadows, determined to become symbol, Batman. The movie also does a great job of showing a Batman semi-grounded in reality. People think Nolan is "too realistic"... I think his world is like ours, but not quite... In any case, Batman Begins was great, and I was hoping for another from the same team...



Boy, did I get my wish. In 2008, The Dark Knight was released. Right from the title, you could tell that this was going to be special. If Batman Begins was a well told but ultimately "innocent" superhero story, The Dark Knight stripped that "innocence" away. It is a bleak story- Batman is on the cusp of accomplishing his vision- a Gotham free of crime. Helping him is Gordon, and DA Harvey Dent (played to perfection by Aaron Eckhart). Dent, in particular, can become a true leader, vital if Bruce is to save his city.


Of course, in this time of hope, the Joker emerges to ruin it all. I need not go into Heath Ledger's Joker- suffice to say that even though he's skin isn't scarred and he doesn't use "Joker-weapons" like in the books, his "core"- wanting to ruin or corrupt everything that is good and decent while creating enormous mayhem and suffering- is absolutely perfect. He is very much the vision of the Joker from The Killing Joke. In TDK, his "mission" is to stop Batman from saving Gotham, by corrupting it's heroes- pulling them down. What ensues is a deadly game of cat and mouse, with the clock ticking. You can literally feel the tension build with every scene. Batman makes incredible sacrifices here, both moral and physical, and Bale shines as Batman. The movie ends with the Joker SO nearly succeeding, with Batman and Gordon pulling a last ditch "trick" to save Gotham from disappointment and despair. The last lines of that movie gives me chills still. To save Gotham, Batman must give up the chance of being a heroic symbol. Batman is on an uncertain path, and so is the audience. A fantastic way to end a fantastic movie.



Of course, we knew we'd have another movie. They announced the third, and final movie. There was all kind of speculation as to who the villian(s) would be (I never thought Johnny Depp should be The Riddler. Not a chance). Then, they announced it would be Bane and Catwoman. I'm not thrilled on Catwoman, as she was never a favorite of mine.I loved Bane in the Knightfall storyline. It was one of my all time favorites years ago. I even have Vengeance of Bane and Batman #497 autographed. However, I was unsure how Nolan would bring Bane to life. 


Best. Poster. Ever

IMAX scene, and my knowledge of Bat-lore:


1. The League of Shadows is back, and Bane is their nominal leader. The way I figure it, Nolan has made Bane the "what if" guy... What if Bruce HAD killed that criminal in BB? Well, Bane is that answer. Bane is brilliant, strong, determined... all the things that Bruce is. If Bruce had given in and murdered that guy at "Ducard's" behest- he would have become something like Bane. Thus, I believe Bane is a dark image of Bruce... not an opposite (that's the Joker). Bane is Bruce gone to fanaticism. Extremism.

2. What does Bane want? The League was not destroyed in BB. Their leader Ras died (more on that in a moment), but they survived. Bane has taken over the League, and he has been watching and waiting. Planning for the day to purge Gotham, waiting until Batman was at his most vulnerable. The goal of the League of Shadows is to purge ALL crime/sin: restore "balance", as Ras said in BB.  The League wants to kill everyone in Gotham. Batman included. Partly for revenge, partly out of necessity. The fact that the League is back is a reminder of Bruce's only "sin"- letting Ras die. Yep- Batman's "original sin" will haunt all of Gotham now.

3. It's been 8 years since TDK. Batman and Gordon just barely saved Gotham from catastrophe. They built up Dent as a martyr for Gotham. Dent became the symbol, with Batman being in the shadows. For the past 8 years, Batman and Gordon (working secretly together), have managed to just about succeed in cleaning up Gotham. It's clear from the trailer, both with the mayor and Selina Kyle's words, that Gotham is about to enter into "peacetime". Just as this is about to happen, Bane strikes to ruin Batman's greatest achievement.

4. I notice Bruce with a cane in several scenes in the trailer. I don't think this is due to Bane breaking Batman's back at all. I think this is the physical price of being Batman. Bruce has given his all, breaking his body beyond repair. Listen to Alfred in the trailer for more on this point. I also think it has taken a mental toll- he is NOT a hero now... and despite his success, it's not enough. He has edged closer to desperation and fanaticism... fighting the good fight nearly alone, unloved, and unappreciated. Thematically, Bane will show Bruce the dangers of going too far to complete "the mission"... though how that will play out in the movie, I can't be sure.

5. HOW is Bane doing that? Looking at the trailers, you can see that Bane has tumblers (Batmobiles) of his won. Also, in the IMAX scene, Bane uses the same plane grappling trick that Batman used in TDK (albeit on  a larger scale). How is Bane using Batman's own tricks and technology? I believe that answer lies with one Miranda Tate, a member of Wayne Enterprises board of directors. She has access to Wayne files, and has given these ideas to Bane. Now, why would she do that? Well, it seems (unless Nolan is pulling an even faster one than this) that she is in fact Talia Al Guhl. She wants revenge for her father's death. Ultimately, SHE is the leader of the League of Shadows now. Bane serves the role that Bruce would have served if he had stayed with them. Now it all comes together...

6. I can't be sure where Catwoman fits in though. Of course, knowing Catwoman, its obvious that she is "independent" and can't be trusted. However, I think that in the end she will side with Batman against Bane. We haven't seen enough of her in the trailers to really see her role yet...







7. Bane will devastate Gotham, physically and morally (a theme of this series to be sure). Bane looks to blow up lots of things, like the football stadium. Bane also looks like he will try to destroy the symbol of Gotham- Harvey Dent. Did Bane figure out Gordon and Bats' lie? It looks that way from this pic, no doubt. If that's true, what will be the end game? Ah. Let's look at Dr. Pavel and what looks to be a big inspiration to Nolan in this film, Miller's The Dark Knight Returns. I suspect that the League intends to purge Gotham alright- with a nuclear device ("When Gotham is ashes... you have my permission to die" Bane says in the trailer). Nolan loves to have real world parallels. Pavel is a black market nuke scientist (AQ Khan- type). Bane kidnaps him in the IMAX prologue. Yes- Nolan is using (again) real world fears, but combining it with the comic.

How will it end? Ha. I can't imagine that Batman will die... but this series has broken the rules of comic book movies. I really don't know how it will END. However, I think it'll be a wild ride, no matter what happens... Let's come back to this blog in July and see how my predictions went!

Until next time Chaos fans...!

Friday, December 23, 2011

Chaos Interviews; The Man Behind the "Joe Maneuver" Part II

Hey there Chaos fans! We're back with the second part of our interview with Joe- a man both respected and feared in our gaming circle... A tough opponent who has a rather annoying strategy. Let's get it on! 



Q: How would you describe your approach to building an army list? That is, BEFORE a battle. In other words, what do you take into consideration when preparing a list?
 The first thing that I look at is the points limit, everything in a list stems from this. It must. Since we usually set a point limit advance, this is my first consideration. The second thing that goes through my head is what army will I be facing. I generally tailor my list to counter-act what I know are my adversaries strong points. Some would say this is reactive rather than pro active.  After I've dealt with that I begin to pick units that are general purpose as opposed to specialist ones...
      Q: Why do you do it that way?
 You see, while specialist units are great at one thing, they are next to useless outside of that special role. To me, that is a massive drawback. I prefer "tactical" units that can accomplish several roles if called upon, rather than the single role specialization offers. Of course, specialization can also be bad because specialized units tend to be points heavy; I'd rather spend the points elsewhere. I also avoid units that will be automatically targeted for no other reason than they were once devastating in a previous game like attack bike...

Q: Why don't you explain that nugget to our readers...?
In a game a long time ago, I used Black Templar attack bikes on you to rather devastating effect. The next game, you deliberately went after the bikes. And you've done that ever since. In fact, you always go after the bikes without regard to objectives or other considerations. As a result, I don't bother with them.

Q: Haha! Perhaps it's revenge for the dreaded "Joe Maneuver"... Speaking of, what kind of tactics and strategies do you employ? How would you classify yourself as a player?  
 I have always studied history, particularly military history.I would say that I favor a blitzkrieg  warfare bringing a large amount of firepower or manpower down on a single unit in quick time. This has been called the "Joe Maneuver" and those who use that term seek to be-little it without realizing its underlying intent...

Q: Joe- you've sent more than 3 units to kill of a unit that would be dead in a turn anyway... that's what I and others have termed the "Joe Maneuver"...

1.      As I was saying, the so-called "Joe Maneuver" seeks to always bring about a victory in combat while holding back casualties on my side, so when combat is over they are still viable units that will tough for you to deal with. Aside from that move, I tend not to go into a game with any sort of master plan. I believe that no plan survives contact with the enemy, and I seek to leave all my options open to exploit any openings that I might see. This is why I dislike specialist units that have only purpose. One style that is  frequently associated with myself is that I feel it is better to attack than to hold back seeking to gain those openings. You must grab the openings, but you can't wait forever. I would say that I agree with Napoleon when he said you must not simply defeat your enemy but destroy him. If I see an opening I will exploit it for all its worth. I think one of my weaknesses is the urge to create maximum destruction and confusion at the expense of an objective... that has cost me more than one game.

That's it for this one folks. We'll have Part III of this interview posted in a bit. Joe will discuss his favorite (and embarrassing) gaming moments, as well as what he'd like to see in 6th edition. Until next time...


Q: 
Q

Sunday, December 4, 2011

Chaos Corner Interviews: The Man Behind The "Joe Maneuver" Part I

Hey there Chaos Corner fans. I'm back with another series of interviews, this time is with a guy who needs no introduction. Well, he does actually, since you guys don't know him, though I sure as heck do! Joe has been my friend since the earliest days of college- though it took him a whole semester to remember my name (admittedly, he's terrible with names). At any rate, we went through college together, taking various history classes as well as required courses (don't get us started on that Woman's Studies course we had to take to graduate). We had great professors (and awful ones), we fought through crazy classes, assignments, and butt-kissing students. We laugh now, but those are our war stories, so to speak.

Of course, Joe is also a 40K player and is one of my regular opponents. Joe has had a storied career in Warhammer 40K, having had several armies. Whereas Pete "The Hivemind" is strongly interested in the modeling aspects of the game, Mr. "Joe Maneuver" is squarely focused on the game play. Joe continuously refines his tactics and strategy. At times, the concept of the "friendly game" gets lost in the competitiveness, as Joe goes for the jugular in order to prove once again that he is the master tactician in our group.

 So, without further ado, let's start the interview...

Q: How did you first get into the hobby?




I first got into the hobby soon after I graduated college. My buddy Dave called me up and asked me some questions about the size of tanks in the military, specifically the relative size of them as compared to a foot soldier. When I asked him why he was so curious, he briefly explained the 40K game. He then invited me to hang out at our buddy Pete's house, he was gaming with his brother Steve. I found the game interesting, and then they asked if I would like to take a try at it. I agreed and was given some Space Marines and played a very small game. I enjoyed the game and began an army soon after.


Q: So your friends introduced you to it; but what made you interested in it? 


1.      What drew me in ? I guess since I have always been a military history buff and a fan of science fiction the background appealed to me and I have always liked to put together models. I like that it isn't a clean or pretty universe, it was as unlike Star Trek's clean future as you could get. The unusual appearance of the machines of war, such as the Dreadnoughts, were a plus as well. 

Q: Which armies have you played over the years? What got you into each army? 

I have played Eldar, Black Templar, Night Lords, and Blood Angels. With any army that I collect the most important thing is that I like the story behind them; it doesn't matter to me if they are not the most viable or "toughest" army. The Eldar are the first army that I collected. At the time they had a companion book that had several different lists in it called "Craftworld Eldar"...





Q: I remember that book. I liked those days; Craftworld, Eye of Terror, Armageddon...


I agree 100%. The Craftworld supplement had the better armies that could be tailored to any style that you liked, therefore not locking you into any one way to create a list. A small bit of appeal of the Eldar for me was that no one else had an Eldar army in our group yet everyone had a Marine army of some kind. The Eldar didn't function like any other army and had the most different, specialized units. The Eldar models look radically different yet still have the same feel: they clearly belong together; they're cohesive, which also drew me to them. 



Q: I had the beginnings of a Chaos army, as did my brother. But, I did also have Dark Eldar, so nah nah- I had a 'space elf" army first. And besides, you got a Marine army fast enough, didn't you?

 
Uh huh. The Black Templar were the second army I collected. The Templar had a warrior/crusader look and feel and had a different build than other marine armies. They also looked great painted with a simple and easy to do paint scheme. I have to be honest and admit that, while playing solely with the Eldar, I was getting a little tired of getting rocked by the 'Nids and the Plague Marines. Against those two armies I wasn't able to field a competitive Eldar force at an affordable price. Eldar had and still do have a large amount of expensive models in metal (and now Finecast)- this isn't so bad if the most effective units weren't all in metal. Templar as with most marines is predominantly plastic making far less strain on the wallet, truthfully. 


Q: Ah the Black Templar. I still remember the first time I shot up a squad and with their rules they actually charged me, despite their heavy shooting losses...


Ha ha! I still remember the look on your face... Your poor Plague Marines...

Q: Laugh all you want, but you were unable to avoid the slide into Chaos yourself, weren't you? 

True. I did start a Night Lords army. The Night Lords had great models and and interesting story line. And their rules were very cool. That is, in 4th edition. Sadly they became the army that I was the least enthusiastically collecting not because, as I started them the 5th edition codex was published and the legion lost all character. They were simply "vanilla Chaos Marines".  I lost interest in them after that.

 


 

 

 Q: Indeed, Chaos has fallen a long way, unfortunately. However, you mentioned it in relation to the newer books. Speaking of which, what are you working on now? 

The Blood Angels are the latest army that I have started to collect. I have always loved the idea of the Death Company, the Rage, etc. The back story is great and the new models and rules are fantastic. 

Q: So, of all your many armies, which is you absolute favorite? 

I can honestly say that I don't have a favorite army- it will depend on what time you ask me that question truthfully. I will always favor the Eldar because they are my original army and I'm still the only one to game with them in our gaming group- I don't count your Dark Eldar because they aren't true Eldar. I'd say the Blood Angels are the most viable right now but how long that will last is anyone's guess.


So, that concludes part one of our interview with Mr. "Joe Maneuver". I'm sure you're all asking the question "why is he called 'Joe Maneuver' anyways?", but don't worry- we shall answer that in the next interview. Let's just say it has to do with a rather interesting (ie. annoying) strategy that Joe uses in 40K. Until next time my friends...



Friday, November 25, 2011

Just Completed: Dark Eldar Razorwing Jetfire


Hey there Chaos Corner fans! Welcome back to another exciting edition. Well, let me tell you, it's been a busy time here for Old Man Chaos. There's nothing like the holidays here at the Chaos Corner- turkey, family, some sacrifices to the Chaos gods... yep, it's been all go around here.To make matters more interesting, my birthday just passed. I have great friends and family who feed my Warhammer 40K addiction quite well indeed. My friends got me some Hellions and 2 (!) more Venoms. However, my wife got me something I didn't have yet... a Razorwing Jetfire of my very own! So, guess what I've been workin' on...

I love this model, like most of the DE line. It's got a great look, and it "goes" with the look and feel of the rest of the army. I can certainly see my army having two of these ready to go... Hehe! Putting it together was a real snap. Everything fit together perfectly well, with one exception. The guns/turbines kept sliding out of place when I was assembling. I couldn't get them to stay "locked in" where they were supposed to be. Ultimately, I just assembled the body, and THEN put the guns in... It was a bit tricky, but no one will ever notice the difference.


 I also made the mistake (my own fault) of putting a different head in (I'm saving those nice helmets for another project),. The problem was, I picked a head that stuck out of the cockpit ever so slightly. Thus, I could not use the enclosed canopy. Thus, I used the half-canopy instead. This led to a happy accident, as I do like the look I achieved. Whew!


As for the paint scheme, I stuck to my traditional DE formula. I did Red Gore highlights around the edges. This is how I do all my DE models. The look is quite striking, while also fitting in perfectly with the rest of my army. One day, I'll have to take a pic of my entire army, just so we can see the unified look throughout. I love it- my most uniform looking army to date.


Of course, it isn't EXACTLY the same as the others. I put DE runes/glyphs on the vehicle, to make it stand out a bit. I also painted the missiles Dark Angels Green along with bright green streaks of energy. This is the same way I do my agonizers... the missiles look like they are crackling with evil energies and power.


I haven't glued it to the flying stand yet, as I'm not sure how to store it. I don't want to keep laying my fingers on it, putting it on/off the flying stand. And yet, I can't store it while glued on that stand. So, storage is something I'll have to think about.

 Finally, the recent codexes have made it quite clear that flyers are here to stay. Unless I'm missing something, flyers function like skimmers under the current rules (foregoing Apocalypse or FW rules). Of course, I don't want complicated flyer rules to clutter the game, but I'd like the flyers to be more than just skimmers rules-wise. I hope that when they do the new edition, they will make flyers a special category. Again, it doesn't have to be complicated, but a supersonic air plane should not be subject to the same rules as a skimmer. Just my two cents, and I could be wrong...


Well, until next time Chaos friends. Enjoy the pics!

Monday, November 14, 2011

Initial Thoughts: Gears of War 3

Hey there Chaos fans! I've got a brief look into Gears of War 3 for the X-Box 360, in case you're interested...

I have long been a fan of the GoW franchise/series/money maker or whatever you'd like to call it. The first GoW is one of my favorite games of all time. That game is a masterpiece of graphics, atmosphere, imagination, and game play. Yes, other games have done all of thee things too (apocalyptic city- check. Hiding behind cover- check. Ugly bug-like enemies- check.), however, GoW put them together in a fantastic, compelling way. The cities of Serra look lived in, yet totally ruined. The Locusts are vile, and the big baddies are a delight to see (and fight). Finally, the character (and voice work) of Marcus Fenix totally pulls you into the game.The cover and fire mechanic keeps you playing the game. All told, it was one of the best games ever made- it certainly helped to blunt the emergence of the PS3 and its "360" killer, Resistance. Compare the two games, there's no comparison- GoW trumps. Released in November 2007, GoW was the right game at the right time. It changed video game history, making the 360 a true contender, AND raising the bar for third person shooters. Whew! And don't get me waxing nostalgic for the trailer (complete with "Mad World" as the song)!

One of video-gaming's best heroes of all time
The second GoW was quite good in its own right, but lacked the "newness" of the original, and of course that is to be expected. However, it certainly lacked the narrative "umpf" of the original. Of course, you knew there would be a third one, right?

Marcus Fenix versus the Locusts
The game came out well over a month ago. However, I haven't been able to get it, due to time constraints, playing Space Marine (which bears little actual game play resemblance to GoW, despite what critics say), modeling, etc. However, being my birthday and all, my wife decided to get it for me as a gift.  Woo hoo indeed!
Gears of War has atmosphere to spare!


After popping it in, I selected the ""Previously on GoW" video, reminding me of the plot points from the last two games. Then, I started playing... and it was like seeing an old friend again. Hearing Marcus bark orders at his squad, running, gunning, hiding, and gunning from cover brought it all back to me. Whoa- this is a fun game, just like it's predecessors. The voice acting is solid, the graphics (thus far) have been amazing, and the new addition of getting your squad mates to target a particular foe is a great idea that I have to get a better look at.

Ger the "Cole Train" in here... fast!

Again, I haven't played it for that long. However, being a GoW game, you already know what to expect. So, that should make it clear to you whether you want this game or not. For my own part, its been great so far, and I know that I'll enjoy the explosions (which my wife said were quite loud) till the end. I hope that the story is better than GoW 2, but hey- we shall see. If you're a fan and sitting on the fence, I say get it!

Well, that's my 2 cents. Until next time...

Wednesday, November 2, 2011

Maximizing Your Gaming Dollar The Chaos Way Part III: Grotesques


Hey there, my fellow Warhammer 40K fanatics. Old man Chaos is back with another entry in a series of posts that attempt to show how one can save money in this very expensive hobby. Today, Chaos Corner will show you how to tackle... Dark Eldar Grotesques!

I have two words for this- Fuh-Gly!
As my readers know, I love the new Dark Eldar range. Without a doubt, these are some of the finest models ever sculpted by GW. After years of horrid (wretched is a good word too) Dark Eldar models and even crappier rules, we have been treated to a true renaissance for the DE. The models, fluff, and rules are all nearly perfect for what the DE should be. Though they're nice, I think the DE range is superior to the Necrons (and I'm afraid for teh Necron fluff changes, but I digress...). As fantastic as the new DE range is though, there are a few clunkers. How could it not be, since the ENTIRE range had to be redone ? There has to be at least ONE stinker here- and to me, it is the Grotesque.

Not really an improvement...
I love Jes Goodwin's designs. They have gotten better and better over the years. Look at his Carnifex redo- fantastic model! And he did a wonderful job with the Dark Eldar (look at his drawings, then look at the models... incredible!). However, the Grotesques represent a huge misstep. The model is bland and ugly (and not in a cool DE way, either). It also lacks any real pose-ability or variety, they all look the same. Finally, despite the sweeping blade, there is no motion to the model. All of that for a wonderful $20.75. That's really a shame- too much money for a bad model. Nope, this won't do at all. We must solve this... the Chaos way!

So, I want to make a better looking Grotesque, for hopefully less money. It hit me after I got and put together the Talos. This is a great model and kit, which happens to have a TON of pieces left over, including spare weapon arms/tentacles, several helmets, and other spikes/blades. Yep- you could do a lot with the leftover bits... and that got my gears turning. I could use these to make Grotesques...



I had a ton of Chaos Spawn laying around, un-assembled. I decided that I could kit bash the two... and the results turned out great well. As a philosophy behind their aesthetic, I figured that the Grotesques were a creation of the Haemonculi, just like the Talos and Wracks. So, I figured I'd do everything I could to make the Grotesques to look like an "intermediate" creature, between the Wrack and the larger Talos. I could imagine that a few Wracks may have failed my Haemonculus in some way, and in his fury he turned them into Grotesques for their failures. Then, if a particular Grotesque proved strong/interesting to the Haemonculus, he'd expand on his "artwork" further, making it a Talos. So, I made a conscious effort to make them look alike in crucial ways.

I used the leftover Talos bits on the Spawns, but I used very few Spawn bits, as I didn't want them to look too much like Chaos Spawn. Just enough to make them look freakish. Then, I put green-stuff balls over the Spawn head holes- and then put a Talos mask over- which looks like larger versions of the Wrack helms. Then, I painted the Grotesques to look like Wracks and the Talos. Purple base, with layers of bleached bone to be pale skin. Any armor was painted black with red lines (like the rest of my DE line). I painted the blades and vials the same way I did it on the Talos. Finally, I did the helms the same, with shining gold outline and black surface.

The result? Well, you can judge for yourself. I think it works very well indeed. The bits tie the Grotesques in with the Talos, while the helms and skin color certainly evoke the Wracks. Put all together, I think these Grotesques work, adding some ugly muscle to any Haemoculus entourage. To me, they look far better than the regular GW grotesques, and I can take pride in my ingenuity in converting them. They fit in with the look, and will make a fine addition to my Dark Eldar force.



Now, did I save money? Well, you must discount the Talos- any DE player worth his salt is going to want AT LEAST one- especially if you're doing a Haemonculus. So, 6 Grotesques equals- $124.50 ($20.75 X 6). Meanwhile, 6 Chaos Spawn are $99.00 (3 Boxes of two each X $33). So, if you have a Talos or two anyways, you'll have a ton of bits left over- so I think this is a great alternative to the GW Grotesques. It saves money AND allows for creativity.



You can't beat that. Once again, "Maximizing you gaming dollar the Chaos way" works it's magic!. Until next time...